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By Bill-Undead
Hello,
I'm not good English but I wanna tell you guys "How to make AI (Bots) training new BG."
***THIS TEST WORKS IN BATTLE REALMS: ZEN EDITION (V.1.57.8)*** NOT SURE IN OTHER VERSIONS!
***Using Battle Realms Data Editor by SITUVN***
Just step by step
For example : I want Archer to have a third BG and AI can use it.
1.) Go to 'Data_BattleGear' > Choose BG > Choose and create your ability (For example Type : BATTLE_GEAR_RESERVED_09 > AbilityType : ABILITYTYPE_RESERVED_09)
1.1) 'AcquisitionType' This is how you can obtain your ability (also your AI too!), I suggest to use 'BATTLE_GEAR_ACQUIRE_WOLF_DRUIDESS_BLESSING'.
and 'BATTLE_GEAR_ACQUIRE_LOTUS_EAT_PEASANT' is not recommended for Dragon, Serpent, Wolf Clan because AI will try to eat Lotus Peasant only.
2) Go to 'Data_Abilities' > 'ABILITYTYPE_RESERVED_09' > 'UpgradeUnit' change to 'BATTLE_GEAR_ACQUIRE_WOLF_DRUIDESS_BLESSING'
***Don't forget to edit your ability to make it work!***
2.1) Go to '34 - ABILITYTYPE_DRUIDESS_BLESSING' > 'ApplicationOfEffect' change to 'ABILITYTRIGGER_IMMEDIATE'.
***IT WON"T GIVE BG IF YOU DON'T CHANGE THIS.***
3.) Go to 'Data_Units'
3.1) 'UNIT_D_ARCHER' > 'BattleGear3' Change to 'BATTLE_GEAR_RESERVED_09'
3.2) 'UNIT_D_GEISHA' > 'DefaultBattleGear' Change to 'BATTLE_GEAR_WOLF_DRUIDESS_CAIRN_BLESSING'
***For Dragon, Serpent, Lotus Clan I suggest to use healer.***
It should be like this... (By player)
Okay, next step will make AI obtain a third BG.
4.) Go to 'Data_UnitAndBattleGear' > Type : 'UNITBG_D_ARCHER_NONE' > 'BattleGearType' change to 'BATTLE_GEAR_RESERVED_09'
***'Data_UnitAndBattleGear' should connect with 'Data_UnitToUnitAndBattleGear' and 'Data_UnitToWarPartyEffectiveness'
***'Data_UnitToWarPartyEffectiveness' the higher value = AI training unit/BG often.
All Done.... (By AI)
BUT! the following BG ID. can't activate by AI (Only make it work as passive ability).
-(ID.42-51) BATTLE_GEAR_RESERVED_00 to 09
-(ID.113-122) ZZ_BATTLE_GEAR_RESERVE_00 to 09
Enjoy!
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By ManiacAle
i am just learning to make mod, please help me masters
1. When I upgraded the building why did it crash (for example, I made Shirne so I could upgrade to Soban Lab)
2. I made wells so that they can slash farmers into monks or ninjas or something crashes during the game
3. necromancer
so that you can make more than 1
skill issued more than 3 troops
4. In the data_clan hero, can I play the clan hero in skirmish mode?
i use Situvn's Br Data Editor
please help me masters
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By Bill-Undead
[Mod] Improved Heroes + Summoner (For Steam Version Only)
General :
- All clans start with a Summoner, but they won't move! (Special heroes can be summoned)
- All heroes can get Techniques / Upgrades.
- Disable regeneration rates of all stunned effects.
- You will acquire Yin & Yang faster. (All clans can acquire both Yin & Yang)
- Yin/Yang damage incrementor : Heroes = 25 - 30 % , Monk/Ninja = 20 % , Minions/Units(Tier3,4) = 5 - 10 %
- Inecrase 100 HP of Units tier 3 , 4
- Increase damage of some weapons.
- Inecrese healing range of Fan Geisha.
- Keep HP set to 5,000. (All clans)
- Unlimit to build Town Square.
- Reduces training time of every Units for -5 seconds.
- Peasant spawn rates : min. = 8 sec. / max. = 10 sec.
- Maximum population set to : 60/70/80
- Max rice capacity = 8,000 / Max water capacity = 4,000
- Zombie and Shambler DeregenerationRate set to 0.
- Improved Monk & Ninja
- Adjust some values in AIWarPartyMakeUps.
Dragon Clan
Serpent Clan
Lotus Clan
Wolf Clan
Latest version : V.1.55.3
(25/10/20)
Download Links :
Mediafire Mod DB -
By jPnd
View File RE-UPLOAD: Maps 'Hellish', 'Sunset Coast', 'Frigid Canyon', and 'Meandering Canyon'
Had to re-upload since the first one isn't showing up.
~~~
Hellish - 3 players, small
Sunset Coast - 4 players, medium
Frigid Canyon - 6 players, medium
Meandering River - 8 players, large
Submitter jPnd Submitted 09/26/2020 Category Maps
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By jPnd
Had to re-upload since the first one isn't showing up.
~~~
Hellish - 3 players, small
Sunset Coast - 4 players, medium
Frigid Canyon - 6 players, medium
Meandering River - 8 players, large
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