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shmouver

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About shmouver

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  1. shmouver

    Modding Battlereams.dat

    Hey Gregor, I tried your suggestion, but problem is changing the MaskTextureName isn't enough to make the Werewolf look like the Spirit Wolf, it just change the clan color pattern on the model. Do you have another suggestion? I was thinking about using the "h2otool" to edit the Werewolf model but i dunno how to change it. I already extracted the "Models.H2O" and found the Werewolf model, but i dunno how to edit the ".LDM" files (for example, how do i edit "W_Werewolf_Head.lmd"?) Any tips? Or is this just not possible? :/
  2. shmouver

    Modding Battlereams.dat

    Do you have more details how to do this? This would be my first time modding textures
  3. shmouver

    Modding Battlereams.dat

    Do you have more details how to do this? This would be my first time modding textures
  4. shmouver

    Modding Battlereams.dat

    Hey Gregor, I have a specific thing i wanted to do, but dunno if possible. Is there a way to make the Werewolf white? (or at least mostly white?) What i want is to make a "spirit" Werewolf...white just like spirit wolf, but with Werewolf model...is this possible? Thx
  5. shmouver

    Modding Battlereams.dat

    Don't be lazy Jysn...most of your questions show you didn't try very hard. Take a bit of time to read what is in each table, they're pretty easy to understand. Changes to buildings will usually be in Data_Buildings...changes to units in Data_units... An easy solution is to go in Data_Buildings. Find the columns UnlocksBuildingType (Integer) and NumofBuildingsUnlocked (Integer). You will notice that for town-square the building unlocked is the watch-tower, and the number is 2. You could simply change the Peasant hut, to unlock 999 watch-towers...
  6. shmouver

    Modding Battlereams.dat

    Don't be lazy Jysn...most of your questions show you didn't try very hard. Take a bit of time to read what is in each table, they're pretty easy to understand. Changes to buildings will usually be in Data_Buildings...changes to units in Data_units... An easy solution is to go in Data_Buildings. Find the columns UnlocksBuildingType (Integer) and NumofBuildingsUnlocked (Integer). You will notice that for town-square the building unlocked is the watch-tower, and the number is 2. You could simply change the Peasant hut, to unlock 999 watch-towers... Edit: Double posted, but can't delete it...
  7. shmouver

    Modding Battlereams.dat

    So you made it work with gog version? Thats amazing!!! That's all it took? Delete " goggame.dll " ?
  8. shmouver

    Modding Battlereams.dat

    Thanks, i'll try ur idea And yes, my mod had problems with GOG version...never got to understanding why...
  9. shmouver

    Modding Battlereams.dat

    Ah, thanks for help...but so there is no way to repeat the one use effects? I will try to find out if there is a way to repeat them (some are really cool and i liked them)
  10. shmouver

    Modding Battlereams.dat

    Do you have any ideas/suggestions? I thought maybe you've done something similar b4...
  11. shmouver

    Modding Battlereams.dat

    You mean the totem? Because i still crash even when i use upgrade button...only works sometimes, not very stable sadly. NEW QUESTION THOUGH: You know how to give an unit an aura? I wanted to give my trained unit a cool aura (lasting the whole match ofc), but i haven't quite figured it out yet...i tried using the innate ability, but only worked with some effects, not all
  12. shmouver

    Modding Battlereams.dat

    Hey Gregor, Have you ever modded a model? (Texture modding) I would like to do 2 things: 1) Make a model larger...example, make a giant wolf model (dunno if this is possible) 2) Change the model appearance: I got a suggestion to make a spirit white werewolf, and i thought the idea was pretty awesome, but i don't know how to to it....any idea? PS: any luck using the totem model? Personally i think it may not be possible...
  13. shmouver

    Modding Battlereams.dat

    Nice...just try to switch any building ModelType to 448, 449 or 450. (Preferably test with the "upgraded" buildings, like Flesh Crucible, Forest Temple, etc) For some reason the game crashes when i use these models
  14. shmouver

    Modding Battlereams.dat

    Hey, i have a question... You guys know why the game crashes when i try to use the totem models? ( ModelType = {448,449,450} ) Or better yet, you guys know how i can use them without getting a crash?
  15. shmouver

    Modding Battlereams.dat

    Hmm, interesting to hear...not many ppl gave feedback, so i dunno if ppl think it's a good BG or not. I was a bit worried since it's basically the same as Koril...but honestly, i couldn't think of anything better (that made sense of course). The next best thing for me would be a blind BG, but i didn't like it so much... Thx for feedback
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