Gregor8356 275 #1201 Posted February 6, 2013 to change unit icon you have to corect write whole name, and rest try to rewrite whole unit I am not sure you have to try it and find best way Quote Share this post Link to post Share on other sites
Brightview 2 #1202 Posted February 6, 2013 do you want to make a new clan? let's brainstorm some ideas. XD Quote Share this post Link to post Share on other sites
Gregor8356 275 #1203 Posted February 7, 2013 do you want to make a new clan? let's brainstorm some ideas. XD good idea point of priority should be equal chance maybe more resistance units maybe more dedly powers of bg's definitely mixed units in that way to keep the battle in high level more later.. Quote Share this post Link to post Share on other sites
Brightview 2 #1204 Posted February 7, 2013 I'm thinking of an all gunfire/canon clan. It's fun to battle when all units are just attacking using Indirect fire. Try it. No melee units(except for 1-2 heros), all long range, XD Quote Share this post Link to post Share on other sites
Gregor8356 275 #1205 Posted February 9, 2013 Or maybe you will like : split units for: clans:1.melee attackers2.range attackers3.girls attackers4.monster attackers of course in keep the same group heroes in your Keep Quote Share this post Link to post Share on other sites
aaiiddaass 0 #1206 Posted February 10, 2013 Hi. I actually tried some of this modding, and it's quite fun. I like some single player roleplaying in BR, when I pick a hero, get my peasants to help my AI teammate, wait till he gets an army, and command him to attack the enemy. I help myself with only my chosen Hero. So i wanted to learn how to make a little modification for my own amusement myself. At first i tried making Kenji come out of the Dojo after training a Spearman there(I inserted some strings between kabuki training and dragon warrior training. Didn't forget any 00's or those 3 last strings before the space for the next training unit(in this case a dragon/kabuki warrior).) Sadly, i got an error: Could not read DAT file. Then I just made Kenji come out of the keep. That improved my roleplaying experience Then I decided to take a step further, and make my Kenji regenerate full health, instead of 3/4(found a helpful post somewhere in this thread on how to edit health regeneration). I don't like getting all red health bar and only regenerate to unfull green. And i did it, it worked! But now I want to actually ask you, how do I correct the thing i tried earlier: how to make Kenji out of spearman again trained in dojo? Help would be appreciated! Quote Share this post Link to post Share on other sites
Gregor8356 275 #1207 Posted February 10, 2013 Hi. I actually tried some of this modding, and it's quite fun. I like some single player roleplaying in BR, when I pick a hero, get my peasants to help my AI teammate, wait till he gets an army, and command him to attack the enemy. I help myself with only my chosen Hero. So i wanted to learn how to make a little modification for my own amusement myself. At first i tried making Kenji come out of the Dojo after training a Spearman there(I inserted some strings between kabuki training and dragon warrior training. Didn't forget any 00's or those 3 last strings before the space for the next training unit(in this case a dragon/kabuki warrior).) Sadly, i got an error: Could not read DAT file. Then I just made Kenji come out of the keep. That improved my roleplaying experience Then I decided to take a step further, and make my Kenji regenerate full health, instead of 3/4(found a helpful post somewhere in this thread on how to edit health regeneration). I don't like getting all red health bar and only regenerate to unfull green. And i did it, it worked! But now I want to actually ask you, how do I correct the thing i tried earlier: how to make Kenji out of spearman again trained in dojo? Help would be appreciated! It's quite easy go back to your dojo and find this line this is first traning 05 00 00 00 08 00 00 00 00 00 80 3F 19 there be 5 more the same lines all you have to do is on fifth or sixth line put 08 00 00 00 64 00 00 00 00 00 80 3F 19 that's all Quote Share this post Link to post Share on other sites
aaiiddaass 0 #1208 Posted February 11, 2013 It's quite easy go back to your dojo and find this line this is first traning 05 00 00 00 08 00 00 00 00 00 80 3F 19 there be 5 more the same lines all you have to do is on fifth or sixth line put 08 00 00 00 64 00 00 00 00 00 80 3F 19 that's all Thanks, Gregor! I thought I was supposed to just insert some strings, not replace the empty ones. You're the best! Quote Share this post Link to post Share on other sites
