Swarley27 0 #1 Posted January 12, 2010 Just wondering what you guys prefer as you primary for the medic. Are the crits of the Kreitzig worth giving up the invulnerability for? I'm still trying to figure out what works best for me with the class, so I wanted some input. Thanks! Quote Share this post Link to post Share on other sites
LunchBox 10 #2 Posted January 12, 2010 (Most of the time) Kritz on defense and Uber on offense. Quote Share this post Link to post Share on other sites
Mike808 1 #3 Posted January 12, 2010 Just wondering what you guys prefer as you primary for the medic. Are the crits of the Kreitzig worth giving up the invulnerability for? I'm still trying to figure out what works best for me with the class, so I wanted some input. Thanks! all depends on the team and the situation. you have to switch it around Quote Share this post Link to post Share on other sites
kuttlewug 28 #4 Posted January 12, 2010 (Most of the time) Kritz on defense and Uber on offense. Quote Share this post Link to post Share on other sites
Victoreem the V of doom 30 #5 Posted January 12, 2010 MY medic has a minigun that shoots sandviches that set enemies on fire and uber AND kritz players with the top 3 score. lol medigun, kritzkreg? gg nubs....gg Quote Share this post Link to post Share on other sites
ScarletRose 1 #6 Posted January 12, 2010 Really depends, just as Mike stated. but most of the time rule of thumb is what Lunchbox stated. And the Kritz is only worth giving to players who you know will kill at least 2 or more. I've kritzed nubs that didn't get any one when there was a cluster around the corner or whatever. If you need to kill a sentry, uber usually always if you can't have the demo/soldier corner peek to get it. If not maybe you'll get lucky with a kritz and kill the engie and not have to worry about it. Quote Share this post Link to post Share on other sites
Dashuu 11 #7 Posted January 12, 2010 I'm terrible to kritz. The whole time it's been out, I think I've only managed a three person chain kill while kritzed. So I always tend to prefer my medics to have the uber option. However, that's just the opinion of a crap soldier or pyro. As a side note, I don't really have the best uber runs either. Quote Share this post Link to post Share on other sites
Happiness 0 #8 Posted January 12, 2010 On a slight side note to what has already been said (which i completely agree with btw), can i point out to any medics with an uber ready - if u see the demoman has a shield don't bother ubering them! I spent about 5 minutes explaining to a medic the other day that, as fun as it would be to be ubered with sword and shield, it'd help more if he ubered another demo (with stickies) or heavy to take out the sentries! Quote Share this post Link to post Share on other sites
Melissia 7 #9 Posted January 12, 2010 Actually a good demoman using grenades accurately enough can destroy a sentry, then charge in with the sword to finish the engy and anyone else who hasn't fled-- I've done this a few times, with about a 50% success rate. Depends on the quality of the engy and the accuracy of the demoman of course... minicrits make this an absolute certainty however, making soldiers and snipers even more awesome to have. 1 Quote Share this post Link to post Share on other sites
Happiness 0 #10 Posted January 12, 2010 Actually a good demoman using grenades accurately enough can destroy a sentry, then charge in with the sword to finish the engy and anyone else who hasn't fled-- I've done this a few times, with about a 50% success rate. Depends on the quality of the engy and the accuracy of the demoman of course... minicrits make this an absolute certainty however, making soldiers and snipers even more awesome to have. Ok, i'm not saying that it wont work, but compare a sword+shield demoman to a stickies demoman, a heavy and a soldier (all of which were within feet of me) and what would your choice be for taking down a sentry? Personally I was expecting someone else to be ubered, and when the sentry is firing at them i could lash the nades in from the safety of behind them... and then behead as many people as i could Quote Share this post Link to post Share on other sites
ScarletRose 1 #11 Posted January 13, 2010 (edited) Ok, i'm not saying that it wont work, but compare a sword+shield demoman to a stickies demoman compare a good demoman who knows how to take down a sentry versus nubs who can't even with stickies, a heavy and a soldier (all of which were within feet of me) and what would your choice be for taking down a sentry? Personally I was expecting someone else to be ubered, and when the sentry is firing at them i could lash the nades in from the safety of behind them... and then behead as many people as i could I fixed it. I've taken down 2 sentries just using pipes when I had an on the fly uber from a panicked medic. It really depends on who the demoman is and what he/she can do versus what weapons they use. Stickies might be preferred, but I've ubered sticky demos who can't even get the concept that 3 stickies = one dead sentry or whatever is clustered in the corner with it. Skill depends on the player, weapons are merely a tool to help them along. Edited January 13, 2010 by ScarletRose Quote Share this post Link to post Share on other sites
