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  1. Yesterday
  2. Thanks, after doing some testing it seems fine.
  3. Last week
  4. Yes, I was last time also on that point inmy last mod all used and non used by game ability shud be checked if they work without no error and listed, i ma not 100% suer abut innate Necro but i think is ok
  5. Hey do u know how to add effect on units just like zymeth no corruption and kenji one with dragon? If so please tell me how
  6. LOTUS DISCORD: GET IN HERE
    https://discord.gg/wywse7X

  7. Earlier
  8. I'm working on an update for my Hero Upgrades mod, but I'm at the point where I'm running out of ability slots to use. Does anyone know if the Necromancer's immunity ability (type 84) does anything? I'd like to replace it if it isn't used.
  9. View File Troy Not my best one... 5 player map (2 vs 3) Submitter Frost Submitted 10/02/2011 Category Maps  
  10. View File Hogwarts My rendition of the famous school for witchcraft and wizardry (8-player map)(3 vs 3 vs 2) Submitter Frost Submitted 10/02/2011 Category Maps  
  11. View File Stone Lair Large Map. Many Horses. 4 player map. Submitter Frost Submitted 10/02/2011 Category Maps  
  12. View File TopMountainBattles a 8v8 game .. good for ambushing ... hope you like it ... only for WOTW ... the best .. !! Submitter Caiso16 Submitted 09/04/2011 Category Maps  
  13. View File DragonMountainBattles a 8v8 game ... =] hope you enjoy it ... only for WOTW .. Submitter Caiso16 Submitted 09/04/2011 Category Maps  
  14. View File Pac-Man Labyrinth A Maze with spiders(ghosts) and boulders(pac-man). Doesn't work well with AIs. 4 player map. Submitter Frost Submitted 10/02/2011 Category Maps  
  15. View File 4vs4 by battle_final This is my first map, it is very simple. For 8 players, ( file sam) Submitter battle_final Submitted 10/09/2011 Category Maps  
  16. Another issue that some players experience is the DPI scaling bug. Developers are aware and the bug is documented on the Steam BR forum. Scroll down for fix, the additional information can be skipped as it's not part of the fix. Bug Description: The game starts too big with part of it offscreen making it unplayable and difficult to quit (pressing ALT+FT4 will close the game). Solution/Fix: Open Steam and click the library link Right click Battle Realms then go to manage and click "browse local files" Locate the file named *Battle_Realms_EF.exe* Right click on "Battle_Realms_EF" in the window that opens and choose properties Click on Compatibility tab and choose "Change High DPI settings" at the bottom of the prompt Lastly enable "Override high DPI scaling behavior" and click OK Image guide for the DP fix: Now the game should start properly. Technical Description: So what causes this problem? Windows 10 applies automatic scaling for programs based on your monitor size/resolution. Here's an example from a Windows 10 device that was set to 150% scaling by default. Higher resolution monitors and ultra-wide displays are more likely to have a scaling factor applied in Windows Display Settings. Same thing can happen when you have another monitor plugged in. If you're up for some more technical information about DPI scaling in WIndows 10 head on over to MS blog: Display Scaling in Windows 10 and Scaling changes for Windows 10 Anniversary Update This bug and solution were reported in the steam forum previously: 1 2 3 4 And so on.
  17. This is an issue that still comes up often, and not everyone reads the forums where problem is tracked as a bug. So I'm adding the instructions here in hope that more people will see it. Bug description: At this time the Steam Overlay is causing graphical bugs in Battle Realms as well as massive FPS drops in some cases. You can disable Steam overlay just for Battle Realms. You do not need to disable it for all games. If your minimap doesn't load. Pressing alt-tab and then returning to the game should make it appear. Instructions for the fix: Click library link in your Steam client Right click Battle Realms Click properties Uncheck "Enable the Steam Overlay while in-game Click close and you're set to play the game. Picture guide: Bugs can be reported here: https://steamcommunity.com/app/1025600/discussions/0/2619338771814485619/
  18. Mana

    Tarantholm v2(8)

    Looks pretty good, nice job
  19. View File Tarantholm v2(8) This is an updated version of Tarantholm. Included in the .zip file are the map itself, a readme, a screenshot from the World Master, and a short story I wrote to go along with the map. To install, extract Tarantholm v2(8).bre into your Battle Realms\Levels folder. Submitter Teridax Submitted 01/01/2020 Category Maps  
  20. Teridax

    Tarantholm v2(8)

