Some cliffs are very sharp, most of them are no big deal, some rework the way up the hill would do the job. New coloring is pretty. The lighing could match the scene better. Also one of the Ai always tried to build the base on the wrong side of the map because of building space, so maybe adjust the startpositions (5 player team) slightly.
+ balanced starting positions, rice and horses
+ start positions are not too similar
+ enough space for players/ai to build all structures in each base
+ found no stucked units or other bugs
All in all the map works fine for teamgames or ffa. The design is pretty, each player got his little hill defence position, nothing too special here, but solid work, playable and enjoyable.
By far the prettiest map that exists for Battle Realms, certainly the prettiest map from any RTS I have ever played. The bases all feel unique to build in, it is a shame that you cannot pick a starting location in this game, but I have started in 3 of them so far.
Starting in Serpent Holm is great, but I feel it could use a bit more flat terrain up there in places. AI do not do too great up there. Also I usually like to have at least 2 huts around the rice field but that cannot be achieved
Possibly my favourite map of yours to play with AI due to the large areas to build in and detail everywhere in the map. I prefer maps where the AI build as much as possible, I think I have seen Wolf build a Keep on this one, which I find quite rare for them to do. I guess they don't build the keep on all maps due to space.