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    • Battle Realmz Zen

      hey guys i finally find a way to mod in 1.55 hehehe it so simple and it runs smoothly when i play it no crashes envolve you can finally mod it
      · 0 replies
    • Dr. Obvious

      If a tomato is technically a berry... is pizza technically a cake?
      · 1 reply
    • Dracco

      LOTUS DISCORD: GET IN HERE
      https://discord.gg/wywse7X
      · 2 replies
    • mski.chiro  »  Gregor8356

      ello Gregor,

      Cross Blun seems gone, he also deactivated his facebook.
      Can you help for my request?
       
      LOTUS:
      Zymeth When trained in warlock's tower, Zymeth with orb will come out. make the training time same as training master warlock, required 1 yin, 800 rice, 300 water 
                >>>Zymeth with orb
      Replace Soban with Nightvol, WORTH 3 yin, 1000 rice, 200 water,Skill: summon hordeling, limit: 6,
                 >>>low regeneration rate, mana>>> need to fight before it regenerate.
      change the keep into soban's laboratory.
       
      Dragon:
       
      Replace Teppo with kenji 3, WORTH 3 yin 800 rice, 200 water, when trained to dragon monument , kenji with dragon will come out. require  1 yin, 650 rice, 250 water make the training time same as samurai training time 

      Make Garrin consume half stamina when calling horse
      Make Kazan run speed same/mana run speed drain same as Otomo
              
      Serpent, 
      Replace budo with kenji serpent 31 worth 3 yin 800 rice, 200 water, when trained to necromancer's throne with 4 ronin, the final kenji of serpent will come out. Required 1 yin 650 rice, 250 water, make the training same as ronin training time
      Necromancer can summon up to 4 spirit warriors
      Wolf,
      Wild eye,>> 4 white wolf limit
      change grayback and longtooth into their first form. when both of them train into shalery , Grayback and longtooth final form will come out. required 1 yin, 800 rice and 400 water for grayback,  1 yin 700 rice and 400 water for longtooth. make the training time longer.
       
