+JB. 4,800 #1 Posted June 20, 2014 JBHUD is a project I've been working on for the most of 2014. It is a very simple hud based on yahud fl from whayaya.I tried to create a hud that focuses on necessary information and doesn't confuse with fancy images or elements, I'm quite happy with the outcome.Some of the elements are based on elements from other huds and edited by me, props to the original creators of these elements.Even though I decided to post it public now, this hud is still based on what I like so I don't plan to do huge changes.I do my best to update the hud as soon as possible if required after tf2 updates. Since I work on it in my freetime, it might take a few hours to update if I'm not currently at home.I would appreciate it if some people tried it out and see if they can find any bugs or something that doesn't fit in the sheme.If you want to give me feedback: Send me a PM on the forums Message me on steam Send me an email at [email protected] Post here Supported gamemodes5 Control Points ✔Attack Defense ✔Payload ✔Payload Race ✔Capture the Flag ✔Special Delivery ✔King of the Hill ✔Arena ✔Currently working onMvM SupportMinor fixes Download Changelog v2.3 General- Changed color for Red Team to a slightly more vivid red hue Menus- Redesigned Classmenu - Replaced classnames with classtokens and reordered the positioning of the buttons - Moved the Loadout Button closer to the center of the screen to be reachable easier - Added a "Select a class" Label to be in sheme with the Teammenu - Removed transparent black background and made corners of screen slightly darker to set actual menu in focus- Redesigned Teammenu - Replaced buttons with circle buttons - Moved the random and autoselect buttons closer to the center of the screen to be reachable easier - Removed transparent black background and made corners of screen slightly darker to set actual menu in focus- Added highquality images to item icons (backpack, loadoutscreen, itemselectionscreen, inspectpanel)- Repositioned notifications button in main menu and changed its style Ingame- Removed teamcolored line above roundtimer- Made roundtimer slightly smaller and moved it closer to the top of the screen- Moved "Waiting for players" and "Setup" labels in the lower center part of the screen above the objective elements to fix clipping when using cl_minmode 1 on none 5cp maps- Moved right border in tournament spectator 1px to the right to connect with upper and lower border properly- Added highest killstreak in winpanel- Redesigned Minmode Scoreboard to support 6s and HL CTF - Repositioned team scores next to the timer - Made the ctf compass white outline thiner - Moved ctf compasses slightly away from the center - Added CTF notifications back temporary CP - Created new controlpoint icons with custom red and blue colors used in the hud (may be blocked by sv_pure) PL - Created new payload and payloadrace icons with custom red and blue colors used in the hud (may be blocked by sv_pure) (still working on figuring out how to replace point icons if pl track has hills) v2.2 -redesigned quickplay dialog -changed itemselect dialog background and changed buttons and searchbar to fit general menu style -redesigned ctf elements v2.014 - Changed Menu Background - Made a few borders in the main menu cleaner - Redid Co-op lobby menu from scratch - Fixed a bug that caused a crash when trying to open co-op menu occasionally - Changed overall mainmenu button style - Redid Backpack: - Readded Pagebuttons - Removed buttons that were made unusable by valve in EotL and smissmass update - Moved filtering elements over item slots - Made filtering elements smaller and changed style to new button style - Redid store: - Changed bg colors - Repositioned most of the filtering elements v1Ingame:- Added a new scoreboard. (Old scoreboard is still available as scoreboard_old.res in resource/ui. Rename it to scoreboard.res to reinstall it)- Added red and blue lines above team timers in koth- Added a teamcolored line above round timer- Made Damage text for hud_combattext 1 bigger and changed color to white- Changed Killstreak count text alignment from east to west to support bigger killstreaks than 99- Added a pulse effect for the health cross when player is low on health- Added a pulse effect for ammo count when ammo is low- Made healthcross Background 1px wider on the left to make make healthcross centered- Added a transparent red screen