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Found 18 results

  1. For the beginning: You need to go and download Data Editor from Here: http://forums.gamingterritory.com/topic/28424-battle-realms-data-editor-by-situvn/ After download usually files are rar or other compressed files so make sure you have a decompressor program RAR or 7ZIP or familiar decompress to one folder go to exe file and open it Should look like this : Basics: To Change : Helth - go to: Data_Units Column / Data_Units.MaxHealth choose unit and select needed value Unit Rice,Water,Yin/Yang cost - go to: Data_Units.RiceTrainCost , Data_Units.WaterTrainCost , Data_Units.YinYangTrainCost and from the Column choose needed value Strength Damage (attack of unit)- go to: Data_Units.PrimaryWeapon if you want changedamade second weapon choose from column a weapon remember the number and go to Data_Weapons.Type locate your selected weapon /number and change from Data_Weapons.BaseDamage to needed value and also you can set damage from Yin/Yang points works only when you have that points ; go to Data_Units.YinYangDamageIncrementor and set needed value from column Stamina - to change go to data tab select unit and find: Data_Units.InitialFatigue( mean how much) / Data_Units.MaxFatigue (mean maximal) / and/ Data_Units.FatigueRecovery (mean how fast) tihs also is related to Helth the same Movement speed of unit - go to unit and selct unit and find column : Data_Units.DirtSpeedMultiplier / Data_Units.ForestSpeedMultiplier / Data_Units.GrassSpeedMultiplier / Data_Units.MudSpeedMultiplier / Data_Units.RiceSpeedMultiplier / Data_Units.RockSpeedMultiplier / Data_Units.SnowSpeedMultiplier / Data_Units.WaterSpeedMultiplier These settings correspond to a substrate on which it is running unit ,1 '- by default ,below the slower ,above faster . Armor defense of unit - are 6 gropus of the armors seting value 1 mean susceptible on impacts and 0 not susceptible on impacts when this value is set to unit can only be killed from poisonous weapons, go to Data_Units.AMCutting / Data_Units.AMPiercing / Data_Units.AMBlunt / Data_Units.AMFire / Data_Units.AMExplosive /Data_Units.AMMagical this is related to wepon type and armor can reduce the specific type of wepon hit impact Changing Heroes from keep's also other buildings : Only in Dragon Clan is dispalyed 6 heroes other Clans 5 but in memory can be use 6 so: go to Data_Buildings.UnitIn1 to any training building and and simlpy select unit to train next go toData_Buildings.UnitOut1 to select unit which popup after training next select time to train:Data_Buildings.UnitTrainingTime1 and this is it about seting all next units only will have change numbers like this Data_Buildings.UnitIn2 /Data_Buildings.UnitOut2/Data_Buildings.UnitTrainingTime2 so next will be 3..4..5..6 the same with other buildings. About summoning more units from BG(battle gear): go to ability of related BG (for example: 230 - ABILITYTYPE_WILDEYE_WILDRHYTHMS or 87 - ABILITYTYPE_NECROMANCER_SPIRITWARRIOR ) then to set max summoned units go Data_Abilities.MaxCreatedUnits then choose spawn unit type Data_Abilities.CreatedUnitType Make New Bg: You need to use : Data_Abilities.Type / ABILITYTYPE_RESERVED_04 / ABILITYTYPE_RESERVED_05 / ABILITYTYPE_RESERVED_06 / ABILITYTYPE_RESERVED_07 / ABILITYTYPE_RESERVED_08 / ABILITYTYPE_RESERVED_09 and ZZ_ABILITYTYPE_RESERVE_00 / ZZ_ABILITYTYPE_RESERVE_01 / ZZ_ABILITYTYPE_RESERVE_02 / ZZ_ABILITYTYPE_RESERVE_03 / ZZ_ABILITYTYPE_RESERVE_04 / ZZ_ABILITYTYPE_RESERVE_05 / ZZ_ABILITYTYPE_RESERVE_06 / ZZ_ABILITYTYPE_RESERVE_07 / ZZ_ABILITYTYPE_RESERVE_08 / ZZ_ABILITYTYPE_RESERVE_09 and do exactly the same as the existing ones and then go to:Data_BattleGear.Type / choose one of this BATTLE_GEAR_RESERVED_00 / BATTLE_GEAR_RESERVED_01 / BATTLE_GEAR_RESERVED_02 BATTLE_GEAR_RESERVED_03 / BATTLE_GEAR_RESERVED_04 / BATTLE_GEAR_RESERVED_05 BATTLE_GEAR_RESERVED_06 / BATTLE_GEAR_RESERVED_07 / BATTLE_GEAR_RESERVED_08 BATTLE_GEAR_RESERVED_09 / ZZ_BATTLE_GEAR_RESERVE_00 / ZZ_BATTLE_GEAR_RESERVE_01 ZZ_BATTLE_GEAR_RESERVE_02 / ZZ_BATTLE_GEAR_RESERVE_03 / ZZ_BATTLE_GEAR_RESERVE_04 ZZ_BATTLE_GEAR_RESERVE_05 / ZZ_BATTLE_GEAR_RESERVE_06 / ZZ_BATTLE_GEAR_RESERVE_07 ZZ_BATTLE_GEAR_RESERVE_08 / ZZ_BATTLE_GEAR_RESERVE_09 go to Data_BattleGear.AbilityType set and set your maded ability and then goto: Data_Units choose unit you want to add your new bg and go to that unit to section: Data_Units.DefaultBattleGear and set your choosed BG from ( BATTLE_GEAR_RESERVED_00 / BATTLE_GEAR_RESERVED_01/ BATTLE_GEAR_RESERVED_02 /etc. ) Seting population low ,noraml ,high : LOW: Data_Clans.LowUnitCap NORMAL: Data_Clans.NormalUnitCap HIGH: Data_Clans.HighUnitCap Accordingly: 1LINE DRAGON CLAN 2LINE HERO CLAN 3LINE LOTUS CLAN 4LINE SEPENT CLAN 5LINE UNALIGNED mean animals and other units like Nightvol,shale spiders monks,ninja 6LINE WOLF CLAN PEASANT SPAWN RATE: Depends on three coefficients: 1.Data_Clans.MinTimeToCreatePeasant - mean when peasants number is smal they pop up quick 2.Data_Clans.MaxTimeToCreatePeasant - mean when peasants number is big they pop up slow and 3.Data_Clans.FastUnitPercent - and this is percent off first and last unit speed value Visible range of unit : Go to Data_Units select unit and go to Data_Units.LOS and set 1-30 max. this gonna be continued ... Any questions simply ask, I try to answer of course if I know the answer make a colors : need: - any program with color editor RGB like on a pictuere I use photoshop cs also calculator inpicture i show how to make a DARK TURQUOISE this color have value OF RED,GREN,BLUE R 41 G 153 B 153 to calculate right number to put in editor need to do this R 41/255=0,160~ G 153/255=0,6 B 153/255=0,6 next go to editor end put to team colors 1 team 2 team etc. in R 0,160 G 0,6 B 0,6 to get DARK TURQUOISE AND SAVE DONE MAKING AN CREATURES ON A MAP :
  2. View File RE-UPLOAD: Maps 'Hellish', 'Sunset Coast', 'Frigid Canyon', and 'Meandering Canyon' Had to re-upload since the first one isn't showing up. ~~~ Hellish - 3 players, small Sunset Coast - 4 players, medium Frigid Canyon - 6 players, medium Meandering River - 8 players, large Submitter jPnd Submitted 09/26/2020 Category Maps  
  3. Version 1.0.0