      ALL CLAN units capacity 70/70
       
      Thank you in advance. )))
      · 1 reply
  • Posts

    • Greetings, warriors! We've been collecting your feedback closely, trying to address the most persisting issues in the game. Let's see what this update has in store for everyone. We will preface it with a couple short announcements though: Journey: Critical bug in Grayback's Journeys related to Diggers is fixed: We are sorry about that, the bug was introduced with the battle gear targeting change and only affected this particular Digger battle gear, it's fixed now and you can continue leading Grayback's clansmen to freedom! Multiplayer: Another bunch of de-synchronization triggers has been eliminated: As improving multiplayer experience be that PvAI or PvP is our main priority, we're bringing more exciting news. Countless hours of patience and persistence have paid off - we've been hunting down the triggers for sync errors crawling inside the game, and we did eliminate several of them, which, according to our statistics, were at fault for most part of the desyncs. Not all of them have been found yet, so we're still working on that, however you should be able to have smooth games in MP with your friends. We've tested all of that a lot under different circumstances and scenarios, and it's looking pretty good! Now... let's talk about how you can help us help you: Introducing NETLOGGING - our sure-shot method to effectively fight synchronization errors. Having realized that the wretched desyncs are not as easy to fix as we had thought them to be, we had to bring countermeasures, and our go-to was NETLOGGING. Netlogging is a feature in Battle Realms: Zen Edition that will log any multiplayer sessions in detail into a file. These files (logs) are stored in a dedicated folder called NetLogs. When a synchronization error happens and players drop each other, the logs will vary and that will allow us to spot the differences between P1, P2, P3 etc. that triggered a desync. That's where we need your help! If you experience a sync error with a player you know, you (and that player) need to grab the latest log file and send it to us so we could compare them. Let's go through the reporting process step by step: Reporting Sync Errors as of Update 1.57.2: You and your friends ran into a sync error, what to do? Step 1 - Try to remember what led to the sync error. Bonus points if you got a video prior to the desync ("Instant Replay" from NVIDIA GEFORCE EXPERIENCE or AMD ADRENALINE). We will need that information along with your netlog file. Step 2 - Navigate to your BR folder and find another folder called NetLogs Step 3 - Grab the Netlog that matches the date and time of your last game. Make sure the person you desynced with does the same. Step 4 - Send the Netlogs from players who dropped each other along with the description of the events that led to the drop to: [PREFERRED]To the dedicated Discord channel on our server[discord.gg]. Our official support mail - [email protected] Step 5 - Receive our heartfelt thanks and feel proud because you've just provided some essential help to the developers. This is not necessary, but if you want to help speed up the process of fixing the sync errors, please, do follow the guide above. Also remember- the Netlogs don't get deleted so you will have to do that manually if you need to preserve disk space. With all that out of the way, let's go through the actual changelog! 1.57.2 Changelog: Technical: Version updated to 1.57.2. Fixed a number of bad sync values that triggered desyncs in Multiplayer. Fixed all FOV bugs (a.k.a black squares) in all game types. Gameplay: Fixed a bug that prevent Diggers from using their Digging Battle Gear in Grayback's Journey. Fixed a bug that made some units untargettable in Journeys. Restored rice/water shifting fix (had been previously removed for stability). Restored unengageable duration on units (it had previously made horses nearly unmountable when in combat). Wolf Ballistaman & Serpent Cannoneer won't lose their main behavior orders when reloading (such as Stand Ground or Passiveness). Improved the fix that prevents missile units from shooting while being engaged in melee (sometimes it didn't work). Fixed an issue with units not retaliating when engaged in melee while doing something else (building, constructing, attacking). Fixed an issue with peasants when their forced commands not being able to be cancelled (construct on fire, repair while being attacked melee, etc..). Units won't reset their attack animations when they stun the target (spearman, sledgers, etc.). Fixed an issue with stun not working properly on bots. [UnitAI] Run order will no longer make pack wolves retreat. [UnitAI] Instead, if any wolf unit with pack wolves issues the Guard order, their wolves will retreat to them. Journey: Granted Nightvol a new innate ability: Nightvol is now immune to Glass Sword of Serpent Swordsman. AI Improvements: AI will no longer send Ronin to Necromancer's Throne if Necromancer is already summoned. AI will now reassign units when its warparty is severely reduced (no more war parties of 2/3 units or geishas only). AI will also retreat if it senses danger. AI will now water rice in a wiser way. AI will now consider non-AI allies' rice fields when relocating/expanding. AI will now try to build wells near rice fields whenever possible. AI will now order Necromancer and healers to utilize 'Passiveness' when engaging in fights. That's it for now! We had to delay the fixes for the high-poly Wolf Brawler/Berserker/Packmaster until the next big update, however some progress has certainly been made! We will also leave some room for speculation regarding this particular screenshot... Any ideas what we're planning deep in our development cave? :) Community & Discord: Discord has proven to be a very helpful and fun program to use for us, so we're quite keen on maintaining it and have it as a bridge between us and the community. It's already populated by more than 3000 members! If you're having issues, planning to report a bug or just want to learn something new about the game and communicate with others - we'd like to see you there, come around! [discordapp.com] Miscellaneous info: Report any issues you experience in this topic. Complete Battle Realms Info Guide[battlerealms.github.io]. Battle Realms on Facebook[facebook.com]. Battle Realms on Reddit. Battle Realms Wiki[battlerealms.fandom.com] Stay tuned for more updates! - The Battle Realms TeamView the full article
