Jump to content

All Activity

This stream auto-updates     

  1. Today
  2. rise dead is associeted with necro ID mean only work with his ID
  3. Yesterday
  4. Changelog:Fixed a bug that caused peasants to go idle after the stables were built even if the queue order to catch horses had been issued. Fixed a slot issue that caused player names to appear blank when they were joining. Restored the unit's responsiveness to its default values to double-check its relation to synchronization errors.View the full article
  5. : You can find the details for this event on the announcement page here. View the full article
  6. Last week
  7. View File The Serpent Son The Serpent Son a Map dedicated to The Serpent CLan 8 players Submitter initial D Submitted 09/26/2020 Category Maps  
  8. initial D

    The Serpent Son

    Version 1.0.0

    17 downloads

    The Serpent Son a Map dedicated to The Serpent CLan 8 players
  9. View File RE-UPLOAD: Maps 'Hellish', 'Sunset Coast', 'Frigid Canyon', and 'Meandering Canyon' Had to re-upload since the first one isn't showing up. ~~~ Hellish - 3 players, small Sunset Coast - 4 players, medium Frigid Canyon - 6 players, medium Meandering River - 8 players, large Submitter jPnd Submitted 09/26/2020 Category Maps  
  10. Version 1.0.0

    33 downloads

    Had to re-upload since the first one isn't showing up. ~~~ Hellish - 3 players, small Sunset Coast - 4 players, medium Frigid Canyon - 6 players, medium Meandering River - 8 players, large
  11. 85 - ABILITYTYPE_NECROMANCER_RAISEDEAD on Abilities table. You can set InnateAbility colums on Units table. Like Samurai have ABILITYTYPE_SAMURAI_SEPPUKU when he die.
  12. Thanks for the answers. oh and one more question about necromancer, i see that necromancer have 2 abilities like raise dead and summon spirit warrior, but his raise dead ability is like passive ability. For example, can i set samurai had the passive ability like raise dead??
  13. View File Dragon Zen (Dragon Clan) this map is dedicated to the Righteous Dragon Clan. it is a place where the Ancient One resides. 8 players - size Very Large NOTE : The Dragon Clan protect the Celestial land. CHALLENGE PROVIDED : 1. FACE the Dragon Clan or leave them be! 2. FIND all the Dragon Clan Zen Masters and FACE them!!!! (READ ONLY in the zip file) THE MOD is on the MOD section.... go download it!! This map works with my mod otherwise you will lose some of the features integrated in it. please Note the READ ONLY file is zip file once u finish downloading and extracting it. Thanks and ENJOY!!!! Submitter initial D Submitted 09/24/2020 Category Maps  
  14. Version 1.0.0

    2 downloads

    This mod is for the DRAGON ZEN Map (Version 1.50q- Winter Of The Wolf) to be able to show the features in the map. Changes : Heroes and Clansman have enhanced skill and ability in terms of values, while stays true the original spirit of the game. ENJOY
  15. Version 1.0.0

    32 downloads

    this map is dedicated to the Righteous Dragon Clan. it is a place where the Ancient One resides. 8 players - size Very Large NOTE : The Dragon Clan protect the Celestial land. CHALLENGE PROVIDED : 1. FACE the Dragon Clan or leave them be! 2. FIND all the Dragon Clan Zen Masters and FACE them!!!! (READ ONLY in the zip file) THE MOD is on the MOD section.... go download it!! This map works with my mod otherwise you will lose some of the features integrated in it. please Note the READ ONLY file is zip file once u finish downloading and extracting it. Thanks and ENJOY!!!!
  16. 1. Change Unit's Model. at Data_Units.ModelType. 2. Remove Data_Buildings.DockedAbility and change Data_Buildings.DockingUnitToSpawn to Necromancer.
  17. View File Maps 'Rosy Cascades', 'Steady Hilltops', 'Ultrafrost', and 'Toad River' Rosy Cascades - 4 players, medium Steady Hilltops - 4 players, medium Ultrafrost - 4 players, medium Toad River - 4 players, medium Submitter jPnd Submitted 09/23/2020 Category Maps  
  18. Version 1.0.0