    121 downloads

    Had to re-upload since the first one isn't showing up. ~~~ Hellish - 3 players, small Sunset Coast - 4 players, medium Frigid Canyon - 6 players, medium Meandering River - 8 players, large
  4. View File Maps 'Rosy Cascades', 'Steady Hilltops', 'Ultrafrost', and 'Toad River' Rosy Cascades - 4 players, medium Steady Hilltops - 4 players, medium Ultrafrost - 4 players, medium Toad River - 4 players, medium Submitter jPnd Submitted 09/23/2020 Category Maps  
  5. Version 1.0.0

    145 downloads

    Rosy Cascades - 4 players, medium Steady Hilltops - 4 players, medium Ultrafrost - 4 players, medium Toad River - 4 players, medium
  6. This is a mod that makes it so that all heroes now get techniques like regular units. Since I wanted to go with upgrades that made sense to each hero, some heroes get more upgrades than others. The main features are: 1. Techniques/upgrades for most heroes. Some heroes benefit more than others, but now they're generally much better later in the game. 2. Monks and Ninja can get different battle gear based on their clan. 3. The Lotus clan can use Zymeth to summon the Nightvol for 10 yin, who now has working sounds from the campaign. 4. The Dragon clan can use Otomo to summon the Dragon for 10 yang 5. The Wolf clan can use Greyback to summon the White Wolf for 8 yang 6. The Serpent clan can use Shinja to summon Tarrant for 10 yin 7. Some heroes can get battle gears that suit them (ie. Arah can get long-range fire arrows, Wolf clan heroes can get Shale Armor). 8. Changes to the Nightvol and Hordelings to make them more challenging in the campaign Installation: 1. IMPORTANT - MAKE BACKUPS OF Battle Realms.dat (located in the main Battle Realms folder) and SpeechFX.H2O (located in the Sounds folder) 2. Move the included Battle Realms.dat from the mod package to your main Battle Realms folder 3. Move the included SpeechFX.H2O from the mod package to your Battle Realm's Sound folder 4. Start a new game - most changes won't work on save games Full changes: Download Links: Main file (with sound): http://www.mediafire.com/download/i8new1g5iapbp5s/BattleRealms_HeroesUpdgradeV2.7z Kenji Version only (no sound): http://www.mediafire.com/download/ozibliatsr8dakr/HeroUpgradesV2_WithKenji.7z
  7. Teridax