shingetsu 1 #1209 Posted February 12, 2013 Cool, that makes battle realms something like DOTA and HON lol Maybe u should make it able for multiplayer and btw can someone help out my mod? the thread is buried somewhere in the 3rd page it would be very helpful considering im still learning how to mod, thankyou Quote Share this post Link to post Share on other sites
AMT 0 #1210 Posted February 14, 2013 hi everyone, i'm currently playing dragon skirmish mission 8 in my WOTW BR, i killed all the lotus i could find but i'm still stuck in the mission. can anybody make a mod that can show or open the map so i can locate the remaining lotus enemies? thanks in advance, AMT P.S this thread have made me so excited to start playing this game again thanks to the modders, and i'm glad to find other gamers out there that still play this game after a decade of its release. Quote Share this post Link to post Share on other sites
Gregor8356 275 #1211 Posted February 14, 2013 hi everyone, i'm currently playing dragon skirmish mission 8 in my WOTW BR, i killed all the lotus i could find but i'm still stuck in the mission. can anybody make a mod that can show or open the map so i can locate the remaining lotus enemies? thanks in advance, AMT P.S this thread have made me so excited to start playing this game again thanks to the modders, and i'm glad to find other gamers out there that still play this game after a decade of its release. , this should help http://forums.gamingterritory.com/files/file/669-fog-remove-inf-ninja-monk/ Quote Share this post Link to post Share on other sites
AMT 0 #1212 Posted February 14, 2013 , this should help http://forums.gamingterritory.com/files/file/669-fog-remove-inf-ninja-monk/ hi greggor, thanks for the reply, but when i tried to open the link it says error.. Quote Share this post Link to post Share on other sites
Gregor8356 275 #1213 Posted February 14, 2013 this should work: http://forums.gamingterritory.com/files/file/647-fog-of-war-remover-wtow-150q/ of course you should be logged in or here \|/ Battle_Realms_F Bonus +2.rar Quote Share this post Link to post Share on other sites
AMT 0 #1214 Posted February 16, 2013 this should work: http://forums.gamingterritory.com/files/file/647-fog-of-war-remover-wtow-150q/ of course you should be logged in or here \|/ gregor, i've tried the link, now i can continue with the mission.. thank you so much man! helo wonted file: http://www.2shared.com/file/Vhty0tQ8/Battle_Realms.html hi again gregor, i'm currently using your mod above, but there are some things i want you to change if you have the time.. wolf: - can you make wildeye use stamina when summoning the wolf (5 wolf/stamina and limit the wolf to 10 at a time) - can you decrease grayback's health and damage by 20-30%? lotus: - can you make nightvol also use stamina when summoning the creatures (5/stamina and limit them to 10 at a time) serpent: - can you limit the necromancer as well (3 warriors/stamina and limit 6 at a time/0 dragon: - yang in dragon does not increase, i think it's when i used teppo. thank you greggor and all the other modders that makes this game fun to play again Quote Share this post Link to post Share on other sites
Gregor8356 275 #1215 Posted February 17, 2013 gregor, i've tried the link, now i can continue with the mission.. thank you so much man! hi again gregor, i'm currently using your mod above, but there are some things i want you to change if you have the time.. wolf: - can you make wildeye use stamina when summoning the wolf (5 wolf/stamina and limit the wolf to 10 at a time) - can you decrease grayback's health and damage by 20-30%? lotus: - can you make nightvol also use stamina when summoning the creatures (5/stamina and limit them to 10 at a time) serpent: - can you limit the necromancer as well (3 warriors/stamina and limit 6 at a time/0 dragon: - yang in dragon does not increase, i think it's when i used teppo. thank you greggor and all the other modders that makes this game fun to play again here but was not tested: http://www.2shared.com/file/MIY3aZVV/Battle_Realms.html Quote Share this post Link to post Share on other sites
