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PCs Headshoot

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Everything posted by PCs Headshoot

  1. Hey friends,

    I'am actually working on the map of the mine colony from the famous RPG Gothic I. There will be 3 camps to choose (3 players). Those of you who played the game will remember that your nameless hero had to collect the 5 focus stones wich where scattered all over the map. That is where our story begins: You are a nameless hero. You rule your own camp. And you want to escape out of the magical barrier surrounding the whole dale. For that you need the power of the famous focus stones.


    473341219_focusstones.jpg.862fb66fb8c94ee37dbe04eed3f62d3c.jpg

    win conditions: you can win the game like always by destroying the other 2 camps. You can also win by holding control over 1 manned watchtower at 4/5 focus stones. So all 3 camps fighting for the control of those 5 points on the map. (I know there is no special win condition for that in the settings, so you need to communicate this to your opponents if you got control of those win points.)

    So here are the special rules:

    - your are not allowed to train female soldiers. (there are in fact 4 women in the world of Gothic I, so you are allowed to summon the female zen masters)

    - you don't have access to horses (there are no horses in Gothic I)

    1. PCs Headshoot

      PCs Headshoot

      The map is still in progress, but in tests it worked well. Even against AI it is pretty hard to defend 4 of those focus stones.

      Unbenannt.png.b89e59e75f2dbff8c31a9a2bf58e7a4b.png

    2. BRJoker

      BRJoker

      Looks like a neat idea! Special rules seem unnecessary though.

  2. PCs Headshoot

    Siege of Serpent Holm

    Version 1.2

    2 downloads

    3 vs 3 1 team has to besiege the old stronghold of the serpent clan. If the poison of the interwined vipers will be enough to paralyze their invaders? Layout based on the original Serpent Holm from Kenji's Journey. It works pretty well as a teamgame 3 vs 3. Don't forget to X nearby friends. It works in free-for-all as well, but it's a bit unbalanced. I hope you enjoy playing this map. Feel free to contact me for constructive criticism, questions and suggestions. Headshoot
  3. PCs Headshoot

    Shadow Hill

    The over-all design is quite ok, could be improved, but it works well. Aside from the players bases the biggest part of the map is made of chokepoints. It would be cool to have at least one bigger open field (maybe at the centre next to the big mountain) with wood or grassland, maybe horses there? It's nice to provoke big battles in chokepoints, but so nobody can go for sneak attacks. That also weakens the meele fighters (for example: a lotus army with dark canopy is invincible in those chokepoints, what can be really annoying because you don't got other ways to attack. Same for most of the other strong ranged units like cannoneers). So i recommend to create more open fields and less chokepoints for the sake of more tactical options.
  4. View File Siege of Serpent Holm 3 vs 3 1 team has to besiege the old stronghold of the serpent clan. If the poison of the interwined vipers will be enough to paralyze their invaders? Layout based on the original Serpent Holm from Kenji's Journey. It works pretty well as a teamgame 3 vs 3. Don't forget to X nearby friends. It works in free-for-all as well, but it's a bit unbalanced. I hope you enjoy playing this map. Feel free to contact me for constructive criticism, questions and suggestions. Headshoot Submitter PCs Headshoot Submitted 10/12/18 Category Maps  
  5. PCs Headshoot

    Custom Ai Tutorial

    If you like i can make a pack of different sorts of Ai for different game modes, map sizes or characters. I think it would be cool to have some special Ai for keep or hunger crisis mode.
  6. PCs Headshoot