    • : You can find the details for this event on the announcement page here. View the full article
    • Removed geish ability to heal horses View the full article
    • : You can find the details for this event on the announcement page here. View the full article
    • Greetings, warriors! Alas, getting rid of synchronization errors has proven to be even more difficult than getting rid of the Horde, we've underestimated our enemy one too many times. Fret not! We will be singling out every desync trigger left in the game. Thank you for your support and feedback as always! Reading all the comments to Update 1.57 was a blast. Update 1.57.1 is coming through with more fixes and improvements. 1.57.1 Changelog: Technical: Version updated to 1.57.1. Internal tweaks regarding Multiplayer stability. Minor lobby improvements. Synchronization errors (desyncs / player drops) will now play a sound and show a proper message .when they happen (we sincerely hope you won't get to see it often). Game speed limitation for Steam Multiplayer lobbies has been reverted. Lobby description will now change if user changes it in the lobby settings. This will be seen by everyone in the Steam Multiplayer lobby. Speed for multiplayer lobbies has been improved. Chat in the multiplayer lobby settings has been fixed: now it's also colored and you can send messages that would be seen by everyone in your lobby. Changing global settings (Main Menu -> Options) will be saved to current player's profile (such as in-game hotkeys). In-game hotkeys will no longer reset when updating/verifying the game through Steam. Gameplay: Increased difficulty for campaigns as AI there behaved in quite a bizarre way. It is almost the same as the one you encounter in Skirmish. Clan selection dropdown menu will no longer show the selected clan when picking "Random" in Multiplayer. In-game stun has been fixed (units will no longer run around stunned targets, engaging them instantly instead). Attackers will no longer disengage when stunned units are ordered to move/attack. Serpent Cannoneer smoke bomb (machinegunning) abuse has been finally fixed, Cannoneers finally shoot smoke bombs as they should- with a proper reload! Wolf Ballistaman Totem... We're coming for you next! Dragon Samurai Seppuku will no longer give any Yang points if no units are affected. Yin/yang multipliers regarding damage dealt are now fixed (no more 3 Yang points for Samurai Seppuku). Fixed the inability to gain any Yin/Yang in some in-game situations (thanks to user Blankname for providing a crucial report and a save file). [UnitAI] Healers and Necromancer will no longer respond aggressively to enemy attacks. [UnitAI] When putting out fires, Peasants will now take into consideration the nearest water source from the burning building instead of themselves. Destroyable battle gears can no longer be thrown on impassable terrain or buildings. [AI]: AI controlled units will now destroy enemy magic objects (Ballistaman's Totem, Unclean One's Sentry, Ronin's Cursed Swords etc.) [AI]: AI controlled units won't retaliate if a peasant was killed far away from his main base. [AI]: Necromancer pathing fix (no more walking/reposition loop). More notes: One change made in the Update 1.57 wasn't listed in the changelog, so we're listing it now. The "Cinematic Level Of Detail (LOD)" with high poly models was once again moved, this time from 'Very High' to 'High' for a couple of reasons: Main reason is it being on 'Very High' removed some of the minor VisualFX for the (previous) vanilla 'Very High' setting, such as Serpent Cannonner's flag shimmering with blue or Kabuki Sword shimmering with pink. We didn't want to force the cinematic LoD on most users due to not yet fixed and overall inferior looking high poly wolf models. High Poly Wolf models will be fixed in the next update, we can't exactly say to what degree as we're limited in our capabilities for now, but they'll look better and will have distinct Shale Armor. We'll talk about that one in one of the upcoming announcements, so keep an eye out for it! Community & Discord: Discord has proven to be a very helpful and fun program to use for us, so we're quite keen on maintaining it and have it as a bridge between us and the community. It's already populated by more than 3000 members! If you're having issues, planning to report a bug or just want to learn something new about the game and communicate with others - we'd like to see you there, come around! [discordapp.com] Miscellaneous info: Report any issues you experience in this topic. Complete Battle Realms Info Guide[battlerealms.github.io]. Battle Realms on Facebook[facebook.com]. Battle Realms on Reddit. Battle Realms Wiki[battlerealms.fandom.com] Stay tuned for more updates! - The Battle Realms TeamView the full article
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