AMT 0 #1216 Posted February 17, 2013 greggor, i've just tried the mod and so far, it is perfect.. thanks buddy.. Quote Share this post Link to post Share on other sites
Brightview 2 #1217 Posted February 22, 2013 I've created a ninja clan. Anyone wants it? Lol http://www.mediafire.com/download.php?xa5sm4d1bljlh8b Serpent Clan only. Smoke bomb throwing Ninjas ftw. and many more. You know, Throwing fire and ice and stuff.. Poison attack etc... Quote Share this post Link to post Share on other sites
Tyder 0 #1218 Posted February 25, 2013 i have a problem, i tried to increase hit points of a hero to a large amount like 20000 ( it 20 4E ) or more and ingame he has 20000 hit points but when a geisha use the Sacrifice battle gear near the hero, he immediately dies even his hit points is full ? i think it relates to the initial hit points so i increased the initial hit points higher than 20000 and that problem disappeared but the hero can't regenerate hit points when idle, so how to solve it ? thanks Quote Share this post Link to post Share on other sites
Gregor8356 275 #1219 Posted February 25, 2013 i have a problem, i tried to increase hit points of a hero to a large amount like 20000 ( it 20 4E ) or more and ingame he has 20000 hit points but when a geisha use the Sacrifice battle gear near the hero, he immediately dies even his hit points is full ? i think it relates to the initial hit points so i increased the initial hit points higher than 20000 and that problem disappeared but the hero can't regenerate hit points when idle, so how to solve it ? thanks Maybe I can help but i don't know the hex adress of your points so i could test it Quote Share this post Link to post Share on other sites
Tyder 0 #1220 Posted February 27, 2013 Maybe I can help but i don't know the hex adress of your points so i could test it any heros, kenji with dragon or Zymeth or Grayback,... just go to the hit points address of a hero and change it to 22000 or 25000 ( in hex) and it dies even hitpoints are full when Sacrifice battle gear is casted near it Quote Share this post Link to post Share on other sites
Gregor8356 275 #1221 Posted February 27, 2013 any heros, kenji with dragon or Zymeth or Grayback,... just go to the hit points address of a hero and change it to 22000 or 25000 ( in hex) and it dies even hitpoints are full when Sacrifice battle gear is casted near it you mean max hp yeah it's true Quote Share this post Link to post Share on other sites
Blankname 14 #1222 Posted February 27, 2013 hey guys i started researching the .dat format today. this is what i have found so far: header 0x00000000 02 00 00 00 // number of section lists 0x00000004 14 00 00 00 00 00 00 00 // section list [1] offset 0x0000000C A4 7F 0F 00 00 00 00 00 // section list [2] offset # section list [1] 0x00000014 6F 00 00 00 // number of sections 0x00000018 to 0x0000038F: // section offsets CF 17 00 00 00 00 00 00 D3 1B 00 00 00 00 00 00 50 5F 00 00 00 00 00 00 F3 60 00 00 00 00 00 00 BD 63 00 00 00 00 00 00 6D 66 00 00 00 00 00 00 C7 6A 00 00 00 00 00 00 68 71 00 00 00 00 00 00 4C 72 00 00 00 00 00 00 15 73 00 00 00 00 00 00 76 79 00 00 00 00 00 00 CC A4 00 00 00 00 00 00 FD A5 00 00 00 00 00 00 FC A7 00 00 00 00 00 00 C8 A8 00 00 00 00 00 00 B4 A9 00 00 00 00 00 00 2C AB 00 00 00 00 00 00 08 AC 00 00 00 00 00 00 FC B0 00 00 00 00 00 00 13 B2 00 00 00 00 00 00 A0 BC 00 00 00 00 00 00 AD BD 00 00 00 00 00 00 D0 D5 00 00 00 00 00 00 31 06 01 00 00 00 00 00 F9 0B 01 00 00 00 00 00 03 0D 01 00 00 00 00 00 7C 0D 01 00 00 00 00 00 3E 21 02 00 00 00 00 00 56 22 02 00 00 00 00 00 1E 6D 03 00 00 00 00 00 A4 75 03 00 00 00 00 00 2E 81 03 00 00 00 00 00 B2 82 03 00 00 00 00 00 27 85 03 00 00 00 00 00 84 90 03 00 00 00 00 00 B3 95 03 00 00 00 00 00 67 31 04 00 00 00 00 00 C5 32 04 00 00 00 00 00 34 34 04 00 00 00 00 00 6E 35 04 00 00 00 00 00 4D 37 04 00 00 00 00 00 FB 5B 04 00 00 00 00 00 B2 5C 04 00 00 00 00 00 F9 5F 04 00 00 00 00 00 8E 60 04 00 00 00 00 00 9E 66 04 00 00 00 00 00 7E A0 04 00 00 00 00 00 62 A4 04 00 00 00 00 00 16 A9 04 00 00 00 00 00 AF A9 04 00 00 00 00 00 18 AA 04 00 00 00 00 00 67 AE 04 00 00 00 00 00 81 B0 04 00 00 00 00 00 BF B1 04 00 00 00 00 00 ED 1B 05 00 00 00 00 00 1F 1D 05 00 00 00 00 00 07 22 05 00 00 00 00 00 F0 22 05 00 00 00 00 00 7A 24 05 00 00 00 00 00 2A 32 05 00 00 00 00 00 96 33 05 00 00 00 00 00 5E 34 05 00 00 00 00 00 43 35 05 00 00 00 00 00 6C 37 05 00 00 00 00 00 53 38 05 00 00 00 00 00 03 3A 05 00 00 00 00 00 AE 5C 05 00 00 00 00 00 85 65 05 00 00 00 00 