marcelo_20xx 17 #201 Posted May 2, 2009 I saw editing of BG`s and stuff but noone is talking about adding or changing the team colors. Can the modders do such a thing and if yes, how?Regards You mean something like this? Quote Share this post Link to post Share on other sites
tortellini 1 #202 Posted May 2, 2009 sorry man i didnt do it with hex editor..i made a trainer... rolleyes.gif so can you upload your trainer for unlimited ninjas/monks? Quote Share this post Link to post Share on other sites
dragonnik1 3 #203 Posted May 2, 2009 so can you upload your trainer for unlimited ninjas/monks? Hi..here is download link... InfinteMnk/Ninja Lemme know if it wrks... Quote Share this post Link to post Share on other sites
tortellini 1 #204 Posted May 2, 2009 yes it works, but i raises the population... that's what i want to avoid... but anyway nice trainer... how you maked it? is it that complicated? or is it simple? Quote Share this post Link to post Share on other sites
FIRE4 9 #205 Posted May 2, 2009 You mean something like this? Yes just the thing i want tell me how to do it? Quote Share this post Link to post Share on other sites
dragonnik1 3 #206 Posted May 2, 2009 yes it works, but i raises the population... that's what i want to avoid... but anyway nice trainer... how you maked it? is it that complicated? or is it simple? Umm actually it depends...but it should be simple..... yeah i know monks/ninja eatup population...umm...i can add infinite population too if u want... EDIT: u can use my other trainer (uploaded in download section) to hack population... Quote Share this post Link to post Share on other sites
danyhael 0 #207 Posted May 4, 2009 You mean something like this? i want to know too. thanks. Quote Share this post Link to post Share on other sites
dragonnik1 3 #208 Posted May 4, 2009 You mean something like this? Hey Marcelo..u did this by extractin the model.h20 using extractor tool...n thn editing it right??..pretty neat.. Hey can we chng the model of any hero(like kev replaced tht of sumo with teppo)...say kazan...replaced with this dark kabuki looks....n this kabuki will have som awsome powers like summon lightning..like tht of zymeth...as innate ability..melee attack remains same(magic attack)...range attack like...lava rocks...!!!!...n battle gear like flash powder(i wonder hw this can be made unlimited!!!...since bG has limit of 3....or evn his other BG will do..hamper missile units to fire...)...wat say??..would be awsome hero..... Quote Share this post Link to post Share on other sites
sanada000 0 #209 Posted May 4, 2009 Hey Marcelo..u did this by extractin the model.h20 using extractor tool...n thn editing it right??..pretty neat..Hey can we chng the model of any hero(like kev replaced tht of sumo with teppo)...say kazan...replaced with this dark kabuki looks....n this kabuki will have som awsome powers like summon lightning..like tht of zymeth...as innate ability..melee attack remains same(magic attack)...range attack like...lava rocks...!!!!...n battle gear like flash powder(i wonder hw this can be made unlimited!!!...since bG has limit of 3....or evn his other BG will do..hamper missile units to fire...)...wat say??..would be awsome hero..... i think no .... i just start learning this modding, i start from team color mod, here i show what i get start from address 20469A i got this address which i believe is team color address, i separate them and i got 8 sets of team color: 0000000000 00 00 00 00 3D 0A D7 3E AE 47 61 3F 00 00 00 00 3D 0A D7 3E AE 47 61 3F 0100000000 0A D7 23 3D 48 E1 3A 3F 9A 99 19 3E A4 70 BD 3E 0A D7 63 3F 0A D7 A3 3C 0200000000 00 00 80 3F B8 1E 05 3F 00 00 00 00 00 00 80 3F B8 IE 05 3F 00 00 00 00 0300000000 CD CC 0C 3F CD CC 4C 3D 71 3D 4A 3F CD CC 0C 3F CD CC 4C 3D 71 3D 4A 3F 0400000000 0A D7 63 3F 00 00 00 00 00 00 00 00 0A D7 63 3F 00 00 00 00 00 00 00 00 0500000000 66 66 66 3F AE 47 61 3E F6 28 1C 3F 66 66 66 3F AE 47 61 3E F6 28 1C 3F 0600000000 AE 47 61 3E 00 00 80 3F F6 28 5C 3F AE 47 61 3E 00 00 80 3F F6 28 5C 3F 0700000000 1F 85 6B 3F 00 00 80 3F 00 00 00 00 1F 85 6B 3F 00 00 