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About This File

Battle Realms Battle Pack 3 Comprehensive also includes Battle Pack 1 and 2. This updates Battle Realms v1.00/10 to 1.50g.

Full update notes follow:

BattlePack 3 Release Notes
--------------------------------------

Doubled most units' HP to extend battle duration, with exceptions.
Increased all Missile Damage by 25%.
Reduced all fire values by 25%.
Increased Building HP by 25%.
Increased the cost of Watchtowers for all clans.
Lowered the cost of the Dragon Dojo by 25 rice.
Increased the attack power of Spearmen, Werewolves, Chemists, Peasants, Longtooth and Kazan.
Halved Yin/Yang acquisition rate.
Reduced Yin/Yang acquisition rate when in your own base.
Implemented BattleGear priority/breaking system - for example, Druidess Entangle can now stop a Dark Canopy'ing Staff Adept.
Fixed Brother Sehk's stamina drain rate to be consistent with the other Brothers'.
Warlock enemy stamina drain ability only affects melee attackers now.
Changed the Ronin Blood Bond damage distribution - 50% to bonder, 100% to bondee.
Halved the chance of being thrown from a horse.
Peasants and cloaked Ninja may no longer push boulders.
Adjusted duration of all time-based BattleGear to match changes in battle length.
Adjusted damage of all attack BattleGear, such as Whirling Spear, so as not to ruin the flow of battle.
Improved Garrin's stamina regeneration rate.
Reduced damage of Diseased One's Rotting Pool, changed to Magic damage.
Getting Glass Sword now completely robs the Swordsman of all stamina until it is used.
Chemist Mandrake Spores now fires off of a Rocket and reduces attack strength instead of armor.
Cannoneer's Smoke Bomb is no longer stackable.
Increased the duration of the Samurai's Yang Blade BattleGear.
Increased the damage and radius of the Dragon Monument.
Increased the fire value on Lotus Shadow Steeds' Infernal Breath ability.
Changed Geisha Fire Shield to explosive damage, increased duration.
Increased the stamina required to heal on all healer units.
Reduced the benefit of heal-enhancing Techniques, such as Art of Massage.
Reduced the radius of the Swordsman mugging BattleGear.
Raised the stamina Cost of the Spearman Whirling Spear BattleGear.
Increased the duration of the Dragon Warrior's Chi Shield, added health regeneration.
Increased the effectiveness of Grayback's Wolf Howl BattleGear.
Gave identifiable weaknesses to most heroes.
Reduced piercing damage resistance of the Chemist, Fan Geisha, Leaf Disciple and Hurler.
Musketeers can no longer shoot through Dark Canopy or Dragon Skin, and no longer cause melee-activated abilities, such as Fire Shield, to react.
Reduced Dark Pact's armor bonus.
Doubled the rate at which poison damage is meted out.
Lotus Brothers can no longer enter Watchtowers.
Adjusted and standardized all units' line of sight.
Standardized missile unit ranges when in watchtowers.
Adjusted watchtower attack ranges to give more room to melee attackers.
Fixed some minor building refund value issues.
While placing mines, the Cannoneer is more vulnerable to attack.
Blood Bonded units will no longer be bonded once they enter watchtowers.
All visible status-affecting objects, such as Wolf Totem and Death Sentry, can now be easily targeted for destruction.
Adjusted strengths and weaknesses of all Zen Master units to more closely match other units'.

BattlePack 2 Release Notes
--------------------------------------

Shipping the World Editor

Three new multiplayer maps:
Four Gods’ Garden (8).
Rook’s Desolation (7).
Vetkin’s Redoubt (3).
Ctrl-Left click a unit or its portrait to select all units of that type on screen (just like double clicking).
Granting Battle Gear (such as the Brothers or Druidess) can now be cast on units via the unit portrait.
Ctrl-C selects all combat units on screen.
Shift-I selects all idle peasants.
The cursor will now change context when in Force-Attack mode and hovering over Death Sentry, Totems, etc.
Dragon Geisha heal stamina cost reduced.
Kabuki Warrior’s Flash Powder BattleGear effect is no longer stackable.
Unclean One’s innate Darkness death effect was reduced.
Zombies now talk!
You can now sort the ingame multiplayer lobby by any column, ascending or descending.
Fixed a problem with players’ pings spiking while waiting in the multiplayer lobby.
Fixed a problem with horses becoming invisible.
Fixed problem with acquiring yin/yang or Lotus Brother stamina when attacking trees or rocks.
Fixed bug where you could always see enemy Death Sentries, Totems, etc. through fog-of-war.
Fixed bug with Musketeers sometimes not attacking with Sniper scope enabled.
Fixed bug with Monk rearing up to the side of his horse.
Fixed Shrapnel Keg projectile model.
Fixed bug where peasant hut gather points sometimes showed a gather water cursor when not over water.
Drag selecting over multiple buildings will now only play the building sound for the one that gets selected.
Swapped Vital Points and Poisoned Weapons on help screen.
Chat sound default now works properly.
Percent symbol always visible in "Getting list of game servers" message.
Fixed bug with the Necromancer being counted as a Zen Master kill in the stats.
Invisible units are now revealed on the minimap when the player has lost all of his buildings.
Fixed bug with the GameSpy lobby not displaying the game setting.
Fixed bug with horses being blinded (such as by Smoke Bombs).
Fixed bug where you could not target (force-attack) magic objects if other objects were in the same location (like rice or trees).
Units that morph (Lycanthropy, Rebirth, Rite of Ascension) will now maintain the group they were part of.
Fixed bug where players could use Building Destruction hotkey (Ctrl-D) to destroy enemy buildings.
Difficulty in single player now affects skill level armor multipliers, so easy and normal difficulty levels will now be easier.
In Multiplayer Lobby, now you cannot select a player color that is already in use.
Fixed bug involving delays in sending ingame chat messages.
Fixed bug allowing players to get Zen Arrows to stay around forever.
Fixed bug where the Leaf Brother could obtain stamina by attacking your own trained horses, wolves, etc.
Made Serpent Cannoneer mines less useful in melee combat by lengthening the mine-placing animation.
Various single player-only fixes.

BattlePack 1 (Fixes Included)
--------------------------------------

Fixed some problems with the copy protection's inability to read the CD (Crash to Desktop bug)
Fixed crash bug with systems that had a firewall disabling network traffic (The DGram::Socket error)
Fixed crash bug when task-switching (Alt-TAB) out of the game
Fixed a couple of save game bugs
Fixed a freeze bug when using the Archer's Zen Arrow
Fixed a bug in the multiplayer lobby with the Start button sometimes not working
Brightness setting now gets saved between runs
Save screen now has a Delete button
Three new multiplayer/skirmish maps!


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