for low health and a transparent green screen for beeing overhealed- Reduced charge bar height from 8 to 3- Removed charge bar labels- Changed alpha value of killfeed to 200- Moved "Setup" and "Waiting for players" labels in upper right corner- Recolored and redesigned chat window- Repositioned chat window to lower left corner- Added a green flash effect for the uber chargebar- Change alpha value of target id to 200- Redesigned 6s scoreboard and reduced it to playerlists, score and k:d- Repositioned server timelimit label for minmode 1- Repositioned "Waiting for players" and "Setup" Labels for minmode 1- Repositioned round timer label for minmode 1 and made it smaller- Moved targetiddata below name (uberpercentage, building upgrade progress etc.)- Changed the targetid background to one consistend color- Added a minmode winpanel- Redesigned Arena Player count- Added an arena winpanel- Redesigned Arena Player count- Added a arena minmode winpanel- Redesigned the Tournament spectator screenMenus:- Redesigned Teammenu- Resized Random and Loadoutbutton in Classmenu- Changed text color in motd and mapinfo screen from 227 227 227 to 255 255 255 (white)- Extended width of motd and mapinfo screen headlines to support all headlines- Added a small space betwen the three class types offensive, defensive and support in class menuMain Menu:- Added a JBHUD label in the main menu- Added version number visible when you aim hud label in main menu.- Added player avatar in main menu- Reshaped and repositioned alert and notification buttons in main menu- Recolored sourche engine elements to 0 0 0 200 to fit in hud styleHalloween:- Removed spell background (hightower event)- Repositioned spell icon (hightower event)- Changed font and repositioned spell count (hightower event)- Increased size and removed Wheel of Doom effect icon (Lakeside event)- Reduced height of Boss health bar from 8 to 3 (Mountainlab event, Viaduct event, Lakeside event)MvM:- Added an unfinished mvm scoreboard- Started working on other MvM elementsOther small changesBeta 4Ingame:- Fixed the red team state background in tournament setup beeing invisible in minmode 1- Removed Killstreak label and repositioned streak count for minmode 1- Removed one unnecessary chargebar for the huntsmanStore:- Changed Add to card button colors in fullscreen preview to the window preview colors- Changed the closebutton in item preview window in the store from a white circle to a grey quadratItems:- Added a search bar in item selection screen- Changed design of next and previos page buttons in item selection screen- Changed current page label color in item selection screen from white to orange- Added an background for the decal tool windowMain Menu:- Changed the Button Explination BG in main menu from grey to a half transparent black and made corners round- Made MotD and Notification Button Corners in Main menu round- Added 5 new main menu backgroundsBugs: - Chargebar for the huntsman says "BOMB" instead of "BOW"- Mainmenu background doesn't cycle betwen 6 images, but allways uses the sameBeta 3: Ingame:- Fixed Scoreboard bug- Added Servername label in scoreboard- Added Spectators label in scoreboard- Added alternate scoreboard with background- Removed Circles next to Loadout, Random and Cancel buttons in class selection screen- Reposition Loadout, Random and Cancel buttons in class selection screen.Menus:- Added Team buttons in loadout screen to switch betwen red an blu model- Repositioned Loading Screen Background- Changed Stat Bar Colors from gray to orange- Changed Stat Combobox colorsStore:- Fixed Shop Home buttons bug- Update "Add to card" button colors to make text more readable- Changed previous and next page buttons- Changed Filter Box Colors in the store- Changed Filter Box Button Colors in the backpack screen- Changed Close Button to look like Itemmenu backbuttonCo-op:- Changed Backbutton to look like all other backbuttonsBeta 2:Ingame:- Changed Engineers Build and Destroy menu style to look like spy disguise menu- Replaced Questionmarks in destroymenu with building icons- Changed pip-boy style to look more like normal build menu- Changed Scoreboard design- Added 6s Scoreboard- Repositioned killstreak counter- Made Killstreak counter look like demoman head count- Changed the pregame elements in mp_tournament 1 to avoid glitches with new scoreboard- Added a basic version of the pregame elements for 6s/minmode 1- Repositioned