80 3F 00 00 00 00 each line is mean each team color in the game order whict mean first line is light blue, second line is green, etc etc for other color except the second line i fount the hex was mirrorred, however i connot read or convert it to the universal hex values of color, so i only have two fixed value which is: FF = 00 00 80 3F and 00 = 00 00 00 00 so if you want the third team has white color so change the values of the third line 0200000000 00 00 80 3F B8 1E 05 3F 00 00 00 00 00 00 80 3F B8 IE 05 3F 00 00 00 00 to 0200000000 00 00 80 3F 00 00 80 3F 00 00 80 3F 00 00 80 3F 00 00 80 3F 00 00 80 3F and if you want the six team color became black whis is like the screenshot of black kabuki : 0500000000 66 66 66 3F AE 47 61 3E F6 28 1C 3F 66 66 66 3F AE 47 61 3E F6 28 1C 3F to 0500000000 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 it also work if you want example pure blue for first team which is 0000FF: 0000000000 00 00 00 00 3D 0A D7 3E AE 47 61 3F 00 00 00 00 3D 0A D7 3E AE 47 61 3F to: 00200000000 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 80 3F however i try to make kabuki range attack entangling like druidess have, could anybody share with me ? Quote Share this post Link to post Share on other sites
danyhael 0 #210 Posted May 4, 2009 i think no .... i just start learning this modding, i start from team color mod, here i show what i getstart from address 20469A i got this address which i believe is team color address, i separate them and i got 8 sets of team color:... however i try to make kabuki range attack entangling like druidess have, could anybody share with me ?... could you please upload another table? i can't understand the table you poste. thanks. and we have different addresses too. btw, the entangling attack of the druidess (i suppose) is an effect. though you could try changing kabuki's attack into a druidess. (the infos @ page 8) Quote Share this post Link to post Share on other sites
sanada000 0 #211 Posted May 4, 2009 i see that if 43 refer to kenji melee attack, or 42 refer to kenji gun attack, is there any another complete list, please help me Quote Share this post Link to post Share on other sites
danyhael 0 #212 Posted May 4, 2009 i see that if 43 refer to kenji melee attack, or 42 refer to kenji gun attack,is there any another complete list, please help me as for the range attack, grimy already complete the list on pg.8. the melee has yet to be completed. anyways, could you teach me the color editing again. i on't have the same 20469A address though. Quote Share this post Link to post Share on other sites
sanada000 0 #213 Posted May 4, 2009 could you please upload another table? i can't understand the table you poste. thanks. and we have different addresses too.btw, the entangling attack of the druidess (i suppose) is an effect. though you could try changing kabuki's attack into a druidess. (the infos @ page 8) ok here the screen shot from my screen, but however i believe in every computer there is a same hex address.... look at the orange box mean ID of the color, only the first addres has value, the red,green,and blue box mean color encrypted( i think, but i still can read it ) from normal hexcolor value order by RGB the lastest long red block it seem just a copy of the red,green, and blue box. so if you find for pure blue which has hex value 0000FF you can set it like the picture. and sorry for the list i have already find it in page 8 ... tq ---modify: this is just my conclusion but, i have screenshot the Battlerealms player color and use eyedropper to get the hex value with photoshop .... a normal hexadecimal color has 6 digit's, the first two digits represent red, 2 others represent green, and the last represent blue. in battlerealms.dat, the block after id which id is first 4 block's from value 00 00 00 00 to 07 00 00 00 represent team in order by color. and total of addres block was 24 block, which most of them (except the color which id is 01 00 00 00) doesn't multiply) but the other address block, block 1-12 always same with 13-24 block, and i believe ( not fully research) 00 00 00 00 mean 00 in hex color value, and 00 00 80 3F mean FF in hex color. i assumed that the max value to get FF is 00 00 80 3F which read reserved = 3F 80 00 00 because the other color never have last addres block greater than 3F. but i have no idea how to transform or maybe decode it. Quote Share this post Link to post Share on other sites