Happiness 0 #12 Posted January 13, 2010 I fixed it. I've taken down 2 sentries just using pipes when I had an on the fly uber from a panicked medic. It really depends on who the demoman is and what he/she can do versus what weapons they use. Stickies might be preferred, but I've ubered sticky demos who can't even get the concept that 3 stickies = one dead sentry or whatever is clustered in the corner with it. Skill depends on the player, weapons are merely a tool to help them along. Like I said, it's not that it can't be done, but it is better to have stickies so you can change to the nade launcher when ammo runs out - and like i said, if they ubered ANYONE else I can push and sit behind them taking stuff out (which not enough people do!) and I think is a better strategy, make sure the noob doesn't die while he does a little damage and I'll take care of myself and the rest Quote Share this post Link to post Share on other sites
Tommy Treehugger 0 #13 Posted January 13, 2010 When im playing engineer I usually destroy the stickies with my pistol before they can do any damage. But ubered pill demos who know their stuff almost always get me. Quote Share this post Link to post Share on other sites
Melissia 7 #14 Posted January 13, 2010 Happiness, you're talking to people who are actually good at the game. Not just random noobs. 1 Quote Share this post Link to post Share on other sites
Oww My Nose 19 #15 Posted January 13, 2010 idk... sometimes when i see a guy kritzing a soldier, then the soldier run into a corner with his shotgun out and just unloading kritz bullets on the wall... i'm not too sure he's actually good at the game. Although, before, as an engie he was more effective with a kritz than another soldier on the team (i saw this in a first person view, because i didn't want to be krtized, but phantismo just wasn't having any of that nonsense) Quote Share this post Link to post Share on other sites
Victoreem the V of doom 30 #16 Posted January 13, 2010 Actually a good demoman using grenades accurately enough can destroy a sentry, then charge in with the sword to finish the engy and anyone else who hasn't fled YUP I can usually take out 2 sentrys with my shield however the dispensers would still be up unless my team moved in and drew fire from me, But a sticky demo could take 3 out before the uber runs out and another 1 after with the overheal. It also depends on cockbag pyros air blasting. 3 stickies = one dead sentry or whatever is clustered in the corner with it. not always. It could depend on the position of the sentry, like on top of a staircase or under water. Quote Share this post Link to post Share on other sites
Happiness 0 #17 Posted January 14, 2010 Happiness, you're talking to people who are actually good at the game. Not just random noobs. Yes I am, but the message was intended for anyone who reads these forums and isn't that good at the game yet. I'm a bit confused as to why it's kicked up such a fuss too :S It definitely wasn't saying that demo's cant take down sentries without stickies or anything like that, but someone relatively new to the game when playing as medic should probably give the uber to a demoman who has stickies (I don't know for sure but I would bet the success rate is much higher than the ~50% figure you came out with for demoman with shield). Can we leave it here or do I need to explain anything else further? Quote Share this post Link to post Share on other sites
ScarletRose 1 #18 Posted January 14, 2010 not always. It could depend on the position of the sentry, like on top of a staircase or under water. Not always, depending on where you aim period. Usually I end up setting up some sort of triangle around the area. =/ Quote Share this post Link to post Share on other sites
+Henry Spencer 117 #19 Posted January 14, 2010 Choice between Needlegun and Bluts depends on how offensive you are. If you're the type of Medic that hangs back from the heavy combat and rushes (Kritz Medics, mostly), NG would be best because as long as you don't take sustained damage, you can pretty much live through anything. Even a Pyro's flames won't kill you unless you're really low because your increased health regen will keep you alive. Bluts would be the Uber Medic's choice of weapon, because if you run out of charge in the middle of a bunch of enemies, it gives you the best chance of getting away. An extra 30 health a second can really come in handy. Kritz and Uber really depends. Most things regarding this were said above, but Kritz is infinitely better on maps with multiple choke points, a la Dustbowl 3, especially on that last corner. With the increased rate of charge and a good sticky Demo, you can shut down the enemy advance almost single-handedly for nearly 20 minutes. I've seen it done plenty of times. Another good one is Badwater cap A defense; stick a Heavy or Soldier with a Kritz in the tunnel, and you can shut down an advance instantly. There really is no question on the melee weapons... Ubersaw is better. The only downside to 25% charge per hit and a taunt kill that gives you half a charge is a slightly slower swing speed. The only thing you would be at a serious disadvantage to is Bonesaw Medics, but I only see new players using those nowadays. Quote Share this post Link to post Share on other sites
