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Everything posted by Gregor8356

  1. For the beginning: You need to go and download Data Editor from Here: http://forums.gamingterritory.com/topic/28424-battle-realms-data-editor-by-situvn/ After download usually files are rar or other compressed files so make sure you have a decompressor program RAR or 7ZIP or familiar decompress to one folder go to exe file and open it Should look like this : Basics: To Change : Helth - go to: Data_Units Column / Data_Units.MaxHealth choose unit and select needed value Unit Rice,Water,Yin/Yang cost - go to: Data_Units.RiceTrainCost , Data_Units.WaterTrainCost , Data_Units.YinYangTrainCost and from the Column choose needed value Strength Damage (attack of unit)- go to: Data_Units.PrimaryWeapon if you want changedamade second weapon choose from column a weapon remember the number and go to Data_Weapons.Type locate your selected weapon /number and change from Data_Weapons.BaseDamage to needed value and also you can set damage from Yin/Yang points works only when you have that points ; go to Data_Units.YinYangDamageIncrementor and set needed value from column Stamina - to change go to data tab select unit and find: Data_Units.InitialFatigue( mean how much) / Data_Units.MaxFatigue (mean maximal) / and/ Data_Units.FatigueRecovery (mean how fast) tihs also is related to Helth the same Movement speed of unit - go to unit and selct unit and find column : Data_Units.DirtSpeedMultiplier / Data_Units.ForestSpeedMultiplier / Data_Units.GrassSpeedMultiplier / Data_Units.MudSpeedMultiplier / Data_Units.RiceSpeedMultiplier / Data_Units.RockSpeedMultiplier / Data_Units.SnowSpeedMultiplier / Data_Units.WaterSpeedMultiplier These settings correspond to a substrate on which it is running unit ,1 '- by default ,below the slower ,above faster . Armor defense of unit - are 6 gropus of the armors seting value 1 mean susceptible on impacts and 0 not susceptible on impacts when this value is set to unit can only be killed from poisonous weapons, go to Data_Units.AMCutting / Data_Units.AMPiercing / Data_Units.AMBlunt / Data_Units.AMFire / Data_Units.AMExplosive /Data_Units.AMMagical this is related to wepon type and armor can reduce the specific type of wepon hit impact Changing Heroes from keep's also other buildings : Only in Dragon Clan is dispalyed 6 heroes other Clans 5 but in memory can be use 6 so: go to Data_Buildings.UnitIn1 to any training building and and simlpy select unit to train next go toData_Buildings.UnitOut1 to select unit which popup after training next select time to train:Data_Buildings.UnitTrainingTime1 and this is it about seting all next units only will have change numbers like this Data_Buildings.UnitIn2 /Data_Buildings.UnitOut2/Data_Buildings.UnitTrainingTime2 so next will be 3..4..5..6 the same with other buildings. About summoning more units from BG(battle gear): go to ability of related BG (for example: 230 - ABILITYTYPE_WILDEYE_WILDRHYTHMS or 87 - ABILITYTYPE_NECROMANCER_SPIRITWARRIOR ) then to set max summoned units go Data_Abilities.MaxCreatedUnits then choose spawn unit type Data_Abilities.CreatedUnitType Make New Bg: You need to use : Data_Abilities.Type / ABILITYTYPE_RESERVED_04 / ABILITYTYPE_RESERVED_05 / ABILITYTYPE_RESERVED_06 / ABILITYTYPE_RESERVED_07 / ABILITYTYPE_RESERVED_08 / ABILITYTYPE_RESERVED_09 and ZZ_ABILITYTYPE_RESERVE_00 / ZZ_ABILITYTYPE_RESERVE_01 / ZZ_ABILITYTYPE_RESERVE_02 / ZZ_ABILITYTYPE_RESERVE_03 / ZZ_ABILITYTYPE_RESERVE_04 / ZZ_ABILITYTYPE_RESERVE_05 / ZZ_ABILITYTYPE_RESERVE_06 / ZZ_ABILITYTYPE_RESERVE_07 / ZZ_ABILITYTYPE_RESERVE_08 / ZZ_ABILITYTYPE_RESERVE_09 and do exactly the same as the existing ones and then go to:Data_BattleGear.Type / choose one of this BATTLE_GEAR_RESERVED_00 / BATTLE_GEAR_RESERVED_01 / BATTLE_GEAR_RESERVED_02 BATTLE_GEAR_RESERVED_03 / BATTLE_GEAR_RESERVED_04 / BATTLE_GEAR_RESERVED_05 BATTLE_GEAR_RESERVED_06 / BATTLE_GEAR_RESERVED_07 / BATTLE_GEAR_RESERVED_08 BATTLE_GEAR_RESERVED_09 / ZZ_BATTLE_GEAR_RESERVE_00 / ZZ_BATTLE_GEAR_RESERVE_01 ZZ_BATTLE_GEAR_RESERVE_02 / ZZ_BATTLE_GEAR_RESERVE_03 / ZZ_BATTLE_GEAR_RESERVE_04 ZZ_BATTLE_GEAR_RESERVE_05 / ZZ_BATTLE_GEAR_RESERVE_06 / ZZ_BATTLE_GEAR_RESERVE_07 ZZ_BATTLE_GEAR_RESERVE_08 / ZZ_BATTLE_GEAR_RESERVE_09 go to Data_BattleGear.AbilityType set and set your maded ability and then goto: Data_Units choose unit you want to add your new bg and go to that unit to section: Data_Units.DefaultBattleGear and set your choosed BG from ( BATTLE_GEAR_RESERVED_00 / BATTLE_GEAR_RESERVED_01/ BATTLE_GEAR_RESERVED_02 /etc. ) Seting population low ,noraml ,high : LOW: Data_Clans.LowUnitCap NORMAL: Data_Clans.NormalUnitCap HIGH: Data_Clans.HighUnitCap Accordingly: 1LINE DRAGON CLAN 2LINE HERO CLAN 3LINE LOTUS CLAN 4LINE SEPENT CLAN 5LINE UNALIGNED mean animals and other units like Nightvol,shale spiders monks,ninja 6LINE WOLF CLAN PEASANT SPAWN RATE: Depends on three coefficients: 1.Data_Clans.MinTimeToCreatePeasant - mean when peasants number is smal they pop up quick 2.Data_Clans.MaxTimeToCreatePeasant - mean when peasants number is big they pop up slow and 3.Data_Clans.FastUnitPercent - and this is percent off first and last unit speed value Visible range of unit : Go to Data_Units select unit and go to Data_Units.LOS and set 1-30 max. this gonna be continued ... Any questions simply ask, I try to answer of course if I know the answer make a colors : need: - any program with color editor RGB like on a pictuere I use photoshop cs also calculator inpicture i show how to make a DARK TURQUOISE this color have value OF RED,GREN,BLUE R 41 G 153 B 153 to calculate right number to put in editor need to do this R 41/255=0,160~ G 153/255=0,6 B 153/255=0,6 next go to editor end put to team colors 1 team 2 team etc. in R 0,160 G 0,6 B 0,6 to get DARK TURQUOISE AND SAVE DONE MAKING AN CREATURES ON A MAP :
  2. way for sure is but its undiscowery yet
  3. you can go to abilities and set damage i think targets stay 3 but but himanidity can be reduced frome 80 to 0 that mean lighting bolts can work without rain whether
  4. Gregor8356