Hîddën Léäf™ 0 #214 Posted May 4, 2009 Gud day guys! I hve been reading all of your posts here over and over and, recently i did some of my modding too. And yay, it did work! Thanks to you guys. I'm not a hacker nor a techie editor for some sort but, hey, this is pretty cool stuff. I awe this kind of learning to you guys. I shall now call you "MASTERS" (all hail)! BTW i hv dis mind, cud u teach me how to dis: Q1: Is it possible to use KENJI's innate ability in place for normal his attacks (i mean is w/o even pressing the 'B' button and doesn't spend stamina). Q2: If so, is it also possible to use that ability to Grayback? Q3: Is the HEX for melee attack's done already? Can u pls. post some of it? Ur help will be very much appreciated. All hail to the MASTERS! Quote Share this post Link to post Share on other sites
marcelo_20xx 17 #215 Posted May 5, 2009 He he now that's what I am talking, very nice Sanada000 keep going. To explain a bit more to the structure of team colors, originally the half of the bytes would be the minimap team color and the other half would be the team color units itself, but it doesnt work that way, whatever data I put on the bytes that correspond to the team units color seems to override the minimaps colors. I posted long ago the addresses for teams color, but since no one at that time gave a shit I never made a tutorial explaining how to change them, only posted that black kabuki pic. Today I am done with modding Battle Realms, hopefully by now you wont need me anymore. But before I leave I have a special gift for all you modders: http://forums.gamingterritory.com/index.php?showtopic=7404 Quote Share this post Link to post Share on other sites
danyhael 0 #216 Posted May 5, 2009 ... i'm sorry sanada, i don't have that kind of address though. could you pm me step by step on what exactly did you do? thanks. Q3: Is the HEX for melee attack's done already? Can u pls. post some of it? it's not really posted but the melee attacks of long range attackers are already visible once you try to change their attacks. Leaf Disciple: 25 00 00 00 46 00 00 00 46 00 00 00 25 you already know that the two 46's are the range attack the two 25's are the melee attack Quote Share this post Link to post Share on other sites
marcelo_20xx 17 #217 Posted May 5, 2009 If you had trouble searching for the team color addresses, search for these strings instead: Team colors Team 1: Blue 000000000000003D0AD73EAE47613F000000003D0AD73EAE47613F Team 2: Green 0000000AD7233D48E13A3F9A99193EA470BD3E0AD7633F0AD7A33C Team 3: Orange 0000000000803FB81E053F000000000000803FB81E053F00000000 Team 4: Purple 000000CDCC0C3FCDCC4C3D713D4A3FCDCC0C3FCDCC4C3D713D4A3F Team 5: Red 0000000AD7633F0000000000000000AD7633F00000000000000000 Team 6: Pink 0000006666663FAE47613EF6281C3F6666663FAE47613EF6281C3F Team 7: Light Blue 000000AE47613E0000803FF6285C3FAE47613E0000803FF6285C3F Team 8: Yellow 0000001F856B3F0000803F000000001F856B3F0000803F00000000 And btw the only real use I gave to mod the teams color was to change the default colors of the Dragon and Serpent Teams in the Campaigns mode. I was sick to play with the orange and red ones. Quote Share this post Link to post Share on other sites
sanada000 0 #218 Posted May 5, 2009 huh so marcelo finally resain ... however are there no any clue to modding effect of attack .. i really want my kabuki can entangling ... just like modding adding attack ?? or modding the attack type like magic to blunt or etc etc, increase damage a bit ... Quote Share this post Link to post Share on other sites
