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The.Shadow

Replay

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Are there plans to enable support for capture of replays?

I spend so much time on Lotus servers it would be nifty to have this, though it's certainly understandable that if it's buggy it's not worth ruining the gameplay experience.

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I think this would be awesome!

I've messed around with it on other servers, and I really think it'd be a neat addition to Lotus servers.

Every once and a while something amazing happens--it'd be awesome to be able to easily capture good plays.

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I think it is lame this feature has to be setup/handled/stored by the server. Last I knew the server sent the clients the locations and actions of everyone to everyone else already and has since the beginning. This include invisible spies. As I remember a bug a few years back that made all cloaked spies pitch black on certain ATI gfx cards. There was another bug with cloaked spies when the "Cheater's Lament" came out. Cloaked spies wearing the hat still had the glow affect even when fully cloaked. This made them stupidly easy to track down.

It would be nice to have this turned on for Lotus servers, regardless.

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It requires the server to also have a web server installed.

There's a reason we use a separate host for the website/forums.

Also it apparently lags.

Tony Paloma to Half-Life

show details 5:52 AM (17 hours ago)

Just a PSA. Replay upload is done on the main thread (at least for Linux

servers) at least in part and can cause noticeable frequent lag spikes.

Thus, I would not recommend the FTP offloading feature until they fix it.

Sample stack trace:

http://pastebin.com/JS0wCBRR

Thanks,

Tony

If Valve fixes the offload function then it will be enabled. In the meantime, I don't see the need to add more lag to the servers. Every update already increases CPU usage/adds lag/crash bugs.

Don't need optional lag enabled :P.

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It requires the server to also have a web server installed.

There's a reason we use a separate host for the website/forums.

Also it apparently lags.

If Valve fixes the offload function then it will be enabled. In the meantime, I don't see the need to add more lag to the servers. Every update already increases CPU usage/adds lag/crash bugs.

Don't need optional lag enabled :P.

Who would we talk to of Valve to get this offload function fixed?

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In the meantime I installed a web server on one of our servers.

So Stock Maps #1 and Payload Stock chicago will have replays enabled.

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Don't need optional lag enabled :P.

Who does need lag? Seriosly?

if you ask me we should wait a while for the Replay function to be perfected. Valve just came up with it and will patch it so it will work better. I've uploadet and edited 2 videos allready and it is buggy doesnt even depend on the server much atm. Tried 5 servers and 4 of wich lagged like hell because of the replay.

All i'm saying wait and see wait and see. :)

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Who does need lag? Seriosly?

if you ask me we should wait a while for the Replay function to be perfected. Valve just came up with it and will patch it so it will work better. I've uploadet and edited 2 videos allready and it is buggy doesnt even depend on the server much atm. Tried 5 servers and 4 of wich lagged like hell because of the replay.

All i'm saying wait and see wait and see. :)

It will definitely not be enabled on any other servers for now.

I just used Stock #1 and Payload Stocks #1 to test out its configuration and the like.

  • Upvote 1

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The just pushed out an update:

No clue how much of an improvement it is but I thought I'd mention it.

Team Fortress 2
Removed the ability to delete the craft count attribute from items
Made the "Hottie's Hoodie" craftable
Replay
Fixed a server lockup during data cleanup
Fixed a viewmodel fov bug during rendering
Renamed the ConVar "replay_demolifespan" to "replay_data_lifespan"

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The just pushed out an update:

No clue how much of an improvement it is but I thought I'd mention it.

Team Fortress 2
Removed the ability to delete the craft count attribute from items
Made the "Hottie's Hoodie" craftable
Replay
Fixed a server lockup during data cleanup
Fixed a viewmodel fov bug during rendering
Renamed the ConVar "replay_demolifespan" to "replay_data_lifespan"

Jack shit pretty much.

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Jack shit pretty much.

What about yesterdays update?

May 9' date=' 2011 - [b']Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released[/b] <br clear="all"> Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

  • Fixed a client crash in the material system

Team Fortress 2

  • Replay publishing system will try to do a rename for local HTTP mode but will manually copy and delete the file if the rename fails, which can happen if the source and destination are on different volumes.
  • Fixed threading issues on Linux, which was causing major lag spikes.
  • Fixed replay data cleanup system, which cleans up stale data at the end of each round. This asynchronous operation can be explicitly invoked by executing a replay_docleanup command on the server.
  • Removed unused convar, replay_cleanup_time.
  • Saxxy fanfare music wasn't playing on music channel. Music will only play once per launch now and will not play on a changelevel

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Fixed threading issues on Linux, which was causing major lag spikes.

Hmm....

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Need this on UK Payload asap. So many good vids going to waste :P

We need it on Chicago Arena equally as bad--every day I see at least one or two replay worthy things happen.

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We need it on Chicago Arena equally as bad--every day I see at least one or two replay worthy things happen.

The rest of the chicago servers will have replay enabled later today or tomorrow.

The other servers, Im not sure yet.

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This will include Stocks 2 i hope ;)

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The rest of the chicago servers will have replay enabled later today or tomorrow.

The other servers, Im not sure yet.

This is the best news I've heard all week.

I'm psyched!

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