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Anyone got any idea how does the health cost work? I tried this on two units, the Lotus Warlock and Lotus Diseased One, with the ability Dark Arson and Death Wail respectively. The Warlock has 300 HP while the Diseased One has 230 HP. When I set the health cost for DA to 200, it actually resets the Warlock's health to full. When I set the cost to 100, it cuts out half of the Warlock's health. When I set it to 150, a near full health Warlock would have just a smidge of health left. As for the Diseased One, When I set it to 150 HP cost for Death Wail, it only cuts out half of the DO's health. When I set it to 190, it cuts the health to red. I can't seem to figure out how the value works. Its not an absolute value for the HP, nor is it going for the HP's percentage value. Anyone can shed some light on this? *extra question: Anyway to edit the console tooltip?