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  • Recent Status Updates

    • Dr. Obvious

      If a tomato is technically a berry... is pizza technically a cake?
      · 1 reply
    • Dracco

      LOTUS DISCORD: GET IN HERE
      https://discord.gg/wywse7X
      · 2 replies
    • mski.chiro  »  Gregor8356

      ello Gregor,

      Cross Blun seems gone, he also deactivated his facebook.
      Can you help for my request?
       
      LOTUS:
      Zymeth When trained in warlock's tower, Zymeth with orb will come out. make the training time same as training master warlock, required 1 yin, 800 rice, 300 water 
                >>>Zymeth with orb
      Replace Soban with Nightvol, WORTH 3 yin, 1000 rice, 200 water,Skill: summon hordeling, limit: 6,
                 >>>low regeneration rate, mana>>> need to fight before it regenerate.
      change the keep into soban's laboratory.
       
      Dragon:
       
      Replace Teppo with kenji 3, WORTH 3 yin 800 rice, 200 water, when trained to dragon monument , kenji with dragon will come out. require  1 yin, 650 rice, 250 water make the training time same as samurai training time 

      Make Garrin consume half stamina when calling horse
      Make Kazan run speed same/mana run speed drain same as Otomo
              
      Serpent, 
      Replace budo with kenji serpent 31 worth 3 yin 800 rice, 200 water, when trained to necromancer's throne with 4 ronin, the final kenji of serpent will come out. Required 1 yin 650 rice, 250 water, make the training same as ronin training time
      Necromancer can summon up to 4 spirit warriors
      Wolf,
      Wild eye,>> 4 white wolf limit
      change grayback and longtooth into their first form. when both of them train into shalery , Grayback and longtooth final form will come out. required 1 yin, 800 rice and 400 water for grayback,  1 yin 700 rice and 400 water for longtooth. make the training time longer.
       
      ALL CLAN units capacity 70/70
       
      Thank you in advance. )))
      · 1 reply
    • PCs Headshoot

      Hey friends, all my maps are updated now and i added 2 new ones. So if you liked my previous stuff, check out the new versions and feel free to leave a comment or suggestions.
      · 1 reply
    • PCs Headshoot  »  Dr. Obvious

      Hey there,
      i would like to update my maps, but normally the approving takes a long time (i still got an unapproved map 6 months after uploading. I don't want to judge or annoy anybody because admins have more important things to do, so is it possible to give me the rights to approve those maps by myself?
      Lots of love 
      · 1 reply
  • Posts

    • https://ibb.co/Fhjb4Hs change to your needs , this change look cursor depnds ho you use .
    • Greetings, warriors! Thank you for your patience and continuous support we've received since the release. We are rolling out a new update for Battle Realms that is 1.55.1. Why not 1.56? Good question! So let's go through what all of this is about. In the beginning, we'd like to address why updating the game has been taking so long. The current Battle Realms Development Team is a small team of die-hards loyal to one cause- making Battle Realms and its community flourish. We are not Liquid, Crave or Ubisoft in terms of power and opportunities. Things may take a while. Especially during the initial stages of the development. The team humbly requests for you to be patient and understanding. In the end, every single one of us is set on a goal to bring the best Battle Realms possible to you- the community. The development is particularly difficult now because the Steam Multiplayer is, understandably, the main priority. It's unveiled quite a few unpleasant secrets for both the developers and the community, and we've been figuring them out with maximum precision. It's taking a lot of time and it has to be that way at the moment. Once we're done with that particular aspect, the development should be smoother. COVID-19 has also taken its toll, but we are back in action now! We hope all of you are staying safe and healthy out there. After continuous discussions within the team, we've come to a decision that is releasing an "interim" update for all the players out there in the face of 1.55.1. We're not yet able to eliminate all of the bugs within the Steam Multiplayer integration, and taking more time to release something would be unfair to all of you, so we think this update is the golden middle for everyone. It is supposed to keep you busy just enough until the update 1.56 actually comes. :) With that being said, let's see what all the fuss is about: ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀  Technical: Game version changed from 1.55 to 1.55.1. Fixed the DPI bug that occurred on Windows 10 in conjunction with 2K resolution monitors and higher, it resulted in extreme zooming-in of the in-game screen. Fixed occasional stuttering that occurred during Steam Multiplayer menus. Everything's smoother now. Fixed Steam MP random lobby joining. Previously one had a 50/50 chance to join a lobby different from the one they were going to join. Fixed max players in lobby bug, now it properly shows max players for lobby Fixed interface bugs related to listing lobbies in Steam Multiplayer. Now all the information is displayed correctly (amount of lobbies and maximum. Fixed unwarranted popups that happened during lobby listings. Fixed colors randomly swapping in game lobbies. Fixed in-game chat meaning all of the players can freely chat with each other during Steam Multiplayer games. Fixed a bug that only allowed creating classic BR games in Steam Multiplayer. WOTW games are now also available. Gameplay:Fixed most of the synchronization errors that occurred during any Multiplayer games. ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ Technical: Removed the offline-check on game launch that forced users to always be online in order to play the game. It can be now be played in Offline mode provided the user is signed in to Steam (you don't need an internet connection for that as long as you own a copy of the game on Steam and you're logged into its client app). Gameplay: Unit stacking is temporarily restored in favor of game stability, but the collision radius between units has been reduced in order for them to navigate better. Ping system has been restored. Introduced a system for chat commands to be used during the game. The first test command is !time which will show you how long your Multiplayer match has been going on for. ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ Updated Steam SDK. Introduced a base Rich Presence system for Steam and Discord. ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ That's about it! Leaving some links in here that you may find useful: Report any issues you experience in this topic. Our BR Discord Server[discordapp.com]. Complete Battle Realms Info Chart[battlerealms.github.io]. Battle Realms on Facebook[facebook.com]. Battle Realms on Reddit. Battle Realms Wiki[battlerealms.fandom.com] That about sums it up. Stay safe everyone! - The Battle Realms TeamView the full article
    • : You can find the details for this event on the announcement page here. View the full article
    • Check first trigers how ability of BG should work  If you still not find , soon I add screens .
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