tournament setup for minmode 1- Removed Controllpoint borders- Changed KotH timer designSpectator:- Redesigned tournament spectator player listMenus:- Replaced Backpack Screen buttonsStore:- Changed Store Checkout button design to look like all other buttons- Added "Support community mapmakers" buttonQuickplay:- Added Quickplay beta map toggle- Reduced the space for option summary in quickplay Screenshots Main Menu Main MenuIngame MenuCoop MenuBootcampMann upItem MenuLoadout menuTaunt menuBackpackStatsShop HomeShopLoadscreen Sourcesheme Server browserConsoleOptionsDemo player Ingame menu screens Message of the dayMap InfoTeam selectionArena team selectionClass Selection Ingame IngameScoreboardIngame (minmode 1)Scoreboard (minmode 1)Charge barsLow HealthOverhealedTarget IDTarget ID Spectatorhttp://i.imgur.com/PZoBlSD.jpg Class specific Demoman - Sticky and headcounthttp://i.imgur.com/0IMBFn0.jpgEngineer - Build menuhttp://i.imgur.com/dRMCH7a.jpgEngineer - Destroy menuhttp://i.imgur.com/mZlLNzj.jpgEngineer - Build menu (pip boy)http://i.imgur.com/nucau2s.jpgEngineer - Destroy menu (pip boy)http://i.imgur.com/GgSSzA3.jpgMedic - Healing TargetIDhttp://i.imgur.com/1hbO6Y1.jpgMedic - Fully chargedhttp://i.imgur.com/889QnQ5.jpg Gamemodes Attack Defensehttp://i.imgur.com/W4sk2W6.jpgPayloadhttp://i.imgur.com/vkFKiAp.jpgPayload Racehttp://i.imgur.com/RVguSUD.jpgCapture the Flaghttp://i.imgur.com/n0LtWki.jpgSpecial Deliveryhttp://i.imgur.com/gxr2gkl.jpgKing of the Hillhttp://i.imgur.com/SNsZAPj.jpgArenahttp://i.imgur.com/i0jFFpe.jpg Halloween Boss health barhttp://i.imgur.com/Nzb9qyZ.jpghttp://i.imgur.com/qeQA5LE.jpgWheel of Doom effecthttp://i.imgur.com/5bLCL4u.jpgSelected spellhttp://i.imgur.com/tdj6KGc.jpg http://i.imgur.com/xkcN5Ay.pngInstallation and troubleshootingInstallation Download the HUD from this post Place the JBHUD folder from the .zip in steam/steamapps/common/Team Fortress 2/tf/custome Restart Team Fortress 2 TroubleshootingMy health color is red/blue even though I'm not low on health or buffed..That is a tf2 bug, nothing I can do about by editing the hud. The easiest way to fix this is typing hud_reloadscheme in console. You can also damage yourself until you are low and get back to normal health to fix it.Thanks toDoodle for his hud guideflatline for helping me with some hud questionsEveryone who tested this hud and gave me feedback 13 Quote Share this post Link to post Share on other sites
Kerberos 3,170 #2 Posted June 20, 2014 Beautiful. I may look into this. Awesome work mate. 1 Quote Share this post Link to post Share on other sites
Ruby 9,039 #3 Posted June 20, 2014 This looks almost as sexy as Mac in his sleeping dress. 1 Quote Share this post Link to post Share on other sites
Emma 1,798 #4 Posted June 21, 2014 It's a lovely HUD, I'd use it if it were a little more vanilla Quote Share this post Link to post Share on other sites
fever 9,884 #5 Posted June 21, 2014 I may very well switch over to this....got some killing dieing to do on 2Fort first though Quote Share this post Link to post Share on other sites
luop90 4,400 #6 Posted June 21, 2014 I might incorporate elements of flatHUD into it, as your HUD is really cool. Quote Share this post Link to post Share on other sites
BloodRedWidow 3,508 #7 Posted June 21, 2014 Sleek dude. I'll download this maybe =] Quote Share this post Link to post Share on other sites
Nano 7,892 #8 Posted June 22, 2014 Looks very clean. I like it. Quote Share this post Link to post Share on other sites
rougepanda 1,550 #9 Posted June 22, 2014 JBHud- 100% Crash Rate, Play like JB today! 3 Quote Share this post Link to post Share on other sites
+JB. 4,800 #10 Posted June 22, 2014 I will do some tests with other resoultions sometime this week. Until then, there are probably glitches. Quote Share this post Link to post Share on other sites
fever 9,884 #11 Posted June 24, 2014 JBHud- 100% Crash Rate, Play like JB today! I will do some tests with other resoultions sometime this week. Until then, there are probably glitches. What's it like for MvM? *runs away* Quote Share this post Link to post Share on other sites
+JB. 4,800 #12 Posted June 24, 2014 Broken as fuck. I'm working on it. Quote Share this post Link to post Share on other sites
DutchKev 425 #13 Posted June 24, 2014 thisisi clean as fudge - but id prefer the charge bar / ammo / health in the bottom left to keep the screen clear Quote Share this post Link to post Share on other sites
