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PCs Headshoot

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PCs Headshoot last won the day on November 12 2018

PCs Headshoot had the most liked content!

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About PCs Headshoot

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    Archer
  • Birthday 07/12/1993

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  1. Hey friends, all my maps are updated now and i added 2 new ones. So if you liked my previous stuff, check out the new versions and feel free to leave a comment or suggestions.

  2. View File Old Gods Land Ruins, build ages ago by the forgotten ancestors of the lotus clan, deep in a desert far away under the unbearable heat of the burning sun. 2 vs 2 balanced for multiplayer I hope you enjoy playing this map. Feel free to contact me for constructive criticism, questions and suggestions.Headshoot Submitter PCs Headshoot Submitted 10/04/19 Category Maps  
  3. View File Lycanthropes Delta This map is based on the layout of Kenji's journey - Utaras swamp map. I tried to catch as much of the marshland atmosphere as possible. I also used vietnamese mangrove deltas and old khmer ruins for inspiration to catch the original vibes of the Battle Realms setting. 5 players lots of details Submitter PCs Headshoot Submitted 10/04/19 Category Maps  
  4. Version 1.0

    2 downloads

    This map is based on the layout of Kenji's journey - Utaras swamp map. I tried to catch as much of the marshland atmosphere as possible. I also used vietnamese mangrove deltas and old khmer ruins for inspiration to catch the original vibes of the Battle Realms setting. 5 players lots of details
  5. Version 1.0

    4 downloads

    Ruins, build ages ago by the forgotten ancestors of the lotus clan, deep in a desert far away under the unbearable heat of the burning sun. 2 vs 2 balanced for multiplayer I hope you enjoy playing this map. Feel free to contact me for constructive criticism, questions and suggestions.Headshoot
  6. Hey there,

    i would like to update my maps, but normally the approving takes a long time (i still got an unapproved map 6 months after uploading. I don't want to judge or annoy anybody because admins have more important things to do, so is it possible to give me the rights to approve those maps by myself?

    Lots of love 

    1. Dr. Obvious

      Dr. Obvious

      i can't do anything about the right, you'd need to talk to Mana about it.
      As for the unapproved maps, i don't see any? o.O Maybe something got botched with the latest updates.

      Easiest way is to send me a forum mail on that.

      Edit: just found your "broken Friendship" from last year, but that's all, sorry.Interstingly, newer maps have been approved of by someone else, which is why i didn't see yours instantly.
      So, for the future, if you're missing something, try to contact me via forum PM. I usually show up here at least once a week.

  7. If anyone got a working version of this map, please contact the creator (Shoot2Kill) or me.
  8. Thank you for your feedback! This map is made for teamgames 3 vs 3. So the balancing is more an act of balancing the teams than balancing each individual position. The Serpent Holm position for example is smaller, with not much rice. The position near the swamp got a weaker position, but with lots of rice. Those 2 players are always in the same team like the 2 players around the northern bridge (always x nearby friends). The Ai is a bit weak on some positions, especially the 2 you mentioned. But for real players it is fine. If you ever play this map with friends in 3vs3 i would like to know if those things work or if you still not satisfied with the balancing. I will also keep an eye on this bridge...
  9. Thanks for your Feedback! I'm working on an upgraded and slightly changed version of this map, im still not satisfied with some areas. I will look at the positions were your units got stuck. However, sometimes Ai units stuck because bad pathfinding, this will normally not happen to human players.
  10. PCs Headshoot

    Darwinism

    Thanks for your detailed feedback! I recognized the imbalances, i already made some changes to the starting positions (pic 1 and 2), besides other optical improvements. I did'nt want to allow players to build towers on the hills near the centre (pic 3 and 4) because it would be to easy to defend them. But i will double check those areas, too. The left player get additional building place at the coast, thats right. This is not completely balanced. I don't want to make the map completely symmetrical. So i will see if i can change some little thing here and there to balance that. But each player can build all buildings at your starting position, even with wolf clan.
  11. I appreciate your feedback. It is always heartwarming to hear those words. I will continue to make new maps and improve the existing ones. I will test out those mods, thanks for the tip!
  12. Hey friends,

    I'am actually working on the map of the mine colony from the famous RPG Gothic I. There will be 3 camps to choose (3 players). Those of you who played the game will remember that your nameless hero had to collect the 5 focus stones wich where scattered all over the map. That is where our story begins: You are a nameless hero. You rule your own camp. And you want to escape out of the magical barrier surrounding the whole dale. For that you need the power of the famous focus stones.


    473341219_focusstones.jpg.862fb66fb8c94ee37dbe04eed3f62d3c.jpg

    win conditions: you can win the game like always by destroying the other 2 camps. You can also win by holding control over 1 manned watchtower at 4/5 focus stones. So all 3 camps fighting for the control of those 5 points on the map. (I know there is no special win condition for that in the settings, so you need to communicate this to your opponents if you got control of those win points.)

    So here are the special rules:

    - your are not allowed to train female soldiers. (there are in fact 4 women in the world of Gothic I, so you are allowed to summon the female zen masters)

    - you don't have access to horses (there are no horses in Gothic I)

    1. PCs Headshoot

      PCs Headshoot

      The map is still in progress, but in tests it worked well. Even against AI it is pretty hard to defend 4 of those focus stones.

      Unbenannt.png.b89e59e75f2dbff8c31a9a2bf58e7a4b.png

    2. BRJoker

      BRJoker

      Looks like a neat idea! Special rules seem unnecessary though.

    The over-all design is quite ok, could be improved, but it works well. Aside from the players bases the biggest part of the map is made of chokepoints. It would be cool to have at least one bigger open field (maybe at the centre next to the big mountain) with wood or grassland, maybe horses there? It's nice to provoke big battles in chokepoints, but so nobody can go for sneak attacks. That also weakens the meele fighters (for example: a lotus army with dark canopy is invincible in those chokepoints, what can be really annoying because you don't got other ways to attack. Same for most of the other strong ranged units like cannoneers). So i recommend to create more open fields and less chokepoints for the sake of more tactical options.
  13. View File Siege of Serpent Holm 3 vs 3 1 team has to besiege the old stronghold of the serpent clan. If the poison of the interwined vipers will be enough to paralyze their invaders? Layout based on the original Serpent Holm from Kenji's Journey. It works pretty well as a teamgame 3 vs 3. Don't forget to X nearby friends. It works in free-for-all as well, but it's a bit unbalanced. I hope you enjoy playing this map. Feel free to contact me for constructive criticism, questions and suggestions. Headshoot Submitter PCs Headshoot Submitted 10/12/18 Category Maps  
  14. If you like i can make a pack of different sorts of Ai for different game modes, map sizes or characters. I think it would be cool to have some special Ai for keep or hunger crisis mode.
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