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Team Fortress 2 Update Released | November 20th

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Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2

* Changed some networking code to help alleviate the lagouts some clients are experiencing

* Added sv_pure to the server, currently defaults to off. Type "sv_pure" in the console to get the full description

* Added DoAskConnect command to serverplugin sample

* Added server log entries for: Round_Start, Round_Setup_Begin, Round_Setup_End, Round_Overtime, Round_SuddenDeath, Round_Stalemate, Round_Win, Round_Length, Mini_Round_Selected, Mini_Round_Start, Mini_Round_Win, and Mini_Round_Length

* Server log entries for Round_Win and level changes will now detail the team scores and player counts

* Updated server log entries for flag captures to detail the number of captures and the tf_flag_caps_per_round value

* Removed some legacy math convars for turning off SSE/MMX

* Fixed terrain collision bug that allowed players to get under the terrain in some maps

* Fixed jump/taunt exploit

* Fixed Windows dedicated server running in -console mode moves its window to the front instead of the back upon startup

* Fixed Windows dedicated server bug (in -console mode) where typing anything in the console window was slow and tedious

* Fixed an error when updating name of 32nd player on server

* Fixed extra ascii 0x01 character at the beginning of " connected" console spew

* Fixed a bug that could cause a slight delay on engine startup

The 32 Player Delist Bypass file can be found here:

http://www.lotusclan.com/files/engine_november_20_07.rar

Instructions here:

http://www.battlerealms.cc/forums/index.php?showtopic=1768

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