+JB. 4,800 #14 Posted June 24, 2014 I have it there to have it in my center of attention. Quote Share this post Link to post Share on other sites
DutchKev 425 #15 Posted June 24, 2014 yeah i completely understand that - its definitely nice and simple Quote Share this post Link to post Share on other sites
+JB. 4,800 #16 Posted July 10, 2014 Planned to finish some projects I started before uploading a new version, but since there was a update yesterday that requires a hud update I upload my latest version. Download Changelog: Beta 2: Ingame: - Changed Engineers Build and Destroy menu style to look like spy disguise menu - Replaced Questionmarks in destroymenu with building icons - Changed pip-boy style to look more like normal build menu - Changed Scoreboard design - Added 6s Scoreboard - Repositioned killstreak counter - Made Killstreak counter look like demoman head count - Changed the pregame elements in mp_tournament 1 to avoid glitches with new scoreboard - Added a basic version of the pregame elements for 6s/minmode 1 - Repositioned tournament setup for minmode 1 - Removed Controllpoint borders - Changed KotH timer design Spectator: - Redesigned tournament spectator player list Menus: - Replaced Backpack Screen buttons Store: - Changed Store Checkout button design to look like all other buttons - Added "Support community mapmakers" button Quickplay: - Added Quickplay beta map toggle - Reduced the space for option summary in quickplay - minor changes Bugs: - The ":" betwen kills and deaths in scoreboard is invisible - The previous page button in the shop is invisible - The next page button in the shop is only clickable on one half I will update screenshots later. Quote Share this post Link to post Share on other sites
Emma 1,798 #17 Posted July 10, 2014 Good job! My HUD doesn't even have a K:D :/ Quote Share this post Link to post Share on other sites
Ruby 9,039 #18 Posted July 10, 2014 Good job! My HUD doesn't even have a K:D :/Fun fact: zero divided by anything is still zero. 2 Quote Share this post Link to post Share on other sites
Emma 1,798 #19 Posted July 10, 2014 Fun fact: zero divided by anything is still zero. YOU'RE TACKY AND I HATE YOU Quote Share this post Link to post Share on other sites
Ruby 9,039 #20 Posted July 10, 2014 YOU'RE TACKY AND I HATE YOUWhoa, whoa, calm your tits... (as if you had any in the first place) I know you adore me. Quote Share this post Link to post Share on other sites
Nozy 48 #21 Posted July 10, 2014 (edited) I had some clipping issues but im sure that is probably my fault. Edited July 10, 2014 by Nozy Quote Share this post Link to post Share on other sites
Emma 1,798 #22 Posted July 10, 2014 (edited) Whoa, whoa, calm your tits... (as if you had any in the first place) I know you adore me. I will destroy you. Edited July 10, 2014 by Emma 1 Quote Share this post Link to post Share on other sites
+JB. 4,800 #23 Posted July 10, 2014 I had some clipping issues but im sure that is probably my fault. Where did the issues appear? Quote Share this post Link to post Share on other sites
♥Kitten♥ 26 #24 Posted July 14, 2014 I tried this out and its really nice I'm going to stick to my hud though :3 Quote Share this post Link to post Share on other sites
+JB. 4,800 #25 Posted July 26, 2014 Didn't find much I wanted to change and didn't want to change things for the sake of putting an update together so it's a small update. Most of it are menu changes. Changelog: Beta 3: Ingame: - Fixed Scoreboard bug - Added Servername label in scoreboard - Added Spectators label in scoreboard - Added alternate scoreboard with background - Removed Circles next to Loadout, Random and Cancel buttons in class selection screen - Reposition Loadout, Random and Cancel buttons in class selection screen. Menus: - Added Team buttons in loadout screen to switch betwen red an blu model - Repositioned Loading Screen Background - Changed Stat Bar Colors from gray to orange - Changed Stat Combobox colors Store: - Fixed Shop Home buttons bug - Update "Add to card" button colors to make text more readable - Changed previous and next page buttons - Changed Filter Box Colors in the store - Changed Filter Box Button Colors in the backpack screen - Changed Close Button to look like Itemmenu backbutton Co-op: - Changed Backbutton to look like all other backbuttons Will update Screenshots. 1 Quote Share this post Link to post Share on other sites