Jysn 0 #2326 Posted July 7, 2017 My friends and I Play Skirmish mode together but... I kinda want to patch this update for us to play with it... pls help us... All I need is a working teleport BG for a ninja Quote Share this post Link to post Share on other sites
Gregor8356 275 #2327 Posted July 7, 2017 (edited) On 7.7.2017 at 11:22 PM, Jysn said: My friends and I Play Skirmish mode together but... I kinda want to patch this update for us to play with it... pls help us... All I need is a working teleport BG for a ninja ready ninja bg normal to teleport if still gonabe not work remowe seting concalment to 0 Battle_Realms.dat Edited July 7, 2017 by Gregor8356 Quote Share this post Link to post Share on other sites
Jysn 0 #2328 Posted July 8, 2017 Ohhhhh. tnx so much men. I'll check it out btw what is the adress that you chose to make the battle gear was it reserve 0? Quote Share this post Link to post Share on other sites
Jysn 0 #2329 Posted July 8, 2017 (edited) no. Sorry it still didn't work... btw... I need the ninja battle gear invisible as well perhaps you can make another one? one that can learned? tnx I used the reserved 05 BG maybe you can use that to... Edited July 8, 2017 by Jysn Quote Share this post Link to post Share on other sites
Gregor8356 275 #2330 Posted July 8, 2017 On 8.7.2017 at 2:55 AM, Jysn said: no. Sorry it still didn't work... btw... I need the ninja battle gear invisible as well perhaps you can make another one? one that can learned? tnx I used the reserved 05 BG maybe you can use that to... no you can youit all only cancelament or teleport btw concelament is complicated and cant by edited Quote Share this post Link to post Share on other sites
Jysn 0 #2331 Posted July 9, 2017 ok.... btw... how can I add more watch towers ?? Quote Share this post Link to post Share on other sites
Gregor8356 275 #2332 Posted July 9, 2017 On 9.07.2017 at 9:55 PM, Jysn said: ok.... btw... how can I add more watch towers ?? inewery buildind is unlock bulding and there youcan set a wachtowers and number how many Quote Share this post Link to post Share on other sites
shmouver 1 #2333 Posted August 2, 2017 (edited) Don't be lazy Jysn...most of your questions show you didn't try very hard. Take a bit of time to read what is in each table, they're pretty easy to understand. Changes to buildings will usually be in Data_Buildings...changes to units in Data_units... On 7/9/2017 at 4:55 PM, Jysn said: how can I add more watch towers ?? An easy solution is to go in Data_Buildings. Find the columns UnlocksBuildingType (Integer) and NumofBuildingsUnlocked (Integer). You will notice that for town-square the building unlocked is the watch-tower, and the number is 2. You could simply change the Peasant hut, to unlock 999 watch-towers... Edit: Double posted, but can't delete it... Edited August 2, 2017 by shmouver Quote Share this post Link to post Share on other sites
shmouver 1 #2334 Posted August 2, 2017 (edited) Don't be lazy Jysn...most of your questions show you didn't try very hard. Take a bit of time to read what is in each table, they're pretty easy to understand. Changes to buildings will usually be in Data_Buildings...changes to units in Data_units... On 7/9/2017 at 4:55 PM, Jysn said: how can I add more watch towers ?? An easy solution is to go in Data_Buildings. Find the columns UnlocksBuildingType (Integer) and NumofBuildingsUnlocked (Integer). You will notice that for town-square the building unlocked is the watch-tower, and the number is 2. You could simply change the Peasant hut, to unlock 999 watch-towers... Edited August 2, 2017 by shmouver Quote Share this post Link to post Share on other sites
shmouver 1 #2335 Posted February 10, 2018 Hey Gregor, I have a specific thing i wanted to do, but dunno if possible. Is there a way to make the Werewolf white? (or at least mostly white?) What i want is to make a "spirit" Werewolf...white just like spirit wolf, but with Werewolf model...is this possible? Thx Quote Share this post Link to post Share on other sites
Gregor8356 275 #2336 Posted February 12, 2018 I think it's should be able to do by modifying the textures like in case with grayback middle, in originally form he is all white by same corrections he get back like he should look texture. Tips are : 1.set game to hd mode 2.remove or replace other different textures To check if it works. Quote Share this post Link to post Share on other sites
shmouver 1 #2337 Posted February 12, 2018 20 hours ago, Gregor8356 said: I think it's should be able to do by modifying the textures like in case with grayback middle, in originally form he is all white by same corrections he get back like he should look texture. Tips are : 1.set game to hd mode 2.remove or replace other different textures To check if it works. Do you have more details how to do this? This would be my first time modding textures Quote Share this post Link to post Share on other sites
shmouver 1 #2338 Posted February 12, 2018 20 hours ago, Gregor8356 said: I think it's should be able to do by modifying the textures like in case with grayback middle, in originally form he is all white by same corrections he get back like he should look texture. Tips are : 1.set game to hd mode 2.remove or replace other different textures To check if it works. Do you have more details how to do this? This would be my first time modding textures Quote Share this post Link to post Share on other sites
