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PCs Headshoot

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PCs Headshoot last won the day on November 12 2018

PCs Headshoot had the most liked content!

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About PCs Headshoot

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    Archer
  • Birthday 07/12/1993

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    Cool design, good balancing, colors and lighting pretty. Cliffs are a bit rough here and there, but overall solid work.
  1. PCs Headshoot

    Last Shore

    Some cliffs are very sharp, most of them are no big deal, some rework the way up the hill would do the job. New coloring is pretty. The lighing could match the scene better. Also one of the Ai always tried to build the base on the wrong side of the map because of building space, so maybe adjust the startpositions (5 player team) slightly.
    Very well made map with a cool idea, works and also looks great! you can even try to play a football match with the bolder in the centre.
    + balanced starting positions, rice and horses + start positions are not too similar + enough space for players/ai to build all structures in each base + found no stucked units or other bugs All in all the map works fine for teamgames or ffa. The design is pretty, each player got his little hill defence position, nothing too special here, but solid work, playable and enjoyable.
  2. Hey friends, all my maps are updated now and i added 2 new ones. So if you liked my previous stuff, check out the new versions and feel free to leave a comment or suggestions.

  3. View File Old Gods Land Ruins, build ages ago by the forgotten ancestors of the lotus clan, deep in a desert far away under the unbearable heat of the burning sun. 2 vs 2 balanced for multiplayer I hope you enjoy playing this map. Feel free to contact me for constructive criticism, questions and suggestions.Headshoot Submitter PCs Headshoot Submitted 10/04/19 Category Maps  
  4. View File Lycanthropes Delta This map is based on the layout of Kenji's journey - Utaras swamp map. I tried to catch as much of the marshland atmosphere as possible. I also used vietnamese mangrove deltas and old khmer ruins for inspiration to catch the original vibes of the Battle Realms setting. 5 players lots of details Submitter PCs Headshoot Submitted 10/04/19 Category Maps  
  5. Version 1.0

    24 downloads

    This map is based on the layout of Kenji's journey - Utaras swamp map. I tried to catch as much of the marshland atmosphere as possible. I also used vietnamese mangrove deltas and old khmer ruins for inspiration to catch the original vibes of the Battle Realms setting. 5 players lots of details
  6. Version 1.0

    28 downloads

    Ruins, build ages ago by the forgotten ancestors of the lotus clan, deep in a desert far away under the unbearable heat of the burning sun. 2 vs 2 balanced for multiplayer I hope you enjoy playing this map. Feel free to contact me for constructive criticism, questions and suggestions.Headshoot
  7. Hey there,

    i would like to update my maps, but normally the approvingĀ takes a long time (i still got an unapproved map 6 months after uploading. I don't want to judge or annoy anybody because admins have more important things to do, so is it possible to give me the rights to approve those maps by myself?

    Lots of loveĀ 

    1. Dr. Obvious

      Dr. Obvious

      i can't do anything about the right, you'd need to talk to Mana about it.
      As for the unapproved maps, i don't see any? o.O Maybe something got botched with the latest updates.

      Easiest way is to send me a forum mail on that.

      Edit: just found your "broken Friendship" from last year, but that's all, sorry.Interstingly, newer maps have been approved of by someone else, which is why i didn't see yours instantly.
      So, for the future, if you're missing something, try to contact me via forum PM. I usually show up here at least once a week.

  8. If anyone got a working version of this map, please contact the creator (Shoot2Kill) or me.
  9. Thank you for your feedback! This map is made for teamgames 3 vs 3. So the balancing is more an act of balancing the teams than balancing each individual position. The Serpent Holm position for example is smaller, with not much rice. The position near the swamp got a weaker position, but with lots of rice. Those 2 players are always in the same team like the 2 players around the northern bridge (always x nearby friends). The Ai is a bit weak on some positions, especially the 2 you mentioned. But for real players it is fine. If you ever play this map with friends in 3vs3 i would like to know if those things work or if you still not satisfied with the balancing. I will also keep an eye on this bridge...
  10. Thanks for your Feedback! I'm working on an upgraded and slightly changed version of this map, im still not satisfied with some areas. I will look at the positions were your units got stuck. However, sometimes Ai units stuck because bad pathfinding, this will normally not happen to human players.
  11. PCs Headshoot

    Darwinism

    Thanks for your detailed feedback! I recognized the imbalances, i already made some changes to the starting positions (pic 1 and 2), besides other optical improvements. I did'nt want to allow players to build towers on the hills near the centre (pic 3 and 4) because it would be to easy to defend them. But i will double check those areas, too. The left player get additional building place at the coast, thats right. This is not completely balanced. I don't want to make the map completely symmetrical. So i will see if i can change some little thing here and there to balance that. But each player can build all buildings at your starting position, even with wolf clan.
  12. I appreciate your feedback. It is always heartwarming to hear those words. I will continue to make new maps and improve the existing ones. I will test out those mods, thanks for the tip!
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