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Global Lagspikes

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Some of you are wondering about the recent lagspikes.

Those are normal. More exactly, Valve's code is at fault here and they are aware of the issue:

Tony Paloma

to Half-Life

show details 5:29 PM (1 hour ago)

+1. Experiencing similar issues. The server is blocking in steamclient code

(players will thus timeout). I was able to get a callstack and sent it off

to Valve.

There's multiple discussion threads going on right now about servers dropping players and lagspikes occurring:

lags.png

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