00 AA 66 05 00 00 00 00 00 11 92 05 00 00 00 00 00 61 A0 05 00 00 00 00 00 52 A1 05 00 00 00 00 00 BB 66 06 00 00 00 00 00 DE 46 07 00 00 00 00 00 5C 3A 08 00 00 00 00 00 0D D8 09 00 00 00 00 00 39 DD 09 00 00 00 00 00 E7 E0 09 00 00 00 00 00 95 E4 09 00 00 00 00 00 3A E5 09 00 00 00 00 00 3A EC 09 00 00 00 00 00 85 02 0A 00 00 00 00 00 40 04 0A 00 00 00 00 00 99 06 0A 00 00 00 00 00 4F 08 0A 00 00 00 00 00 64 09 0A 00 00 00 00 00 CA 0F 0A 00 00 00 00 00 A8 22 0A 00 00 00 00 00 01 25 0A 00 00 00 00 00 AE A3 0B 00 00 00 00 00 E3 D0 0C 00 00 00 00 00 AA D1 0C 00 00 00 00 00 15 D3 0C 00 00 00 00 00 70 D4 0C 00 00 00 00 00 5C 0D 0D 00 00 00 00 00 64 20 0D 00 00 00 00 00 4A 21 0D 00 00 00 00 00 DB 22 0D 00 00 00 00 00 91 26 0D 00 00 00 00 00 BD 2D 0D 00 00 00 00 00 FD 2E 0D 00 00 00 00 00 F0 2F 0D 00 00 00 00 00 3A F7 0D 00 00 00 00 00 03 12 0E 00 00 00 00 00 81 1E 0E 00 00 00 00 00 70 1F 0E 00 00 00 00 00 D2 4D 0F 00 00 00 00 00 CF 4E 0F 00 00 00 00 00 48 53 0F 00 00 00 00 00 31 54 0F 00 00 00 00 00 1D 7F 0F 00 00 00 00 00 0x00000390 to 0x000017CE: // section strings Enum_AbilityTriggers Enum_AbilityType Enum_AIBuildingType Enum_AIWarPartyType Enum_AmbientLifeEffects Enum_AmbientLifeSounds Enum_AmbientLifeType Enum_AnimationClassType Enum_ArtType Enum_BattleGearAcquisitionType Enum_BattleGearType Enum_BattleGearUseType Enum_BBox Enum_BeamBlendType Enum_BeamDrawType Enum_BeamMotionType Enum_BeamSubType Enum_BeamType Enum_BuildingAnimStateType Enum_BuildingAttachmentType Enum_BuildingPathingCategory Enum_BuildingType Enum_ButtonType Enum_CampaignGlobals Enum_ClanType Enum_ClimateType Enum_ConsoleTooltipType Enum_ControlScriptType Enum_ControlType Enum_CreatureType Enum_CursorType Enum_DamageClassType Enum_DecalTypes Enum_DialogueActorType Enum_DynamicAttachmentType Enum_EffectType Enum_ForestAlertType Enum_GameLOD Enum_HorseSoundType Enum_HotKeyGroupType Enum_HotKeyType Enum_InterfaceModelAnimStateType Enum_InterfaceModelType Enum_LOD Enum_MagicObjectType Enum_MaterialType Enum_MAXJointProperties Enum_MAXTriangleProperties Enum_MiscModelAnimStateType Enum_MiscModelType Enum_ModelAttachmentFlagType Enum_ModelClass Enum_ModelEventMarkers Enum_ModelType Enum_MovementType Enum_MusicType Enum_ObjectClassType Enum_ObjectCompositionType Enum_ObjectType Enum_PathingCategory Enum_PrecipitationType Enum_ProjectileAnimStateType Enum_ProjectileCollisionResultType Enum_ProjectileDrawType Enum_ProjectileMotionType Enum_ProjectileType Enum_ProvinceType Enum_ProximityEffectType Enum_ScreenType Enum_ScriptCommands Enum_ShadowShapeType Enum_SoundEventType Enum_SoundType Enum_SpeechFXEventType Enum_SpeechFXType Enum_SpellType Enum_StartingArmyType Enum_StartingTownType Enum_StaticModelAnimStateType Enum_StaticModelType Enum_StaticObjectType Enum_TargetableRangeType Enum_TargetClassType Enum_TeamColors Enum_TechniqueClass Enum_TechniqueEffectType Enum_TechniqueType Enum_TerrainCompositionType Enum_TerrainTextureType Enum_TextureType Enum_ThemeType Enum_TileSetType Enum_TriggerType Enum_UnitAndBattleGearType Enum_UnitAnimStateType Enum_UnitBattlePlanType Enum_UnitClassType Enum_UnitPriorityType Enum_UnitSpeechFXEventType Enum_UnitStanceType Enum_UnitStaticAttachmentStateType Enum_UnitStaticAttachmentType Enum_UnitType Enum_UpgradeType Enum_UsageType Enum_UVAType Enum_WeaponClassType Enum_WeaponImpactType Enum_WeaponSlotType Enum_WeaponType Enum_WorldDataType # section list [2] 0x000F7FA4 59 00 00 00 // number of sections 0x000F7FA8 to 0x000F8537: // section offsets ED 93 0F 00 00 00 00 00 DE B7 0F 00 00 00 00 00 39 B9 0F 00 00 00 00 00 5C BC 0F 00 00 00 00 00 9A BC 0F 00 00 00 00 00 D0 BC 0F 00 00 00 00 00 D3 BD 0F 00 00 00 00 00 0B C2 0F 00 00 00 00 00 EB C2 0F 00 00 00 00 00 15 C3 0F 00 00 00 00 00 10 D3 0F 00 00 00 00 00 BB D3 0F 00 00 00 00 00 06 D4 0F 00 00 00 00 00 8C DD 0F 00 00 00 00 00 B5 E1 0F 00 00 00 00 00 42 E3 0F 00 00 00 00 00 70 E3 0F 00 00 00 00 00 5F E4 0F 00 00 00 00 00 89 E4 0F 00 00 00 00 00 C1 E4 0F 00 00 00 00 00 60 E5 0F 00 00 00 00 00 2E E8 0F 00 00 00 00 00 FA E8 0F 00 00 00 00 00 24 E9 0F 00 00 00 00 00 0C EA 0F 00 00 00 00 00 C0 EA 0F 00 00 00 00 00 79 EC 0F 00 00 00 00 00 A3 EC 0F 00 00 00 00 00 0E ED 0F 00 00 00 00 00 4C ED 0F 00 00 00 00 00 DB ED 0F 00 00 00 00 00 BB EE 0F 00 00 00 00 00 E5 EE 0F 00 00 00 00 00 E1 F1 0F 00 00 00 00 00 36 F2 0F 00 00 00 00 00 73 F2 0F 00 00 00 00 00 00 F3 0F 00 00 00 00 00 E0 F3 0F 00 00 00 00 00 0A F4 0F 00 00 00 00 00 BA F4 0F 00 