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Blankname last won the day on February 7

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About Blankname

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  1. Blankname

    LFR Editor

    currently unfinished. can read lfr files, but new/save functionality is not implemented yet download: http://www.mediafire.com/file/fvrmejlmu9wsk7v/LFREditor_v0.90.zip/file source code: http://www.mediafire.com/file/o9opv8atot682a1/LFREditor_v0.90%28src%29.zip/file
  2. Blankname

    LTX Converter

    source code: http://www.mediafire.com/file/aemjbofehxzobga/LTXConverter_v1.00%28src%29.zip/file
  3. Blankname

    UVA Editor

    updated tool: http://www.mediafire.com/file/zlkuvpaprah210x/UVAEditor_v1.00.zip/file source code: http://www.mediafire.com/file/4c0ya6v4z6uvein/UVAEditor_v1.00%28src%29.zip/file
  4. Blankname

    LCR Editor

    updated tool: http://www.mediafire.com/file/i7pxxgb914t7dlt/LCREditor_v1.00.zip/file source code: http://www.mediafire.com/file/z5hr8i7nu0bosxc/LCREditor_v1.00%28src%29.zip/file
  5. Blankname

    LTX Converter

    converts liquid text files from .ltX to .txt and viceversa http://www.mediafire.com/file/spx1ssgiesyiknt/LTXConverter_v1.00.zip/file
  6. Hey there, in case you ever see this message, I wanted to ask if you still work on anything related to BR? Any progress?

    1. PCs Headshoot

      PCs Headshoot

      I'm working on new maps and thought about upgrading some of the campaign-maps i found here. But I think none of them will be completed during the next month. 

    2. Blankname


      Hey mate, long time no see

      I have came back to BR 2 days ago and i have some interesting news to share: an unofficial italian and spanish translation for WOTW is in the works!

      Do you still use Skype? or how can i get in contact with you

    3. BRJoker


      Yeah! I don't use skype, but I use discord: KoMiKoZa#0754 . It's better than Skype all around.

      Hit me up there!


  7. Blankname

    LCR Editor

    the format is 100% known http://www.mediafire.com/file/r9zq9sb2sldq51q/LCREditor_v0.93.zip
  8. Blankname

    UVA Editor

    most variables are still unknown https://www.mediafire.com/?cv8ydmj7s1flowx please report any find here edit: updated to v0.91
  9. Blankname

    old game based on BR engine

    i can extract them perfectly without any problem
  10. Blankname

    old game based on BR engine

    ofc, the game engine (aka samurai) is the whole br source code itself, and it seems these lazy korean developers almost didnt make any changes to it. you can even find br textures in the h2o files hmm models/models.h2o? where else btw, some files cannot be extracted due to unicode filenames; and maps use a new file format (v0.80, wotw uses v0.68)
  11. cant believe nobody found this out before... 해상왕 장보고 (Haesang-wang Jang Bogo) / The Lord of the Sea http://www.4gamer.net/games/013/G001310/20031009225900/ http://www.old-games.ru/game/6748.html took a brief look and the game structure and file formats seems the same... this means we can port models from this game to br
  12. Blankname

    windowed mode

    i will try to do it using a dll, so no need to modify any game file it might be also possible to enable widescreen resolutions
  13. Blankname

    windowed mode

    just found out how to enable legacy windowed mode in this game am i allowed to post modified exes?
  14. researching the .exe is what im doing, as i already said h2o tools are incomplete and causes the game to crash sometimes when using repacked h2o files
  15. in case anyone intersted i have started researching the h2o format by reverse engineering the liquid exes (BR, LotR:WotR, Dragonshard) and found out that br and wotr h20 formats are different, although both have a version number of 6.0 (they probably didnt bother to change it to 7.0) more finds: unknown1 after 'number of files' is actually 'number of <unknown>' which stores a structure of 8 bytes at the end of the file (8 bytes x number of unknown1). the contents of this structure is unknown since unknown2 is always 0x0CE34100 if there directories or 0x00000000 otherwise, it doesnt seem important to know the purpose of this variable (where is unknown3?? lol) unknown4 is also always 0x7CFC1200, neither seems important surely offset and unknown5 are one only variable of 64 bits, since the (un)compressed sizes of h2o files are also stored in 64 bits variables so we are only left with unknown6...