    68 downloads

    Rosy Cascades - 4 players, medium Steady Hilltops - 4 players, medium Ultrafrost - 4 players, medium Toad River - 4 players, medium
  19. Earlier
  20. okay sir manage to add dragon and some other buildings.. but here is the problem I have... the Dragon is static like a stone.... and The Monastery and the Swanspool are shaking or wiggling in gameplay... How do I fix that? is there any certain mod to do it???
  21. okay sir manage to add dragon and some other buildings.. but here is the problem I have... the Dragon is static like a stone.... and The Monastery and the Swanspool are shaking or wiggling in gameplay... How do I fix that? is there any certain mod to do it???
  22. View File Maps 'Hellish', 'Sunset Coast', 'Frigid Canyon', and 'Meandering River' First few maps to test for upload, always enjoyed making them. I try to balance aesthetic and gameplay, also got many other maps made in my game folder I plan on uploading later on. ~~~ Hellish - 3 players, small Sunset Coast - 4 players, medium Frigid Canyon - 6 players, medium-large (custom) Meandering River - 8 players, large (wide) Submitter jPnd Submitted 09/20/2020 Category Maps  
  23. Umm, hi, i have some questions. 1. How to change wolves in wolves den to spirit wolf or white wolf? is it possible? and 2. In necro throne, can we make so that when Ronin is docked, the limit of Necromancer is more than 1? Thanks.
  24. Data_Buildings.UnlocksBuildingType (UnlocksBuildingType column in Data_Buildings table). Data_Buildings.NumOfBuildingsUnlocked
  25. Hello, can you tell me how do I make multiple Watchtower?
  26. Data_Abilities.ApplicationOfEffect column should be set on 0 for usage immediate , if you go to br.editor tab Enum Enum_AbilityTriggers: you have what all nubers mean : 0-14 and wha about to choose type of attack meele or renge you can put to unit -1 for disable attack. also you can put in to innate colum -1 to disable example inspiration of kenji.
  27. We've released a small update to address some of the issues brought with Update 1.56. The work is ongoing, so await more. Changelog: Introduced a limitation that prevents users from joining already started games in the lobby. They will still show up so you can see how many people (and who) are playing. Fixed a UI bug that caused the player list in any lobby to display wrong information about players. Now it correctly shows data in real time. Fixed a bug that defaulted all lobby joiners into "New Player" and "Unnamed". Improved overall performance in Multiplayer. When the host leaves the lobby (and match hasn't started yet) everyone will be kicked showing a popup "The host has left the lobby". Monk's mask texture was fixed, they will no longer lose their texture and turn white. AI chooses better units to put on watchtowers.Let us know what you think! - The Battle Realms TeamView the full article
  28. Hi Gregor, I would like to know whether its possible to make a unit prefer a certain attack animation. Like Kenji 1 has 3 attack animations and one of them trigger the inspire ability. I would like to know whether its possible to increase the chance to perform that move more frequently? Thanks in advance
  1. Load more activity
  • Recent Status Updates

    • Battle Realmz Zen

      hey guys i finally find a way to mod in 1.55 hehehe it so simple and it runs smoothly when i play it no crashes envolve you can finally mod it
      · 0 replies
    • Dr. Obvious

      If a tomato is technically a berry... is pizza technically a cake?
      · 1 reply
    • Dracco

      LOTUS DISCORD: GET IN HERE
      https://discord.gg/wywse7X
      · 2 replies
    • mski.chiro  »  Gregor8356

      ello Gregor,

      Cross Blun seems gone, he also deactivated his facebook.
      Can you help for my request?
       
      LOTUS:
      Zymeth When trained in warlock's tower, Zymeth with orb will come out. make the training time same as training master warlock, required 1 yin, 800 rice, 300 water 
                >>>Zymeth with orb
      Replace Soban with Nightvol, WORTH 3 yin, 1000 rice, 200 water,Skill: summon hordeling, limit: 6,
                 >>>low regeneration rate, mana>>> need to fight before it regenerate.
      change the keep into soban's laboratory.
       
      Dragon:
       
      Replace Teppo with kenji 3, WORTH 3 yin 800 rice, 200 water, when trained to dragon monument , kenji with dragon will come out. require  1 yin, 650 rice, 250 water make the training time same as samurai training time 

      Make Garrin consume half stamina when calling horse
      Make Kazan run speed same/mana run speed drain same as Otomo
              
      Serpent, 
      Replace budo with kenji serpent 31 worth 3 yin 800 rice, 200 water, when trained to necromancer's throne with 4 ronin, the final kenji of serpent will come out. Required 1 yin 650 rice, 250 water, make the training same as ronin training time
      Necromancer can summon up to 4 spirit warriors
      Wolf,
      Wild eye,>> 4 white wolf limit
      change grayback and longtooth into their first form. when both of them train into shalery , Grayback and longtooth final form will come out. required 1 yin, 800 rice and 400 water for grayback,  1 yin 700 rice and 400 water for longtooth. make the training time longer.
       
      ALL CLAN units capacity 70/70
       
      Thank you in advance. )))
      · 1 reply
    • PCs Headshoot

      Hey friends, all my maps are updated now and i added 2 new ones. So if you liked my previous stuff, check out the new versions and feel free to leave a comment or suggestions.
      · 1 reply
  • Posts

×
×
  • Create New...