    Tarantholm(8)

    Version 1.0

    235 downloads

    This is a large (512x512) 8 player map for Battle Realms: Winter of the Wolf. Included in the .zip file are the map, a short story I wrote to go along with it, a readme, and a screenshot of the map in the World Master. To install, open Tarantholm(8).zip and extract Tarantholm(8).bre to your Battle Realms\Levels folder.
  8. Hello! I was finally able to find something really really... golden. Jackpot! It's the Battle Realms Widescreen support hack/fix/patch and a program that changes Field Of View in the game (even on 4:3/5:4). I've decided to inform everyone about this amazing find, so here you are. This is the original site with the patch. This is an archive recompiled by me with instructions. HOORAY! REJOICE! Please, unpin the "Custom Resolution Patch" because it doesn't work properly and pin this instead, because this is exactly what people have been asking for. Attention: Works only with Winter Of The Wolf (A.k.a. 1.50q a.k.a. the latest GAME VERSION since 2002).
  9. It's confirmed now. TL;DR: The original BR + WOTW with Steam Online Multiplayer and some other improvements is coming to Steam Early Access. Some details of what to expect on release.
  10. Anyone still playing Battle Realms? I want to play so im looking for some people to play with. Respond to this if you want to play
  11. Well, I know this game has very few players lol, especially online, but well no harm in trying to ask if anyone here wants to play.. I only know two apps that lets us play this game online gameranger and hamachi and I really had no success with gameranger (it says i need to do portforwarding or something).. I am currently trying hamachi and these are the network details network name: brcasual password: brgamers *Well, we could use direct IP but well, haha, it's hard enough to catch anyone online who wants to play BR lol
  12. Hi , I would like to know how can I edit the models or the mesh files of files i extracted from .h2o file. The file formats are something like .lmd , .lms , but I cant seem to find a way to edit them, can someone tell me how I can edit the model files or convert them to formats which I can edit in 3DS Max or something ? I really want to mod this game. ^^
  13. View File Tarantholm(8) This is a large (512x512) 8 player map for Battle Realms: Winter of the Wolf. Included in the .zip file are the map, a short story I wrote to go along with it, a readme, and a screenshot of the map in the World Master. To install, open Tarantholm(8).zip and extract Tarantholm(8).bre to your Battle Realms\Levels folder. Submitter Teridax Submitted 08/08/2015 Category Maps  
  14. Hello everyone. I'm hecumarine and I made huge modification for Battle Realms, it took me only two months to make it but a lot of hard work was put into it. I'm really curious if people will like it, well it's Lotus campaign after all, Battle Realms fans wet dream come true so here it is: http://www.moddb.com/mods/battle-realms-corruption-of-the-lotus-campaign
  15. Version 4.0

    289 downloads

    Deep in the heart of the thuringian forest the old abbey elevates above the mountain. It got destroyed during the raids and skirmishes between the 4 villages at the surroundings. Who of them have to take responsibility for this infamous action? The winner will write the history. Play hide and seek with your enemy. Raid neighboring settlements, set traps, hide behind bushes and use the environment to outflank your counterpart. And allways have a look at the woods for enemy ambushes or wolf packs. 2 vs 2 / free for all balanced positions detailed environment numerous tactical options I hope you enjoy playing this map. Feel free to contact me for constructive criticism, questions and suggestions. Headshoot
  16. KillSonik

    Quiet Swamp.bre

    Version 1.1

    244 downloads

    This map is for 8 players. have fun!
  17. View File Thuringian Abbey (4) Deep in the heart of the thuringian forest the old abbey elevates above the mountain. It got destroyed during the raids and skirmishes between the 4 villages at the surroundings. Who of them have to take responsibility for this infamous action? The winner will write the history. Play hide and seek with your enemy. Raid neighboring settlements, set traps, hide behind bushes and use the environment to outflank your counterpart. And allways have a look at the woods for enemy ambushes or wolf packs. 2 vs 2 / free for all balanced positions detailed environment numerous tactical options I hope you enjoy playing this map. Feel free to contact me for constructive criticism, questions and suggestions. Headshoot Submitter PCs Headshoot Submitted 01/25/2016 Category Maps  
  18. View File Quiet Swamp.bre This map is for 8 players. have fun! Submitter KillSonik Submitted 10/07/2015 Category Maps  
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