    Custom Ai Tutorial

    Hey Guys, i know this topic is really old, but if you want to create an ai profile then there are some facts you should know: In general it is true that an ai with low stats will be weaker then one with high stats. But if you want a pretty strong ai it is not the best to simply set all stats to 100, because if you boost one stat you could weaken another one, even if both set to 100. The following stats will weaken your ai if you set them too high: Aggressiveness - Exploration - Harassment: The Ai fields 3 different types of squads: Exploration squads are small (often 3-6 units) and wandering a lot around. They are good to find hidden bases, but otherwise they roaming around without purpose and if they hit your base they are too weak do damage. Harassment squads have similar size (around 4-10 units). They will attack or flank you base, and doing so better then the explorers, but if you got some towers for protection they can not really harm you. The last squad type are the real army (at least 8-30 units). In the most cases this is the only squad type that can fight your base and win. Aggressiveness means how large the main force of the Ai will get before it starts the attack. So 100 will make them really aggressive, so they attack quick, but with not many units. If you want an Ai that attacks with really big armies you should lower this stat. Exploration means how many explorer squads the ai will send. It is important for the Ai to know where your base is, but after that they are kind of useless. So here you can choose a lower number. Same with Harassment squads. Keep in mind that all the units in explorer and harassment squads are missing in their main force. Hero Usage: Heroes are pretty strong. So a high value in this stat will make the forces of the Ai much more powerful. They can add heroes to all 3 different types of squads, so you can't do much wrong here. But there is a big problem: Heroes costs Yin/Yang points. So if you set your Hero Usage value too high, your Ai will spam heroes if it can, even monks/ninjas, and this will cause a heavy lack of technologies. The troopers simply get no upgrades because there are no resources for that. Instead they will send explorer squads of for example 1 hero guarded by 3 units to ... roam around or attack your base ... and die. A value of 100 will confront you with some heroes, but in long therm the Ai army lack important upgrades. I recommend to choose nothing higher then 60 here. If you want a tough Ai that attacks quick and powerful you can argue to set this value to 0, so all Yin/Yang points will be invested in unit upgrades / undead brothers / dragon strike. Healer Usage - Battle Gear Usage: The Ai likes to add healers to all 3 types of squads. So if you got a high Healer Usage value together with high Exploration, then you will get lots of small geisha squads who stride around the map and die to everything. A high value in Battle Gear Usage is a good thing that makes the units much stronger, but costs also lots of resources. So if you want an Ai that attacks really quick and brutal, set this to a lower value, so the Ai get more resources for higher tier units, more buildings and so on. So the typical set-all-to-100-method will give you a strong Ai, but that's neither one thing nor the other.
  7. Hey friends, i have some notifications for you:

    - I updated all my maps because there was a bug wich broke ingame map transfer. So I recommend to replace the old ones, even if they work well in singleplayer.

    - If there will be new versions of existing maps they will get the same file-name, so you can replace them quicker without searching in your levels folder.

    - I put all finished maps (7) in a map-bundle at the Battle Realms Discord. So people who don't like to register can get them, too: https://discord.gg/enBRxF5

    - I uploaded my 'Siege of Serpent Holm' map. Because all people who finished Kenji's Journey have seen the original i'm interested in your thoughts about this new interpretation. So leave a comment if you like.

  8. PCs Headshoot

    Frozen Souls

    Version 3.1

    122 downloads

    The glaciers in the northern regions are hostile and meager places. Only the eutrophic soil around an immemorial volcano allows an abundant growth of rice. But take care: You are not the only one who casts an eye on this area. 6 players very small allways on fire little space to build structures* nice for PvP, especially in teams not made for AI, but playable** *You don't have the space to build all of your structures. That is not a bug, it's a part of the game: Choose your buildings whisely and combine your soldiers with those of your allies. **Sometimes the AI construct silly and can't build much troopers on some positions. I tried to fix that, but I can't influence the AI without ruin the balancing in PvP. That means: Usually the AI will do its job well, but not allways. Furthermore it is advisable to choose AI profiles with high healer usage like Grayback, Issyl, Kenji or Otomo. If you have, the Ultima profile is a good choice too. I hope you enjoy playing this map. Feel free to contact me for constructive criticism, questions and suggestions. Headshoot (a.k.a. Linda)
  9. PCs Headshoot

    Thuringian Abbey (4)