00 00 00 00 E4 F4 0F 00 00 00 00 00 92 F5 0F 00 00 00 00 00 2D F6 0F 00 00 00 00 00 F5 F9 0F 00 00 00 00 00 5D FA 0F 00 00 00 00 00 32 FD 0F 00 00 00 00 00 6B 0D 10 00 00 00 00 00 E8 0D 10 00 00 00 00 00 1A 0E 10 00 00 00 00 00 50 11 10 00 00 00 00 00 8E 11 10 00 00 00 00 00 7B 14 10 00 00 00 00 00 F8 14 10 00 00 00 00 00 7F 15 10 00 00 00 00 00 41 18 10 00 00 00 00 00 3F 19 10 00 00 00 00 00 FE 19 10 00 00 00 00 00 A6 1A 10 00 00 00 00 00 86 1B 10 00 00 00 00 00 B0 1B 10 00 00 00 00 00 59 1F 10 00 00 00 00 00 F2 1F 10 00 00 00 00 00 F7 22 10 00 00 00 00 00 29 23 10 00 00 00 00 00 5B 23 10 00 00 00 00 00 8F 23 10 00 00 00 00 00 97 24 10 00 00 00 00 00 11 25 10 00 00 00 00 00 5C 26 10 00 00 00 00 00 B7 28 10 00 00 00 00 00 B3 38 10 00 00 00 00 00 84 3A 10 00 00 00 00 00 AE 3A 10 00 00 00 00 00 8E 3B 10 00 00 00 00 00 2F 3C 10 00 00 00 00 00 B0 3D 10 00 00 00 00 00 2D 3F 10 00 00 00 00 00 5F 3F 10 00 00 00 00 00 86 42 10 00 00 00 00 00 B0 42 10 00 00 00 00 00 46 47 10 00 00 00 00 00 BC 48 10 00 00 00 00 00 32 51 10 00 00 00 00 00 E2 52 10 00 00 00 00 00 22 54 10 00 00 00 00 00 3D 54 10 00 00 00 00 00 A5 54 10 00 00 00 00 00 CC 54 10 00 00 00 00 00 E7 54 10 00 00 00 00 00 10 55 10 00 00 00 00 00 D0 EA 12 00 00 00 00 00 84 EC 12 00 00 00 00 00 BC F5 12 00 00 00 00 00 F0 F5 12 00 00 00 00 00 54 F6 12 00 00 00 00 00 B2 21 13 00 00 00 00 00 1A 31 13 00 00 00 00 00 C5 31 13 00 00 00 00 00 86 3A 13 00 00 00 00 00 10 36 14 00 00 00 00 00 9C 3A 14 00 00 00 00 00 4C 43 14 00 00 00 00 00 60 4A 14 00 00 00 00 00 F4 4B 14 00 00 00 00 00 1C 4C 14 00 00 00 00 00 40 63 14 00 00 00 00 00 56 9F 15 00 00 00 00 00 D0 9F 15 00 00 00 00 00 34 A1 15 00 00 00 00 00 16 C5 15 00 00 00 00 00 E2 C8 15 00 00 00 00 00 A0 DF 15 00 00 00 00 00 CF E1 15 00 00 00 00 00 2F 0F 17 00 00 00 00 00 81 10 17 00 00 00 00 00 AC 11 17 00 00 00 00 00 31 12 17 00 00 00 00 00 65 12 17 00 00 00 00 00 91 12 17 00 00 00 00 00 ED 1E 17 00 00 00 00 00 1E 1F 17 00 00 00 00 00 43 21 17 00 00 00 00 00 3B 2D 17 00 00 00 00 00 6F 7A 17 00 00 00 00 00 DF 7D 17 00 00 00 00 00 E3 80 17 00 00 00 00 00 14 81 17 00 00 00 00 00 31 81 17 00 00 00 00 00 39 89 17 00 00 00 00 00 B9 89 17 00 00 00 00 00 D1 0F 18 00 00 00 00 00 79 15 18 00 00 00 00 00 8B 37 18 00 00 00 00 00 1D 38 18 00 00 00 00 00 BF 38 18 00 00 00 00 00 5B 07 19 00 00 00 00 00 9D 10 19 00 00 00 00 00 60 3E 19 00 00 00 00 00 80 7D 19 00 00 00 00 00 50 81 19 00 00 00 00 00 DF 1B 1B 00 00 00 00 00 1B 56 1C 00 00 00 00 00 06 DE 1E 00 00 00 00 00 4A 0F 20 00 00 00 00 00 0E 12 20 00 00 00 00 00 C2 13 20 00 00 00 00 00 E6 14 20 00 00 00 00 00 17 15 20 00 00 00 00 00 27 1A 20 00 00 00 00 00 96 46 20 00 00 00 00 00 7A 47 20 00 00 00 00 00 18 80 20 00 00 00 00 00 7D 7E 21 00 00 00 00 00 78 3E 22 00 00 00 00 00 D5 3E 22 00 00 00 00 00 51 3F 22 00 00 00 00 00 B5 4D 22 00 00 00 00 00 4B 63 22 00 00 00 00 00 23 64 22 00 00 00 00 00 6F B8 23 00 00 00 00 00 4F CF 23 00 00 00 00 00 05 34 24 00 00 00 00 00 36 34 24 00 00 00 00 00 BE 3C 24 00 00 00 00 00 7A 6B 24 00 00 00 00 00 5A 8B 24 00 00 00 00 00 8A 7F 25 00 00 00 00 00 12 84 25 00 00 00 00 00 6F 86 25 00 00 00 00 00 F3 E6 25 00 00 00 00 00 27 EA 25 00 00 00 00 00 D3 EA 25 00 00 00 00 00 84 FB 25 00 00 00 00 00 A0 00 26 00 00 00 00 00 1B 0B 26 00 00 00 00 00 B0 13 26 00 00 00 00 00 60 14 26 00 00 00 00 00 64 14 26 00 00 00 00 00 0x000F8538 to 0x000F93EC: // section strings Data_Abilities Data_AIWarPartyMakeUps Data_AmbientLife Data_AmbientLifeEffects Data_AmbientLifeSounds Data_BattleGear Data_Beams Data_BuildingAnimStates Data_BuildingAttachment Data_Buildings Data_BuildingTechTree Data_Buttons Data_Clans Data_ClanSFX Data_Climates Data_ConsoleToolTips Data_Controls Data_ControlScripts Data_Creatures Data_Cursors Data_Decals Data_DialogueResources Data_DynamicAttachment Data_Effects Data_ForestAlerts Data_GameLOD Data_GameTriggers Data_HorseSound Data_HotKeyGroups Data_HotKeys Data_InterfaceModelAnimStates Data_InterfaceModels Data_MagicObjects Data_Materials Data_MAXJointProperties Data_MAXTriangleProperties Data_MiscModelAnimStates Data_MiscModels Data_ModelClasses Data_ModelEventMarkers Data_Models Data_Music Data_Objects Data_PathingCategory Data_Precipitation Data_Projectiles Data_Provinces Data_Screens Data_ScriptCommands Data_ScriptCommandUserTypes Data_SoundEvents Data_Sounds Data_SpeechFX Data_SpeechFXEvents Data_Spells Data_StartingArmies Data_StartingTowns Data_StaticModelAnimStates Data_StaticModels Data_StaticObjects