Melissia 7 #20 Posted January 17, 2010 Three medics and demos on dustbowl 3 can almost hold off the entire team by themselves. But that's probably because that map is horribly unbalanced. 1 Quote Share this post Link to post Share on other sites
Paul Bunyan 13 #21 Posted January 22, 2010 I've ubered sticky demos who can't even get the concept that 3 stickies = one dead sentry or whatever is clustered in the corner with it. Skill depends on the player, weapons are merely a tool to help them along. Happiness, you're talking to people who are actually good at the game. Not just random noobs. I'm a random noob. Quote Share this post Link to post Share on other sites
cant push uber nub 3 #22 Posted January 23, 2010 One thing I have to say is that I hate it when people blow two ubers on one person. What I mean by that is ubering and kriting someone at the same time. It is not very efficient and is never devastating as hoped for. To address the rest of the question regarding weapons. Blutsauger and Übersaw IMO are better than the standard weapons. Techniques for medic play during an uber: *MAKE SURE that the person being ubered is aware and fully loaded. Shit happens and sometimes you need to find a second patient. *Always run towards the sentry gun you are trying to take down. The medic will take the brunt of the sentry pushback freeing the person being ubered to take down the gun with ease. *After the uber runs out you can either go kamikaze with the ubersaw to try and recharge with a couple hits then do a quick retreat or simple fall back and heal teammates in distress. Either technique is effective. *Get a mic. During an uber your job as a medic is boring. You sit there while someone else does all the work and split the points. During an uber look around and tell your uber partner where the target are. Most importantly, if you choose to bail after an uber tell your partner. Techniques for medic play during a krit: *MAKE SURE that the person being ubered is aware and fully loaded. Shit happens and sometimes you need to find a second patient. *Dont follow your patient too closely. If time and skill are present, have the 2nd medic fully buff you with health before you active the charge. Medic Uberchain... is almost as annoying as a gnat like scout or a body shoting sniper. Quote Share this post Link to post Share on other sites
Melissia 7 #23 Posted January 23, 2010 the needle gun actually CAN be better than the blutsauger, if you're not going to shoot it much. Because with the needlegun you get a better regeneration rate than with the blutsauger-- the blutsauger might provide a better regen rate whenever you're hitting someone with it, but medics usually shouldn't be using their guns except in the most dire circumstances anyway. Against a spy, for example, I'd actually recommend using the ubersaw rather than either the needle gun or blutsauger, because medics run faster anyway and spies will have a hard time killing an ubersaw wielding medic if the medic knows what he/she's doing. Against most other enemies the best solution is to hide behind someone else that you're healing. 1 Quote Share this post Link to post Share on other sites
cant push uber nub 3 #24 Posted January 23, 2010 the needle gun actually CAN be better than the blutsauger, if you're not going to shoot it much. Because with the needlegun you get a better regeneration rate than with the blutsauger-- the blutsauger might provide a better regen rate whenever you're hitting someone with it, but medics usually shouldn't be using their guns except in the most dire circumstances anyway. Against a spy, for example, I'd actually recommend using the ubersaw rather than either the needle gun or blutsauger, because medics run faster anyway and spies will have a hard time killing an ubersaw wielding medic if the medic knows what he/she's doing. Against most other enemies the best solution is to hide behind someone else that you're healing. I agree with you 100%. I only use the medic's needle gun when I am retreating. That's why I like to be recharged from the blutsauger. I wish you could change weapons on the fly with all classes. Quote Share this post Link to post Share on other sites
Spartan_0214 18 #25 Posted January 23, 2010 I agree with you 100%. I only use the medic's needle gun when I am retreating. That's why I like to be recharged from the blutsauger. I wish you could change weapons on the fly with all classes. You sort of can. You can bind the quick inventory command to a key, use the row of numbers on your keyboard to select which slot, and click on the weapon you want. You simply have to be near a weapon cabinet. I have the quick inventory bound to shift, so if I'm playing, say, a sniper and I was using the sniper rifle, but we're trying to take the point and the defending team isn't poking their heads out, I'll hold shift, click on the Huntsman, run up to the cabinet, then poof, I have the Huntsman out. Fast enough, really. Quote Share this post Link to post Share on other sites