    Version 3.3

    107 downloads

    Deep in the heart of the thuringian forest the old abbey elevates above the mountain. It got destroyed during the raids and skirmishes between the 4 villages at the surroundings. Who of them have to take responsibility for this infamous action? The winner will write the history. Play hide and seek with your enemy. Raid neighboring settlements, set traps, hide behind bushes and use the environment to outflank your counterpart. And allways have a look at the woods for enemy ambushes or wolf packs. 2 vs 2 / free for all balanced positions detailed environment numerous tactical options I hope you enjoy playing this map. Feel free to contact me for constructive criticism, questions and suggestions. Headshoot
  10. PCs Headshoot

    Darwinism

    Version 3.6

    105 downloads

    On an idyllic island somewhere in the open sea there are two rivaled clans struggling for dominance. 1 vs 1 good balancing detailed environment numerous tactical options good AI path finding playable in PvP or vs.AI I hope you enjoy playing this map. Feel free to contact me for constructive criticism, questions and suggestions. Headshoot
  11. PCs Headshoot

    Ancient Cemetery

    Version 3.1

    109 downloads

    During your journey you met a horde of enemy marauders. In the middle of an old cemetery it comes to battle. Your clan has to desecrate the old gravesites to survive this dark and unholy fight. May the gods forgive you for your sins. 1 vs 1 small dark night spooky atmosphere detailed environment playable in PvP also hard vs AI I hope you enjoy playing this map. Feel free to contact me for constructive criticism, questions and suggestions. Headshoot
  12. PCs Headshoot

    Smugglers Hideout

    Version 1.2

    130 downloads

    This small bay looks like an ideal hideout for banits and marauders. For a long time they raid travelers along the beach. But after the death of the old leader the band of robbers drowned in chaos and rivalry. Are you ready to become their new leader? 1 vs 1 tiny detailed environment I hope you enjoy playing this map. Feel free to contact me for constructive criticism, questions and suggestions. Headshoot
  13. Hey Friends, i found a bundle of the campaign maps, so i thought it would be cool to play on those in skirmish mode. I'm working on the serpent holm map for 5 players (maybe ffa, 2vs3, 2vs1vs1). Still need a lots of work, but i'm happy with what i have so far.

     

    Serpent Holm 0.5.png

    1. PCs Headshoot

      PCs Headshoot

      Thanks to JPursa who uploaded those maps to the forum!

      + campaign maps for skirmish mode +

    2. PCs Headshoot

      PCs Headshoot

      3 vs 3

      1 Team has to defend Serpent Holm. It's quite good for the Stronghold-mode.

       

      Siege of Serpent Holm.png

  14. Hey Guys, here's a list of Battle Realms maps im working on from time to time (updated).

    upcoming new maps (no released files yet)

    • Caves                      (8 players / giant size)          progress : 50%
    • Feengrotten             (4 players / medium size)      progress : 60%
    • Steps of the Gods     (2 players / medium size)      progress : 40%
    • Spring of Life           (5 players / large size)           progress : 20%
    • Kenjis Decision         (6 players / large size)           progress : 20%
    • Hephaestus Mines     (4 players / medium size)      progress : 10%

    (nearly) finished maps

    • Darwinism                (2 players / medium size) 
    • Ancient Cemetery      (2 players / small size)
    • Thuringian Abbey      (4 players / medium size)
    • Smugglers Hideout    (2 players / tiny size)
    • Frozen Souls             (6 players / small size)
    • Broken Friendship      (2 players / medium size)
  15. PCs Headshoot

    Darwinism

    View File Darwinism On an idyllic island somewhere in the open sea there are two rivaled clans struggling for dominance. 1 vs 1 good balancing detailed environment numerous tactical options good AI path finding playable in PvP or vs.AI I hope you enjoy playing this map. Feel free to contact me for constructive criticism, questions and suggestions. Headshoot Submitter PCs Headshoot Submitted 09/15/15 Category Maps  
  16. PCs Headshoot