Data_TeamColors Data_Techniques Data_TerrainTextures Data_Textures Data_Themes Data_TileSet Data_UnitAndBattleGear Data_UnitAnimStates Data_UnitBattlePlans Data_Units Data_UnitSpeechFXEvents Data_UnitStaticAttachment Data_UnitStaticAttachmentStates Data_UnitToUnitAndBattleGear Data_UnitToWarPartyEffectiveness Data_Upgrades Data_UVAs Data_WeaponEffects Data_WeaponImpact Data_Weapons Data_WeaponSFX Data_WorldVariables MapEditor_ForestTypes MapEditorObjects ModelMaster3ScriptCommands ModelMasterScriptCommands ParticleMasterScriptCommands Paste Errors ScreenMasterScriptCommands ps: i dont have the game installed yet, the offsets are from a modded .dat edit: data types: 0x00000004 long 0x00000005 float 0x00000007 string Quote Share this post Link to post Share on other sites
Gregor8356 275 #1223 Posted February 27, 2013 hey guys i started researching the .dat format today. this is what i have found so far: header 0x00000000 02 00 00 00 // number of section lists 0x00000004 14 00 00 00 00 00 00 00 // section list [1] offset 0x0000000C A4 7F 0F 00 00 00 00 00 // section list [2] offset # section list [1] 0x00000014 6F 00 00 00 // number of sections 0x00000018 to 0x0000038F: // section offsets CF 17 00 00 00 00 00 00 D3 1B 00 00 00 00 00 00 50 5F 00 00 00 00 00 00 F3 60 00 00 00 00 00 00 BD 63 00 00 00 00 00 00 6D 66 00 00 00 00 00 00 C7 6A 00 00 00 00 00 00 68 71 00 00 00 00 00 00 4C 72 00 00 00 00 00 00 15 73 00 00 00 00 00 00 76 79 00 00 00 00 00 00 CC A4 00 00 00 00 00 00 FD A5 00 00 00 00 00 00 FC A7 00 00 00 00 00 00 C8 A8 00 00 00 00 00 00 B4 A9 00 00 00 00 00 00 2C AB 00 00 00 00 00 00 08 AC 00 00 00 00 00 00 FC B0 00 00 00 00 00 00 13 B2 00 00 00 00 00 00 A0 BC 00 00 00 00 00 00 AD BD 00 00 00 00 00 00 D0 D5 00 00 00 00 00 00 31 06 01 00 00 00 00 00 F9 0B 01 00 00 00 00 00 03 0D 01 00 00 00 00 00 7C 0D 01 00 00 00 00 00 3E 21 02 00 00 00 00 00 56 22 02 00 00 00 00 00 1E 6D 03 00 00 00 00 00 A4 75 03 00 00 00 00 00 2E 81 03 00 00 00 00 00 B2 82 03 00 00 00 00 00 27 85 03 00 00 00 00 00 84 90 03 00 00 00 00 00 B3 95 03 00 00 00 00 00 67 31 04 00 00 00 00 00 C5 32 04 00 00 00 00 00 34 34 04 00 00 00 00 00 6E 35 04 00 00 00 00 00 4D 37 04 00 00 00 00 00 FB 5B 04 00 00 00 00 00 B2 5C 04 00 00 00 00 00 F9 5F 04 00 00 00 00 00 8E 60 04 00 00 00 00 00 9E 66 04 00 00 00 00 00 7E A0 04 00 00 00 00 00 62 A4 04 00 00 00 00 00 16 A9 04 00 00 00 00 00 AF A9 04 00 00 00 00 00 18 AA 04 00 00 00 00 00 67 AE 04 00 00 00 00 00 81 B0 04 00 00 00 00 00 BF B1 04 00 00 00 00 00 ED 1B 05 00 00 00 00 00 1F 1D 05 00 00 00 00 00 07 22 05 00 00 00 00 00 F0 22 05 00 00 00 00 00 7A 24 05 00 00 00 00 00 2A 32 05 00 00 00 00 00 96 33 05 00 00 00 00 00 5E 34 05 00 00 00 00 00 43 35 05 00 00 00 00 00 6C 37 05 00 00 00 00 00 53 38 05 00 00 00 00 00 03 3A 05 00 00 00 00 00 AE 5C 05 00 00 00 00 00 85 65 05 00 00 00 00 00 AA 66 05 00 00 00 00 00 11 92 05 00 00 00 00 00 61 A0 05 00 00 00 00 00 52 A1 05 00 00 00 00 00 BB 66 06 00 00 00 00 00 DE 46 07 00 00 00 00 00 5C 3A 08 00 00 00 00 00 0D D8 09 00 00 00 00 00 39 DD 09 00 00 00 00 00 E7 E0 09 00 00 00 00 00 95 E4 09 00 00 00 00 00 3A E5 09 00 00 00 00 00 3A EC 09 00 00 00 00 00 85 02 0A 00 00 00 00 00 40 04 0A 00 00 00 00 00 99 06 0A 00 00 00 00 00 4F 08 0A 00 00 00 00 00 64 09 0A 00 00 00 00 00 CA 0F 0A 00 00 00 00 00 A8 22 0A 00 00 00 00 00 01 25 0A 00 00 00 00 00 AE A3 0B 00 00 00 00 00 E3 D0 0C 00 00 00 00 00 AA D1 0C 00 00 00 00 00 15 D3 0C 00 00 00 00 00 70 D4 0C 00 00 00 00 00 5C 0D 0D 00 00 00 00 00 64 20 0D 00 00 00 00 00 4A 21 0D 00 00 00 00 00 DB 22 0D 00 00 00 00 00 91 26 0D 00 00 00 00 00 BD 2D 0D 00 00 00 00 00 FD 2E 0D 00 00 00 00 00 F0 2F 0D 00 00 00 00 00 3A F7 0D 00 00 00 00 00 03 12 0E 00 00 00 00 00 81 1E 0E 00 00 00 00 00 70 1F 0E 00 00 00 00 00 D2 4D 0F 00 00 00 00 00 CF 4E 0F 00 00 00 00 00 48 53 0F 00 00 00 00 00 31 54 0F 00 00 00 00 00 1D 7F 0F 00 00 00 00 00 0x00000390 to 0x000017CE: // section strings Enum_AbilityTriggers Enum_AbilityType Enum_AIBuildingType Enum_AIWarPartyType Enum_AmbientLifeEffects Enum_AmbientLifeSounds Enum_AmbientLifeType Enum_AnimationClassType Enum_ArtType Enum_BattleGearAcquisitionType Enum_BattleGearType Enum_BattleGearUseType Enum_BBox Enum_BeamBlendType Enum_BeamDrawType Enum_BeamMotionType Enum_BeamSubType Enum_BeamType Enum_BuildingAnimStateType Enum_BuildingAttachmentType Enum_BuildingPathingCategory Enum_BuildingType Enum_ButtonType Enum_CampaignGlobals Enum_ClanType Enum_ClimateType Enum_ConsoleTooltipType