The.Shadow 1 #1 Posted May 6, 2011 Any chance of adding the replay function from the new update? Quote Share this post Link to post Share on other sites
Electric Donkey 0 #2 Posted May 6, 2011 Are there plans to enable support for capture of replays? I spend so much time on Lotus servers it would be nifty to have this, though it's certainly understandable that if it's buggy it's not worth ruining the gameplay experience. Quote Share this post Link to post Share on other sites
NeoDaReaper 3 #3 Posted May 6, 2011 I think this would be awesome! I've messed around with it on other servers, and I really think it'd be a neat addition to Lotus servers. Every once and a while something amazing happens--it'd be awesome to be able to easily capture good plays. Quote Share this post Link to post Share on other sites
Credomane 2 #4 Posted May 6, 2011 I think it is lame this feature has to be setup/handled/stored by the server. Last I knew the server sent the clients the locations and actions of everyone to everyone else already and has since the beginning. This include invisible spies. As I remember a bug a few years back that made all cloaked spies pitch black on certain ATI gfx cards. There was another bug with cloaked spies when the "Cheater's Lament" came out. Cloaked spies wearing the hat still had the glow affect even when fully cloaked. This made them stupidly easy to track down. It would be nice to have this turned on for Lotus servers, regardless. Quote Share this post Link to post Share on other sites
Lemon Jelly 26 #5 Posted May 6, 2011 I'm curious on this as well. Quote Share this post Link to post Share on other sites
Mana 3,867 #6 Posted May 7, 2011 It requires the server to also have a web server installed. There's a reason we use a separate host for the website/forums. Also it apparently lags. Tony Paloma to Half-Life show details 5:52 AM (17 hours ago) Just a PSA. Replay upload is done on the main thread (at least for Linux servers) at least in part and can cause noticeable frequent lag spikes. Thus, I would not recommend the FTP offloading feature until they fix it. Sample stack trace: http://pastebin.com/JS0wCBRR Thanks, Tony If Valve fixes the offload function then it will be enabled. In the meantime, I don't see the need to add more lag to the servers. Every update already increases CPU usage/adds lag/crash bugs. Don't need optional lag enabled . Quote Share this post Link to post Share on other sites
NeoDaReaper 3 #7 Posted May 7, 2011 It requires the server to also have a web server installed. There's a reason we use a separate host for the website/forums. Also it apparently lags. If Valve fixes the offload function then it will be enabled. In the meantime, I don't see the need to add more lag to the servers. Every update already increases CPU usage/adds lag/crash bugs. Don't need optional lag enabled . Who would we talk to of Valve to get this offload function fixed? Quote Share this post Link to post Share on other sites
Bombz 31 #8 Posted May 7, 2011 Who would we talk to of Valve to get this offload function fixed? He can be reached at [email protected]. Thanks, and have fun. 1 Quote Share this post Link to post Share on other sites
Mana 3,867 #9 Posted May 7, 2011 In the meantime I installed a web server on one of our servers. So Stock Maps #1 and Payload Stock chicago will have replays enabled. Quote Share this post Link to post Share on other sites
W.Direwood 1 #10 Posted May 7, 2011 Don't need optional lag enabled . Who does need lag? Seriosly? if you ask me we should wait a while for the Replay function to be perfected. Valve just came up with it and will patch it so it will work better. I've uploadet and edited 2 videos allready and it is buggy doesnt even depend on the server much atm. Tried 5 servers and 4 of wich lagged like hell because of the replay. All i'm saying wait and see wait and see. Quote Share this post Link to post Share on other sites
Mana 3,867 #11 Posted May 7, 2011 Who does need lag? Seriosly? if you ask me we should wait a while for the Replay function to be perfected. Valve just came up with it and will patch it so it will work better. I've uploadet and edited 2 videos allready and it is buggy doesnt even depend on the server much atm. Tried 5 servers and 4 of wich lagged like hell because of the replay. All i'm saying wait and see wait and see. It will definitely not be enabled on any other servers for now. I just used Stock #1 and Payload Stocks #1 to test out its configuration and the like. 1 Quote Share this post Link to post Share on other sites
Tappy 8 #12 Posted May 10, 2011 The just pushed out an update: No clue how much of an improvement it is but I thought I'd mention it. Team Fortress 2 Removed the ability to delete the craft count attribute from items Made the "Hottie's Hoodie" craftable Replay Fixed a server lockup during data cleanup Fixed a viewmodel fov bug during rendering Renamed the ConVar "replay_demolifespan" to "replay_data_lifespan" Quote Share this post Link to post Share on other sites
Krash 1,040 #13 Posted May 10, 2011 The just pushed out an update: No clue how much of an improvement it is but I thought I'd mention it. Team Fortress 2 Removed the ability to delete the craft count attribute from items Made the "Hottie's Hoodie" craftable Replay Fixed a server lockup during data cleanup Fixed a viewmodel fov bug during rendering Renamed the ConVar "replay_demolifespan" to "replay_data_lifespan" Jack shit pretty much. Quote Share this post Link to post Share on other sites
NeoDaReaper 3 #14 Posted May 11, 2011 Jack shit pretty much. What about yesterdays update? May 9' date=' 2011 - [b']Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released[/b] <br clear="all"> Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) Fixed a client crash in the material system Team Fortress 2 Replay publishing system will try to do a rename for local HTTP mode but will manually copy and delete the file if the rename fails, which can happen if the source and destination are on different volumes. Fixed threading issues on Linux, which was causing major lag spikes. Fixed replay data cleanup system, which cleans up stale data at the end of each round. This asynchronous operation can be explicitly invoked by executing a replay_docleanup command on the server. Removed unused convar, replay_cleanup_time. Saxxy fanfare music wasn't playing on music channel. Music will only play once per launch now and will not play on a changelevel Quote Share this post Link to post Share on other sites
Krash 1,040 #15 Posted May 11, 2011 Fixed threading issues on Linux, which was causing major lag spikes. Hmm.... Quote Share this post Link to post Share on other sites
NeoDaReaper 3 #16 Posted May 11, 2011 Fixed threading issues on Linux, which was causing major lag spikes. Hmm.... I hope that fixes it! Quote Share this post Link to post Share on other sites
smeghammer 0 #17 Posted May 16, 2011 Need this on UK Payload asap. So many good vids going to waste Quote Share this post Link to post Share on other sites
NeoDaReaper 3 #18 Posted May 17, 2011 Need this on UK Payload asap. So many good vids going to waste We need it on Chicago Arena equally as bad--every day I see at least one or two replay worthy things happen. Quote Share this post Link to post Share on other sites
Mana 3,867 #19 Posted May 18, 2011 We need it on Chicago Arena equally as bad--every day I see at least one or two replay worthy things happen. The rest of the chicago servers will have replay enabled later today or tomorrow. The other servers, Im not sure yet. Quote Share this post Link to post Share on other sites
Krash 1,040 #20 Posted May 18, 2011 This will include Stocks 2 i hope Quote Share this post Link to post Share on other sites
NeoDaReaper 3 #21 Posted May 18, 2011 The rest of the chicago servers will have replay enabled later today or tomorrow. The other servers, Im not sure yet. This is the best news I've heard all week. I'm psyched! Quote Share this post Link to post Share on other sites