    Control-Swamps

    Good idea and design, but keep in mind: - those maps don't really work with AI - the walking distance for the peasents gathering rice is very long, so if one player get control over the swamps its hard to comeback for the others. For some people thats ok, for some its annoying.
  17. Hey Guys, here a list of Battle Realms maps im working on from time to time. Some of them progressing faster, some slower, depending on the map size. There is no release in the next few weeks, but you can see there will be new maps in the future for you. If you don't care about the future check out my already finished maps at the bottom of the list and the other great maps at the download section as well.

    upcoming new maps (no released files yet)

    • Caves                         (8 players / giant size) :       progress : 40%
    • Feengrotten              (4 players / medium size) :  progress : 50%
    • Steps of the Gods    (2 players / medium size) :  progress : 40%
    • Spring of Life            (5 players / large size) :        progress : 20%

    upcoming updates

    • Broken Friendship     (2 players / large size) :       progress : 90%

    (nearly) finished maps

    • Darwinism                   (2 players / medium size) 
    • Ancient Cemetery      (2 players / small size)
    • Thuringian Abbey       (4 players / medium size)
    • Smugglers Hideout    (2 players / tiny size)
    • Frozen Souls               (6 players / small size)
  18. PCs Headshoot

    Sheila_Israel

    Im sorry, but this is the wrong place for this propaganda. Iran NEVER attacked a nation in its history. Israel owns weapons of mass destruction, too, like the most states in this area. Please read something about the iranian history and the religious conflicts between the different flows of the islam.
  19. How can I get approvals for uploaded maps when Mana is offline? There are other authorized users to contact?

    1. Show previous comments  3 more
    2. Dr. Obvious

      Dr. Obvious

      I realised that after looking into it. ;)

      All good. As said, i didn't know, and assumed wrongly.

    3. Gregor8356

      Gregor8356

      ,looks like only Switch Gravity maps are aproved hm...

       

    4. Gregor8356

      Gregor8356

      its, good he made an updete of existing map ok

  20. PCs Headshoot

    Serp's Ye Ol' Land

    To all the people who try to work with the worldmaster: Download this file, play the map and check it out in the worldmaster for a long time. I learned very much about scaling objects, create ruins, use water effects or coloring. Take your time, change little things and look how the game reacts to it (or create lots of bugs). And the best: If you don't want to build maps on your own, just play this map: because it works very well and I enjoyed it a lot. The bases are nice to defend, but not overpowered. The most horses are in the center of the map, rice and water are nearly equal. Because the original picture is broken, here are some impressions.
  21. ...overworked lot's of my older maps...

    ...they will be uploaded when i finished them...

    ...still working on some new maps, but they need much more time...

    ...please stay tuned & check out the other good maps here in the forums...

    ...make Battle Realms great again!...

  22. PCs Headshoot

    Tropical Rain Forest

    Thank you for this map. Without further ado here is my review: + Really nice map contept that works in battles with other players or ai. + Enough building area, even for the ai + Centre always on fire, the battle brings much fun - There are horses in the map centre and also in some players base areas, but some don't have there own horse population. - Some trees are under water - It could be more detailed, with some objects and stuff like that - Some SFX are too loud (the wind-FX in the bases could be annoying) If you don't play in teams there are differences with the balancing, some positions are much better then others, but all positions are playable. The map could be improved here and there, but it's a good start. Keep up the good work. Best Regards, Headshoot
  23. PCs Headshoot

    Ice Shelf

    Dear SwichGravity, thank you for making this map! Here are my thoughts about it: + the concept is nice + the over-all design looks good + the map is playable for all clans (building space) - SFX are too loud (you can try to choose a volume between 30 and 70 for each sound) - the mountains in the north looks well, so it would be cool if the players could pass, fight or build a base there. thats only a quick example, but i think you understand what i mean. I hope i could help you a little bit. If you have questions feel free to contact me =) Best regards Headshoot
  24. PCs Headshoot

    Calm River

  25. PCs Headshoot

    Fairyland

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