GrimyShamoke 0 #219 Posted May 5, 2009 huh so marcelo finally resain ... however are there no any clue to modding effect of attack .. i really want my kabuki can entangling ... just like modding adding attack ?? or modding the attack type like magic to blunt or etc etc, increase damage a bit ... does anyone really need a list of melee attacks? its easy to find them yourelf kabuki with druidess missle ADDRESS; 226E0E 3D 00 00 00 57 00 00 00 57 00 00 00 3D 3d is melee 57 is missle change both 57 to 2A Quote Share this post Link to post Share on other sites
Hîddën Léäf™ 0 #220 Posted May 5, 2009 huh so marcelo finally resain ... however are there no any clue to modding effect of attack .. i really want my kabuki can entangling ... just like modding adding attack ?? or modding the attack type like magic to blunt or etc etc, increase damage a bit ... Can you please teach me how to mod the ff: 1. Attack damage 2. Attack type 3. Attack Resistance (from Cutting, Blunt, Pierce, Fire, Explosive) TY. Quote Share this post Link to post Share on other sites
danyhael 0 #221 Posted May 5, 2009 Can you please teach me how to mod the ff:1. Attack damage 2. Attack type 3. Attack Resistance (from Cutting, Blunt, Pierce, Fire, Explosive) TY. hello sexceptic, marcelo already showed it at page 1. you may want to look there. does anyone really need a list of melee attacks? its easy to find them yourelfkabuki... it's easy to know the melee attacks of long range attackers. i want to know particularly those who have no long range attacks like grayback or the berserker. thanks. ok here the screen shot from my screen, but however i believe in every computer... btw, sanada. i kinda get the color coding now. thanks. Quote Share this post Link to post Share on other sites
Hîddën Léäf™ 0 #222 Posted May 6, 2009 hello sexceptic, marcelo already showed it at page 1. you may want to look there. Yay, i overlooked that , thanx for remindin'. Ummm...one thing, how can i change the STAMINA spent when using BG's. Is it possible to use just 1 point of stamina upon activating it (spammable in a way ). And, does anybody have the list of MELEE attack BG's (like Critical Strike of Kenji)? Quote Share this post Link to post Share on other sites
dragonnik1 3 #223 Posted May 6, 2009 does anyone really need a list of melee attacks? its easy to find them yourelfkabuki with druidess missle ADDRESS; 226E0E 3D 00 00 00 57 00 00 00 57 00 00 00 3D 3d is melee 57 is missle change both 57 to 2A Grim i had tried tht...but thing is it will have entangling missile but its effect wont be there...i.e. u will see the animation of missile throw but actual entagling wont happen....same is the case for smoke bombs, paralysis darts, weakness bolts....u will see smoke appear but it wont blind the enemy... Quote Share this post Link to post Share on other sites
sanada000 0 #224 Posted May 6, 2009 Grim i had tried tht...but thing is it will have entangling missile but its effect wont be there...i.e. u will see the animation of missile throw but actual entagling wont happen....same is the case for smoke bombs, paralysis darts, weakness bolts....u will see smoke appear but it wont blind the enemy... yeah.. my question is to make kabuki range attack can entangling like druidess had, not change their missille look like druidress... however, could anybody tell me where they get the long ranged weapon list. i mean like this if 39 was hurler lava rock, so where the id 39 was declared ? how to find them ?? maybe the information of damage and attack type is stored there ... Quote Share this post Link to post Share on other sites
GrimyShamoke 0 #225 Posted May 6, 2009 yeah.. my question is to make kabuki range attack can entangling like druidess had, not change their missille look like druidress...however, could anybody tell me where they get the long ranged weapon list. i mean like this if 39 was hurler lava rock, so where the id 39 was declared ? how to find them ?? maybe the information of damage and attack type is stored there ... strange the entangling isnt set in its missle idk where proberly in profile your not using the battle gear only its missle so its has no effects idk if possible to use them with effects Lava Rock ADDRESS: 18AE38 Quote Share this post Link to post Share on other sites