Enum_ControlScriptType Enum_ControlType Enum_CreatureType Enum_CursorType Enum_DamageClassType Enum_DecalTypes Enum_DialogueActorType Enum_DynamicAttachmentType Enum_EffectType Enum_ForestAlertType Enum_GameLOD Enum_HorseSoundType Enum_HotKeyGroupType Enum_HotKeyType Enum_InterfaceModelAnimStateType Enum_InterfaceModelType Enum_LOD Enum_MagicObjectType Enum_MaterialType Enum_MAXJointProperties Enum_MAXTriangleProperties Enum_MiscModelAnimStateType Enum_MiscModelType Enum_ModelAttachmentFlagType Enum_ModelClass Enum_ModelEventMarkers Enum_ModelType Enum_MovementType Enum_MusicType Enum_ObjectClassType Enum_ObjectCompositionType Enum_ObjectType Enum_PathingCategory Enum_PrecipitationType Enum_ProjectileAnimStateType Enum_ProjectileCollisionResultType Enum_ProjectileDrawType Enum_ProjectileMotionType Enum_ProjectileType Enum_ProvinceType Enum_ProximityEffectType Enum_ScreenType Enum_ScriptCommands Enum_ShadowShapeType Enum_SoundEventType Enum_SoundType Enum_SpeechFXEventType Enum_SpeechFXType Enum_SpellType Enum_StartingArmyType Enum_StartingTownType Enum_StaticModelAnimStateType Enum_StaticModelType Enum_StaticObjectType Enum_TargetableRangeType Enum_TargetClassType Enum_TeamColors Enum_TechniqueClass Enum_TechniqueEffectType Enum_TechniqueType Enum_TerrainCompositionType Enum_TerrainTextureType Enum_TextureType Enum_ThemeType Enum_TileSetType Enum_TriggerType Enum_UnitAndBattleGearType Enum_UnitAnimStateType Enum_UnitBattlePlanType Enum_UnitClassType Enum_UnitPriorityType Enum_UnitSpeechFXEventType Enum_UnitStanceType Enum_UnitStaticAttachmentStateType Enum_UnitStaticAttachmentType Enum_UnitType Enum_UpgradeType Enum_UsageType Enum_UVAType Enum_WeaponClassType Enum_WeaponImpactType Enum_WeaponSlotType Enum_WeaponType Enum_WorldDataType # section list [2] 0x000F7FA4 59 00 00 00 // number of sections 0x000F7FA8 to 0x000F8537: // section offsets ED 93 0F 00 00 00 00 00 DE B7 0F 00 00 00 00 00 39 B9 0F 00 00 00 00 00 5C BC 0F 00 00 00 00 00 9A BC 0F 00 00 00 00 00 D0 BC 0F 00 00 00 00 00 D3 BD 0F 00 00 00 00 00 0B C2 0F 00 00 00 00 00 EB C2 0F 00 00 00 00 00 15 C3 0F 00 00 00 00 00 10 D3 0F 00 00 00 00 00 BB D3 0F 00 00 00 00 00 06 D4 0F 00 00 00 00 00 8C DD 0F 00 00 00 00 00 B5 E1 0F 00 00 00 00 00 42 E3 0F 00 00 00 00 00 70 E3 0F 00 00 00 00 00 5F E4 0F 00 00 00 00 00 89 E4 0F 00 00 00 00 00 C1 E4 0F 00 00 00 00 00 60 E5 0F 00 00 00 00 00 2E E8 0F 00 00 00 00 00 FA E8 0F 00 00 00 00 00 24 E9 0F 00 00 00 00 00 0C EA 0F 00 00 00 00 00 C0 EA 0F 00 00 00 00 00 79 EC 0F 00 00 00 00 00 A3 EC 0F 00 00 00 00 00 0E ED 0F 00 00 00 00 00 4C ED 0F 00 00 00 00 00 DB ED 0F 00 00 00 00 00 BB EE 0F 00 00 00 00 00 E5 EE 0F 00 00 00 00 00 E1 F1 0F 00 00 00 00 00 36 F2 0F 00 00 00 00 00 73 F2 0F 00 00 00 00 00 00 F3 0F 00 00 00 00 00 E0 F3 0F 00 00 00 00 00 0A F4 0F 00 00 00 00 00 BA F4 0F 00 00 00 00 00 E4 F4 0F 00 00 00 00 00 92 F5 0F 00 00 00 00 00 2D F6 0F 00 00 00 00 00 F5 F9 0F 00 00 00 00 00 5D FA 0F 00 00 00 00 00 32 FD 0F 00 00 00 00 00 6B 0D 10 00 00 00 00 00 E8 0D 10 00 00 00 00 00 1A 0E 10 00 00 00 00 00 50 11 10 00 00 00 00 00 8E 11 10 00 00 00 00 00 7B 14 10 00 00 00 00 00 F8 14 10 00 00 00 00 00 7F 15 10 00 00 00 00 00 41 18 10 00 00 00 00 00 3F 19 10 00 00 00 00 00 FE 19 10 00 00 00 00 00 A6 1A 10 00 00 00 00 00 86 1B 10 00 00 00 00 00 B0 1B 10 00 00 00 00 00 59 1F 10 00 00 00 00 00 F2 1F 10 00 00 00 00 00 F7 22 10 00 00 00 00 00 29 23 10 00 00 00 00 00 5B 23 10 00 00 00 00 00 8F 23 10 00 00 00 00 00 97 24 10 00 00 00 00 00 11 25 10 00 00 00 00 00 5C 26 10 00 00 00 00 00 B7 28 10 00 00 00 00 00 B3 38 10 00 00 00 00 00 84 3A 10 00 00 00 00 00 AE 3A 10 00 00 00 00 00 8E 3B 10 00 00 00 00 00 2F 3C 10 00 00 00 00 00 B0 3D 10 00 00 00 00 00 2D 3F 10 00 00 00 00 00 5F 3F 10 00 00 00 00 00 86 42 10 00 00 00 00 00 B0 42 10 00 00 00 00 00 46 47 10 00 00 00 00 00 BC 48 10 00 00 00 00 00 32 51 10 00 00 00 00 00 E2 52 10 00 00 00 00 00 22 54 10 00 00 00 00 00 3D 54 10 00 00 00 00 00 A5 54 10 00 00 00 00 00 CC 54 10 00 00 00 00 00 E7 54 10 00 00 00 00 00 10 55 10 00 00 00 00 00 D0 EA 12 00 00 00 00 00 84 EC 12 00 00 00 00 00 BC F5 12 00 00 00 00 00 F0 F5 12 00 00 00 00 00 54 F6 12 00 00 00 00 00 B2 21 13 00 00 00 00 00 1A 31 13 00 00 00 00 00 C5 31 13 00 00 00 00 00 86 3A 13 00 00 00 00 00 10 36 14 00 00 00 00 00 9C 3A 14 00 00 00 00 00 4C 43 14 00 00 00 00 00 60 4A 14 00 00 00 00 00 F4 4B 14 00 00 00 00 00 1C 4C 14 00 00 00 00 00 40 63 14 00 00 00 00 00 56 9F 15 00 00 00 00 