Jump to content

Blankname

Member
  • Content Count

    27
  • Joined

  • Last visited

  • Days Won

    3

Blankname last won the day on February 7 2019

Blankname had the most liked content!

Community Reputation

8 Neutral

3 Followers

About Blankname

  • Rank
    Peasant

Recent Profile Visitors

1,711 profile views
  1. # bugfixes · Monks/Ninjas revival bugfix v1 - fixes lotus being able to produce infinite ninjas by reviving them. monks and ninjas can no longer can be revived by abilities unlife or servant of flesh https://www.mediafire.com/file/hsaf2dmapj2fmgc/ReviveMonkNinja_bugfix_v1.zip/file · HealthVampirePercent/StaminaVampirePercent bugfix v1 - solves the exploit of lotus brothers taking stamina from horses. these variables do not take effect anymore against animals/ambientlife if hit by a melee/instanthit unit https://www.mediafire.com/file/as6s7nlbah7xb3v/VampirePercent_bugfix_v1.zip/file
  2. # bugfixes · Cancel Technique bugfix v1 - fixes the lotus yin exploit (canceling a technique & ritual of ascention) http://www.mediafire.com/file/l2bdna6ne9fe8p9/CancelTechnique_bugfix_v1.zip/file · CanEnterWatchtower bugfix v1 - fixes the exploit of lotus brothers being able to enter watchtowers. buildings rallypoint will now check for the CanEnterWatchtower variable (Data_Units) http://www.mediafire.com/file/vwdctxvisu2aw0x/CanEnterWatchtower_bugfix_v1.zip/file · Siege variable on projectiles bugfix v1 - makes ranged units get affected by the Siege variable (Data_Weapons). beware: most ranged units will deal half as much damage vs building than before http://www.mediafire.com/file/i389vj4xlpja428/SiegeProjectiles_bugfix_v1.zip/file · start Technique bugfix v1 - prevents researching techniques from unfinished buildings http://www.mediafire.com/file/jba1iwitmaax0w5/StartTechnique_bugfix_v1.zip/file · Town Square upgrade bugfix v1 - patches the buildings upgrade start/cancel button to prevent spending/receiving extra resources when the upgrade already was started/canceled http://www.mediafire.com/file/4xzh545gh5hc920/TownSquareUpgrade_bugfix_v1.zip/file # custom patches · (not finished) CanOnlyHaveOne patch v1 - allows to set a specific value (rather than just true/false) in the variable CanOnlyHaveOne (Data_Buildings) to effectively limit buildings to a certain amount http://www.mediafire.com/file/85ca3kfmzppzz68/CanOnlyHaveOne_patch_v1.zip/file · (to be improved later) Starting Towns patch v1 - restores the functionality of this deprecated lobby setting that was available during alpha/beta versions. adding a new dropdown button is not an easy task, so for now whatever is set in Starting Armies will affect Starting Towns aswell http://www.mediafire.com/file/06uiby9dbi0i2j8/StartingTowns_patch_v1.zip/file · (to be improved later) Windowed Mode patch v1 - forces the game to run in borderless windowed mode http://www.mediafire.com/file/zb7gzafqamg3ck8/WindowedMode_patch_v1.zip/file
  3. currently unfinished. can read lfr files, but new/save functionality is not implemented yet download: http://www.mediafire.com/file/fvrmejlmu9wsk7v/LFREditor_v0.90.zip/file source code: http://www.mediafire.com/file/o9opv8atot682a1/LFREditor_v0.90%28src%29.zip/file
  4. source code: http://www.mediafire.com/file/aemjbofehxzobga/LTXConverter_v1.00%28src%29.zip/file
  5. updated tool: http://www.mediafire.com/file/zlkuvpaprah210x/UVAEditor_v1.00.zip/file source code: http://www.mediafire.com/file/4c0ya6v4z6uvein/UVAEditor_v1.00%28src%29.zip/file
  6. updated tool: http://www.mediafire.com/file/i7pxxgb914t7dlt/LCREditor_v1.00.zip/file source code: http://www.mediafire.com/file/z5hr8i7nu0bosxc/LCREditor_v1.00%28src%29.zip/file
  7. converts liquid text files from .ltX to .txt and viceversa http://www.mediafire.com/file/spx1ssgiesyiknt/LTXConverter_v1.00.zip/file
  8. the format is 100% known http://www.mediafire.com/file/r9zq9sb2sldq51q/LCREditor_v0.93.zip
  9. most variables are still unknown https://www.mediafire.com/?cv8ydmj7s1flowx please report any find here edit: updated to v0.91
  10. i can extract them perfectly without any problem
  11. ofc, the game engine (aka samurai) is the whole br source code itself, and it seems these lazy korean developers almost didnt make any changes to it. you can even find br textures in the h2o files hmm models/models.h2o? where else btw, some files cannot be extracted due to unicode filenames; and maps use a new file format (v0.80, wotw uses v0.68)
  12. cant believe nobody found this out before... 해상왕 장보고 (Haesang-wang Jang Bogo) / The Lord of the Sea http://www.4gamer.net/games/013/G001310/20031009225900/ http://www.old-games.ru/game/6748.html took a brief look and the game structure and file formats seems the same... this means we can port models from this game to br
  13. i will try to do it using a dll, so no need to modify any game file it might be also possible to enable widescreen resolutions
  14. just found out how to enable legacy windowed mode in this game am i allowed to post modified exes?
  15. researching the .exe is what im doing, as i already said h2o tools are incomplete and causes the game to crash sometimes when using repacked h2o files
×
×
  • Create New...