    Version 1.0.0

    52 downloads

    This is an updated version of Tarantholm. Included in the .zip file are the map itself, a readme, a screenshot from the World Master, and a short story I wrote to go along with the map. To install, extract Tarantholm v2(8).bre into your Battle Realms\Levels folder.
  21. Same goes to all the BR fans. Hoping to see Battle Realms get some good updates that bring in new players as well as bring some of the old ones!
  22. Welcome to 2020 everyone! And so a new decade begins now Hope everyone had a good time celebrating and that this year will be better than the one before!
  23. We've released a small hotfix to readjust the FoV on 4:3 and 16:9 ratios for both Skirmish and Journey modes: - Fixed "extreme zoom-in" in Journeys. - 4:3 and 16:9 default FoV has been increased. Let us know what you think! - The Battle Realms Team View the full article
  24. Hello everyone! Thank you for your patience. We are rolling out the first official update for Battle Realms after almost 17 years... Unbelievable... Time to eliminate some of the reported issues and improve the game! Also, in case you haven't seen it yet, Ed Del Castillo wrote a small letter to the fans not too long ago. As Mr. Del Castillo has pointed out, we're a small team of people dedicated to the cause. Crave Entertainment dissolved in 2012, Liquid Entertainment - in 2018. Ubisoft is no longer affiliated with Battle Realms either. There's no fully established company, only us for now, but we can definitely make things right and this update will hopefully prove that claim further. :) There is also a lot of confusion about BR being in Early Access now. In order to clear that up, we recommend visiting BR's store page once again and reading the special Early Access note where Ed Del Castillo explains what's going on and what the general plan is. Remember that you can always report any issues in this topic. Alright, now let's see what we've actually brought: ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀  Technical: Game version changed from 1.54 to 1.55. Fixed Steam MP lobby join / exit crashes. Fixed the Playlist crash. Fixed Steam MP lobby validation. Fixed lobby slot checkings in the lobby list. Fixed LAN interface. Fixed in-game invite feature. Fixed Steam Overlay interfering with the game controls. Now, when steam overlay is on, game controls are disabled. Fixed FoV zoom issues in campaign and skirmish. Fixed minimap issues for most maps. Fixed terrain textures not displaying properly, was especially noticeable on winter maps. Fixed cancel button in tech tree menu. If you're experiencing issues with black shadows multiplied around units and similar stuff, we recommend disabling Steam Overlay for now, it's a 100% working solution. Other than that, If you wait a little or alt-tab, this problem goes away, but can be triggered again by any Steam popup. We're looking into this. Steam Multiplayer is still giving us a headache. It's hit & miss at the moment, but now the whole team is focused on getting it stable for everyone (we want to play it just like you!). We can't provide any ETAs as of now, but we'll try to stabilize it as soon as possible. Gameplay: Fixed S (Stop), N (Stand Ground) and O (Passiveness) hotkeys not working properly. Fixed units not reloading on horses or towers. Fixed the "Resource Shifting" bug that allowed peasants to collect rice or water without delivering said resources to their peasant huts. Fixed a bug that allowed getting resources out of terrain. Fixed the resource exploit done by interacting with teammates' huts. Fixed a bug that occured whenever "S" hotkey was pressed or held in melee combat. The key was originally not supposed to work under those circumstances. Fixed Lotus Yin bug (cancelling a technique to generate more Yin pearls). Fixed the unit collision bug that allowed stacking units in each other by manipulating SHIFT or S, N and O hotkeys. Fixed Lotus Brothers ability to enter watchtowers (if Crypt rally point was set to any watchtower). Fixed the Townsquare cancel bug that allowed obtaining resources by manipulating the cancel upgrade/refund function. Fixed the invisible horses bug. Fixed Serpent Cannoneer's Smoke spam, ammo depletion & stackability bugs (the effects of smoke are no longer stackable). Fixed Lotus Acolyte & Adept attack bugs. Acolytes and Adepts no longer deal huge amounts of damage to Dragon huts or horses. Fixed Master Warlock's Soul Thresher bug that allowed MWs to shoot ST projectiles without consuming stamina. Fixed Wolf Slinger's Scorched Earth BG that would previously get stuck after first use. Changed Wildeye's weapon damage type from 'cutting' to 'blunt'. Wildeye dealing cutting damage was an oversight. Fixed the Stamina Ratio issue that allowed using "Whirling Spear" twice despite Spearmen not having enough stamina for the second use. Fixed Fan Geisha's Dark Pact BG. It no longer stacks. Unclean's Goo now reduces fire resistance by 50% instead of increasing it. Fixed Pack Master having a missile weapon, it's no longer the case. Fixed WOTW units not having any bonuses/penalties when on high/low ground. ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ Technical: Added Widescreen (FullHD) support. Works as it should, and will be further polished as the time goes. Made the cinematic LOD (Level Of Detail) selectable outside of campaigns. This lod unlocks high poly models with better textures, now available through the 'Very High' setting. Previous highest level of detail has been moved to the 'high' setting. Added new camera zoom. Improved Steam lobby interactions. Improved Steam lobby search performance. Gameplay: Improved input responsiveness. Units react to commands quicker. Improved minimap latency. Almost no delays now. Improved AI. Restored various visual FX for unit abilities, such as: - Archer's Stoic Calm (Innate ability) - Archer's Zen Arrow & Zenning (battle gear). - Lotus Brothers' Dark Blessing (battle gear). - Lotus T2 Units Rite Of Ascension (battle gear). - Horse Trample & Unit Trampled (battle gear & unit state). - Dragon Warrior's Inspiration (innate ability). - Damage Reduction (Unit state FX. Seen on Shinja's Intimidation and Chemist's Mandrake Spores). - Otomo's Battle Cry (battle gear). - Master Warlocks' Dark Lightning Ball (projectile). ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ Temporarily removed BOTs from Steam Multiplayer games as they need some additional treatment. Restored Bandit's Handcrossbow missing launch sound. ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ Updated all the original BR maps to the latest .bre format. We've done that in order to ensure that everyone plays the WOTW version of the game. We encourage all mapmakers to update all of their maps to this format. In order to diversify and expand the default map pool, we've made some changes: - - Max player count increased from to 2 to 4 for the following maps: Samana, Freedom, Inferno. - - Max player count increased from to 4 to 8 for the following maps:: Freedom, Valley Of Death, Dragon's Coast, Forested Delta, Gateway Valley, Lost Quarry, Odyssey, Passing In The Night, Ziggurat. The starting positions may be slightly altered now due to how the game controls them (mostly on maps that went through the "to-8" change). That's why the original versions of popular competitive maps that got close starting positions have also been preserved: - - (4) Valley Of Death, (6) Wheeler Canyon. If you see any unusual starting positions in some maps- let us know! As of now, we recommend setting the "Allies Nearby" option for games that have 4+ players. - - Other maps: - - - Plantation Plateaus- Max player count increased from 3 to 6. - - - Twisted Fate- Max player count increased from 4 to 6. - - - Survival- Max player count increased from 5 to 8. - - - Wheeler Canyon- Max player count increased from 6 to 8. ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ That's about it! Leaving some links in here that you may find useful: Report any issues you experience in this topic. Our BR Discord Server[discordapp.com]. Complete Battle Realms Info Chart[battlerealms.github.io]. Battle Realms on Facebook[facebook.com]. Battle Realms on Reddit. Battle Realms Wiki[battlerealms.fandom.com] Merry Christmas and Happy Upcoming New Year! - The Battle Realms Team View the full article
  25. We definitely need working multiplayer ASAP. It's a very early steam port. And although it's part of "steam early access" program players expected something different. I hope it will get a lot of improvements, and soon. There's clearly interest from the players, and I just hope the developer can keep up and get it working properly for us.
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  • Recent Status Updates

