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Mana

TF2 Update | July 01, 2008

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The specific changes include:

- Fixed backburner's flame critical hits not being recalculated after

collision. This meant that it would check if the target was looking away

once and after that the flame could score a critical hit again even if

the orientation changed

- Added back some damage falloff to the Pyro's flamethrower. Not nearly

as extreme as it was before the Pyro class pack

- Fixed bug that caused Demomen to take a small amount of extra damage

from their own grenades and fly farther using them

- Fixed spy getting stuck in players after removing his disguise

- Fixed spy stabbing and being able to go invisible instantly

- Fixed spy disguised as enemy medic being able to spam voice commands

- Fixed buffed health not decaying properly after being healed by a

dispenser

- Selectable menus can now be operated with number keys even if they are

not bound to slot1, slot2, etc.

- Removed the remaining speed adjustments for carrying intelligence (a

couple of game modes still reduced your maxspeed)

- Fixed a buildable item placement bug where the object would not rotate

after the user tried to place in an invalid location

Some nice fixes, but where is the fix to that Server Memory leak?! sad.gif

EDIT: All servers up to date!

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