00 D0 9F 15 00 00 00 00 00 34 A1 15 00 00 00 00 00 16 C5 15 00 00 00 00 00 E2 C8 15 00 00 00 00 00 A0 DF 15 00 00 00 00 00 CF E1 15 00 00 00 00 00 2F 0F 17 00 00 00 00 00 81 10 17 00 00 00 00 00 AC 11 17 00 00 00 00 00 31 12 17 00 00 00 00 00 65 12 17 00 00 00 00 00 91 12 17 00 00 00 00 00 ED 1E 17 00 00 00 00 00 1E 1F 17 00 00 00 00 00 43 21 17 00 00 00 00 00 3B 2D 17 00 00 00 00 00 6F 7A 17 00 00 00 00 00 DF 7D 17 00 00 00 00 00 E3 80 17 00 00 00 00 00 14 81 17 00 00 00 00 00 31 81 17 00 00 00 00 00 39 89 17 00 00 00 00 00 B9 89 17 00 00 00 00 00 D1 0F 18 00 00 00 00 00 79 15 18 00 00 00 00 00 8B 37 18 00 00 00 00 00 1D 38 18 00 00 00 00 00 BF 38 18 00 00 00 00 00 5B 07 19 00 00 00 00 00 9D 10 19 00 00 00 00 00 60 3E 19 00 00 00 00 00 80 7D 19 00 00 00 00 00 50 81 19 00 00 00 00 00 DF 1B 1B 00 00 00 00 00 1B 56 1C 00 00 00 00 00 06 DE 1E 00 00 00 00 00 4A 0F 20 00 00 00 00 00 0E 12 20 00 00 00 00 00 C2 13 20 00 00 00 00 00 E6 14 20 00 00 00 00 00 17 15 20 00 00 00 00 00 27 1A 20 00 00 00 00 00 96 46 20 00 00 00 00 00 7A 47 20 00 00 00 00 00 18 80 20 00 00 00 00 00 7D 7E 21 00 00 00 00 00 78 3E 22 00 00 00 00 00 D5 3E 22 00 00 00 00 00 51 3F 22 00 00 00 00 00 B5 4D 22 00 00 00 00 00 4B 63 22 00 00 00 00 00 23 64 22 00 00 00 00 00 6F B8 23 00 00 00 00 00 4F CF 23 00 00 00 00 00 05 34 24 00 00 00 00 00 36 34 24 00 00 00 00 00 BE 3C 24 00 00 00 00 00 7A 6B 24 00 00 00 00 00 5A 8B 24 00 00 00 00 00 8A 7F 25 00 00 00 00 00 12 84 25 00 00 00 00 00 6F 86 25 00 00 00 00 00 F3 E6 25 00 00 00 00 00 27 EA 25 00 00 00 00 00 D3 EA 25 00 00 00 00 00 84 FB 25 00 00 00 00 00 A0 00 26 00 00 00 00 00 1B 0B 26 00 00 00 00 00 B0 13 26 00 00 00 00 00 60 14 26 00 00 00 00 00 64 14 26 00 00 00 00 00 0x000F8538 to 0x000F93EC: // section strings Data_Abilities Data_AIWarPartyMakeUps Data_AmbientLife Data_AmbientLifeEffects Data_AmbientLifeSounds Data_BattleGear Data_Beams Data_BuildingAnimStates Data_BuildingAttachment Data_Buildings Data_BuildingTechTree Data_Buttons Data_Clans Data_ClanSFX Data_Climates Data_ConsoleToolTips Data_Controls Data_ControlScripts Data_Creatures Data_Cursors Data_Decals Data_DialogueResources Data_DynamicAttachment Data_Effects Data_ForestAlerts Data_GameLOD Data_GameTriggers Data_HorseSound Data_HotKeyGroups Data_HotKeys Data_InterfaceModelAnimStates Data_InterfaceModels Data_MagicObjects Data_Materials Data_MAXJointProperties Data_MAXTriangleProperties Data_MiscModelAnimStates Data_MiscModels Data_ModelClasses Data_ModelEventMarkers Data_Models Data_Music Data_Objects Data_PathingCategory Data_Precipitation Data_Projectiles Data_Provinces Data_Screens Data_ScriptCommands Data_ScriptCommandUserTypes Data_SoundEvents Data_Sounds Data_SpeechFX Data_SpeechFXEvents Data_Spells Data_StartingArmies Data_StartingTowns Data_StaticModelAnimStates Data_StaticModels Data_StaticObjects Data_TeamColors Data_Techniques Data_TerrainTextures Data_Textures Data_Themes Data_TileSet Data_UnitAndBattleGear Data_UnitAnimStates Data_UnitBattlePlans Data_Units Data_UnitSpeechFXEvents Data_UnitStaticAttachment Data_UnitStaticAttachmentStates Data_UnitToUnitAndBattleGear Data_UnitToWarPartyEffectiveness Data_Upgrades Data_UVAs Data_WeaponEffects Data_WeaponImpact Data_Weapons Data_WeaponSFX Data_WorldVariables MapEditor_ForestTypes MapEditorObjects ModelMaster3ScriptCommands ModelMasterScriptCommands ParticleMasterScriptCommands Paste Errors ScreenMasterScriptCommands ps: i dont have the game installed yet, the offsets are from a modded .dat edit: data types: 0x00000004 long 0x00000005 float 0x00000007 string Cool but answer is how we can use it Quote Share this post Link to post Share on other sites
Bill-Undead 9 #1224 Posted February 28, 2013 Oh, I should learn it. Quote Share this post Link to post Share on other sites
Blankname 14 #1225 Posted February 28, 2013 its pretty simple here are the two first sections Enum_AbilityTriggers: http://pastebin.com/jQnrZq9i Enum_AbilityType: http://pastebin.com/ZjwQ9QnU EDIT: few more Enum_AIBuildingType: http://pastebin.com/mHygaDCF Enum_AIWarPartyType: http://pastebin.com/ctfC57uP Enum_AmbientLifeEffects: http://pastebin.com/CQ32gWRL Enum_AmbientLifeSounds: http://pastebin.com/ZfBfHEFX Enum_AmbientLifeType: http://pastebin.com/aatu3nVA Enum_AnimationClassType: http://pastebin.com/TqpidNZ3 Enum_ArtType: http://pastebin.com/KB8kt5Y6 Enum_BattleGearAcquisitionType: http://pastebin.com/GnrRFYCA Quote Share this post Link to post Share on other sites