    thanks nice to hear , i am not mod about 2 years back you can still ask me questions about how to mod that amazing game but i only need refresh what i remembered
  5. you need to change from 2 to 0 here : Data_GameLOD.ModelLODLevel
  6. I improwed my mode and also get menu bug's on time past by, so I show all in video 2:15 all kanji's are trainable to others clan heroes first form Kenji to otomo , Kenji after death go to second fom of Kenji form you can train in keep on arah one so on then 2:28 in town Square to get Yvanie or Sonam or longhtoot afterward go higher form, 8:34 I show after death forms on Kenji 5 form serpent without shirt you can give him power wrong girls druidess and other girls to greyback shinja or zymeth, Graybck kanalso the same on 3 form zymeth also on second form , shinja can't . To get such a wolf logo in cap of Graybck need hd switch and also prepared with Photoshop graphic to add, also in options game hd and high details and also to exactly displayed in game main folder ini file set your desktop resolution set eg.1366/768 need to be manually writed and saved
  8. To increase speed of attack need to create innate ability(new abiility) that automatically speed of attack. To make work correctly BG of issyl need to edit some switch's in BG ability The best way is to test it and play if it work like you need
  9. Gregor8356

    Gaihla innate ability

    My advice to you is use already= base on already maded innete (bg ) To made that kinda image like you suspected to get best results you need make test and test that should make your innate work in best possible way.
  10. In game is used one console ,but we can transform one clan to another made switchable. Already I know how to do it , but only thing are not be able to swap is peasants from peasantchut and keep heroes to resolve this we can do training to keeps bouth clans . I can try make a sample and shere results
  11. Gregor8356

    How To Get Kenji In Skirmish

    I found some link but I am not sure is that link is what you want so check it : http://www.mediafire.com/download/g9q409hanhrsp76/Battle+Realms.dat
  12. Gregor8356

    BR Data Editor - Health Cost

    H2otool . GUI have to extract interface txt there are console tooltip files extractor you will find in download section . If you have more questions try to answer if I know the answer. Also in br. data editor of SITUVN is text editing and there you can save changes you made.
  13. Gregor8356

    Editing/Making new Models for Characters ect

    to do in my knowlege is write a program to editor to let this hapen other way i dont see my knowlage about programing is week .
  14. Gregor8356

    Level of Detail

    The reason is you have to set In options in max datails and also set 1024 resolution that enable the hd mode
  15. Gregor8356

    Please give file mod Battle Realms II WinterOfTheWolf.

    I don't know, prabably based on zombie code
  16. Gregor8356

    Modding Battlereams.dat

    Download mod editor from here Then read from here To change what you need
  17. Gregor8356

    Modding Battlereams.dat

    I hava discord files with miusic should by put in main folder into game folder tree should be the same like extracted one
  18. Gregor8356

    Modding Battlereams.dat

    Other suggestion is extracted tga picture with werwolf repaintit by your self with Photoshop or Corel draw program and put it back to game with mod hd level load ,,2"
  19. I forgot there is no thing like this , to make a death like hero need to make a innate with die effect that's the answer.
  20. Ok I will check it by my self
  21. 1. Yes , in unit section should be something like spawn effect also die effect. 2.Yes, as in first. 3.Simply set a default BG as a shale armour .
  22. Yeah I know , all reserved ones starting about some where from 120 I remember that some of first 3or4 first reserved game use it
  23. 1 to make BG like Shinja simply rewrite it like in orginal Shinja BG and change application of effect to enemy hit. 2 You are right, to make second call of lighting is still to discover how to do it . And about high load is a type of display game with details and features covered or not types 0,1,2 . And changing mask sheets mean we manipulate what should be uncover and what should be cover. Depending on mask's sheets in compresed h2o files.
  24. Bak file id orginal file to use it you have to cut,, bak" from name to used in game , this wer. of game is alpha and is wery early hard to find
  25. Always will be Garin horse weaker then horse from stable . Because when we buy upgrade in stable the horse will be stronger .