Gregor8356 275 #2339 Posted February 14, 2018 On 12.02.2018 at 11:14 PM, shmouver said: Do you have more details how to do this? This would be my first time modding textures Use SITUVN BR editor you can find here in forum,changing hd mode is in 1st left column with name game load could be chenge models laod from 2 to 0, after this you should check in section ,,units'' textures mask sheet that ,,names '' means what looks like will be the unit so your work here is to find if you remove from wolf a teksture ora change that to look the wolf like spirit wolf 1 Quote Share this post Link to post Share on other sites
BlackSnow 0 #2340 Posted February 18, 2018 (edited) Hello there! I wanted to ask if there was a way to allow a total of 6 heroes in the Keep for all clans? Dragon seems to allow it, but adding a sixth unit to the Keep of other clans seems to have no changes. Is this hardcoded? Also does anyone have a way to include voicelines for Hordelings and Nightvol? Edited February 18, 2018 by BlackSnow Quote Share this post Link to post Share on other sites
BlackSnow 0 #2341 Posted February 18, 2018 Appart from that, is there a way to allow units to be trained inside the Dragon's monument for a Battle Gear, just like Wolf Clan's Shalery? The Enum option in the Battle Realms Data Editor isn't editable, so is there any way to maybe assign an enumerated type to the Monument. Quote Share this post Link to post Share on other sites
Gregor8356 275 #2342 Posted February 19, 2018 I know how to change voice of charters I do in my last mode I also change some game saunds like Yin Yang sound I do Thierry long time a go I only remember that I use be editor and also H20 tool to repack files About the Six's unit in keep that's depends from clan only dragon may have 6 Quote Share this post Link to post Share on other sites
Gregor8356 275 #2343 Posted February 19, 2018 (edited) 16 hours ago, BlackSnow said: Appart from that, is there a way to allow units to be trained inside the Dragon's monument for a Battle Gear, just like Wolf Clan's Shalery? The Enum option in the Battle Realms Data Editor isn't editable, so is there any way to maybe assign an enumerated type to the Monument. I really don't know maybe is the way to do this. Edited February 19, 2018 by Gregor8356 Quote Share this post Link to post Share on other sites
shmouver 1 #2344 Posted March 10, 2018 Hey Gregor, I tried your suggestion, but problem is changing the MaskTextureName isn't enough to make the Werewolf look like the Spirit Wolf, it just change the clan color pattern on the model. Do you have another suggestion? I was thinking about using the "h2otool" to edit the Werewolf model but i dunno how to change it. I already extracted the "Models.H2O" and found the Werewolf model, but i dunno how to edit the ".LDM" files (for example, how do i edit "W_Werewolf_Head.lmd"?) Any tips? Or is this just not possible? :/ Quote Share this post Link to post Share on other sites
BlackSnow 0 #2345 Posted March 10, 2018 (edited) I've been editing the .dat file's techniques and units, and I noticed that the global Poison upgrade I put no longer does poison damage, along with units that were meant to have Poison Damage in the first place, like Shinja. Anyone know how to fix this? Nvm I fixed it Edited March 11, 2018 by BlackSnow Quote Share this post Link to post Share on other sites
BlackSnow 0 #2346 Posted March 11, 2018 (edited) One more question: Is there any way to replace music files? I extracted the Music.H2O and renamed the files accordingly to the songs I want replaced, but they aren't working. And How do I also repack files into a .H2O and edit special effects? (lfx files) PD: Do you have Discord Gregor so it's easier to contact you? Edited March 11, 2018 by BlackSnow Quote Share this post Link to post Share on other sites
Gregor8356 275 #2347 Posted March 12, 2018 On 10.03.2018 at 5:54 PM, shmouver said: Hey Gregor, I tried your suggestion, but problem is changing the MaskTextureName isn't enough to make the Werewolf look like the Spirit Wolf, it just change the clan color pattern on the model. Do you have another suggestion? I was thinking about using the "h2otool" to edit the Werewolf model but i dunno how to change it. I already extracted the "Models.H2O" and found the Werewolf model, but i dunno how to edit the ".LDM" files (for example, how do i edit "W_Werewolf_Head.lmd"?) Any tips? Or is this just not possible? :/ Other suggestion is extracted tga picture with werwolf repaintit by your self with Photoshop or Corel draw program and put it back to game with mod hd level load ,,2" 1 Quote Share this post Link to post Share on other sites
Gregor8356 275 #2348 Posted March 12, 2018 22 hours ago, BlackSnow said: One more question: Is there any way to replace music files? I extracted the Music.H2O and renamed the files accordingly to the songs I want replaced, but they aren't working. And How do I also repack files into a .H2O and edit special effects? (lfx files) PD: Do you have Discord Gregor so it's easier to contact you? I hava discord files with miusic should by put in main folder into game folder tree should be the same like extracted one Quote Share this post Link to post Share on other sites
samlee 0 #2349 Posted March 13, 2018 Hi everyone, can help me make a Mod that - reduce unit training time - increase the number of units (may be 100~200) The rest remains unchanged tks alot Quote Share this post Link to post Share on other sites
Gregor8356 275 #2350 Posted March 19, 2018 Download mod editor from here Then read from here To change what you need Quote Share this post Link to post Share on other sites