    • Dracco

      LOTUS DISCORD: GET IN HERE
      https://discord.gg/wywse7X
      · 0 replies
    • mski.chiro  »  Gregor8356

      ello Gregor,

      Cross Blun seems gone, he also deactivated his facebook.
      Can you help for my request?
       
      LOTUS:
      Zymeth When trained in warlock's tower, Zymeth with orb will come out. make the training time same as training master warlock, required 1 yin, 800 rice, 300 water 
                >>>Zymeth with orb
      Replace Soban with Nightvol, WORTH 3 yin, 1000 rice, 200 water,Skill: summon hordeling, limit: 6,
                 >>>low regeneration rate, mana>>> need to fight before it regenerate.
      change the keep into soban's laboratory.
       
      Dragon:
       
      Replace Teppo with kenji 3, WORTH 3 yin 800 rice, 200 water, when trained to dragon monument , kenji with dragon will come out. require  1 yin, 650 rice, 250 water make the training time same as samurai training time 

      Make Garrin consume half stamina when calling horse
      Make Kazan run speed same/mana run speed drain same as Otomo
              
      Serpent, 
      Replace budo with kenji serpent 31 worth 3 yin 800 rice, 200 water, when trained to necromancer's throne with 4 ronin, the final kenji of serpent will come out. Required 1 yin 650 rice, 250 water, make the training same as ronin training time
      Necromancer can summon up to 4 spirit warriors
      Wolf,
      Wild eye,>> 4 white wolf limit
      change grayback and longtooth into their first form. when both of them train into shalery , Grayback and longtooth final form will come out. required 1 yin, 800 rice and 400 water for grayback,  1 yin 700 rice and 400 water for longtooth. make the training time longer.
       
      ALL CLAN units capacity 70/70
       
      Thank you in advance. )))
      · 1 reply
    • PCs Headshoot

      Hey friends, all my maps are updated now and i added 2 new ones. So if you liked my previous stuff, check out the new versions and feel free to leave a comment or suggestions.
      · 1 reply
    • PCs Headshoot  »  Dr. Obvious

      Hey there,
      i would like to update my maps, but normally the approving takes a long time (i still got an unapproved map 6 months after uploading. I don't want to judge or annoy anybody because admins have more important things to do, so is it possible to give me the rights to approve those maps by myself?
      Lots of love 
      · 1 reply
    • fever

      I think the forums are wrongcocked...you can't view any threads Mana
      · 6 replies
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