grok23 0 #26 Posted November 4, 2008 Ouch! Just checked and getting 180kb/sec from http://www.mycrysis.com/filebase_redirect.php?fid=9865 Quote Share this post Link to post Share on other sites
Mana 3,867 #27 Posted November 4, 2008 Server has been updated. Quote Share this post Link to post Share on other sites
grok23 0 #28 Posted November 4, 2008 Sweeet! Except that I can't seem to find your server in the lists anymore, found it once, but was unable to connect to it on 3 attempts. Then when I refreshed the list again it'd disappeared. It's back again kept getting kicked after two minutes. Possibly PB needs updating too? Quote Share this post Link to post Share on other sites
Mana 3,867 #29 Posted November 4, 2008 Sweeet!Except that I can't seem to find your server in the lists anymore, found it once, but was unable to connect to it on 3 attempts. Then when I refreshed the list again it'd disappeared. It's back again kept getting kicked after two minutes. Possibly PB needs updating too? I got the latest version from PB's site: http://www.evenbalance.com/index.php?page=dl-wh.php Naturally ballbuster is broken: http://www.evenbalance.com/downloads/wh/pbsecsv.htm Does not exist :/. EDIT: Should be good now. Quote Share this post Link to post Share on other sites
grok23 0 #30 Posted November 18, 2008 Patch 1.2 is now available for Wars. The following list contains all fixes, improvements and updates that have been integrated with this patch. Fixes * Fixed:Several client and server crashes * Fixed: Several memory leaks * Fixed: "\" in level names in levelrotation.xml will now work * Fixed: Incorrect weapon recoil after zooming * Fixed: Claymore mines sometimes did not detect enemy players * Fixed: Potential exploits using client cvars * Fixed: Players not able to skip intro movies * Fixed: Reloading and shooting with the AY-69 will not cause a second reload animation anymore * Fixed: Saving of Favourite Servers and Last Played Server list Improvements * Balance: Reduced prices of AY and SMG * Balance: Increased price of Shotgun * Balance: Reduced price of the PS-Radar Kit * Balance: Adjusted weapon recoil by any SMG and Assault Rifle type weapons. * Balance: Reduced Kill radius of any Explosive Weapons * Balance: Adjusted splash radius of any Explosive Weapons * Balance: Reduced rate of fire of the Grenade Launcher * Balance: Adjusted C4 vehicle damage * Balance: Increased LAW rocket Speed * Balance: Increased AAA Rocket speed * Balance: Increased AAA Rocket turn speed * Balance: Adjusted AAA Gun damage * Balance: Reduced splash damage of VTOL rockets against infantry * Balance: Increased damage of Helicopter rockets * Balance: Increased SOCOM damage * Balance: Increased AY69 damage * Balance: Adjusted Stand to Prone modifier for weapons * Balance: Adjusted Stand to crouch modifier for weapons Updates * Added shortcut keys for Nanosuit modes Patch 1.2 Balancing Global * Raised weapon spread (stand to crouch) multiplier to 2 * Raised weapon spread (stand/crouch to prone) multiplier to 8 * Limited recoil randomness to a minimum Zoom Modes (Iron Sight, Reflex, Assault Scope, Sniper Scope) * Spread decrease of 15% while crouching (Gold: 0%) * Spread decrease of 20% while proning (Gold: 15%) * Spread increase of 100% while jumping (Gold: 25%) * Recoil decrease of 15% while crouching (Gold: 0%) * Recoil decrease of 30% while proning (Gold: 25%) * Recoil increased for all weapons * Reduced Zoom Sway of all weapons to a minimum for a more accurate aiming SOCOM * Increased SOCOM damage from 17 to 18 SMG * Max recoil reduced from 10 to 8 * Attack recoil reduced from 3.25 to 3 * Max recoil on x-axis reduced from 5.50 to 4.50 * Max recoil on y-axis raised from 2 to 2.50 SCAR * Max recoil raised from 6 to 7 * Attack recoil reduced from 2.25 to 1.75 * Recoil decay reduced from 0.3 to 0.4 * Max recoil on x-axis raised from 4.5 to 5 * Max recoil on y-axis raised from 0.95 to 1.5 * Min Spread increased from 1 to 1.25 * Max Spread increased from 2.25 to 3 * Improved Recoil behaviour FY-71 * Attack recoil reduced from 2.85 to 2.0 * Recoil decay reduced from 0.3 to 0.5 * Max recoil on x-axis raised from 6 to 7 * Max recoil on y-axis raised from 1.15 to 2 * Min Spread decreased from 1.15 to 1 * Max Spread decreased from 2.25 to 1.75 * Improved Recoil behaviour AY-69 * Raised damage from 8 to 9 * Reduced reload time from 2.5 to 1 * Max recoil reduced from 10 to 8 * Attack recoil reduced from 3.25 to 3 * Max recoil on x-axis reduced from 5.5 to 5 * Max recoil on y-axis raised from 2 to 3 * Improved Recoil behaviour Under Barrel Grenade Launcher * Reduced the number of max clips from 10 to 3 * Increased the rate of fire from 40 to 50 * Decreased the damage from 200 to 130 * Reduced explosion min radius from 1.9 to 0.1 * Raised explosion max radius from 2.5 to 6 FGL-40 * Decreased rate of fire from 60 to 45 * Raised shoot delay from 240 to 600 * Raised damage of the EMP Grenade from 0 to 60 * Reduced explosion min radius for the EMP Grenades from 10 to 0.1 * Reduced explosion min radius for the Frag Grenades from 2 to 0.5 C4 * Reduced damage from 1000 to 150 * Reduced explosion kill radius from 3 to 1 * Raised explosion damage radius from 7 to 10 * C4 vehicle damage multiplier adjustment: 1x C4 to destroy smaller vehicles (APC, LTV, ASV…) / 2x C4 to destroy tanks / 3x C4 to destroy endgame weaponry AA Cannon * Increased the rate of fire from 300 to 450 * Improved AACannon 1st person tracers AA Rocketlauncher * Increased Rocket speed from 200 to 350 * Increased Rocket show time from 0.035 to 1 * Increased Rocket turn speed from 340 to 400 Helicopter Missiles * Raised damage from 240 to 280 VToL Missiles * Reduced the rate of fire from 30 to 23 * Reduced explosion kill radius from 5 to 3 * Reduced explosion damage radius from 10 to 6 * Adjusted VToL damage to AAA (takes 3 rockets to destroy a AAA) Explosive Grenades * Reduced explosion kill radius from 4 to 2 * Raised explosion damage radius from 5.5 to 6 LAW Missile Launcher * Increased Rocket fly speed from 70 to 150 * Raised explosion min radius from 0 to 0.1 * Increased Rocket turning speed from 340 to 400 Power Struggle * Reduced price of SMG from 100 to 75 * Reduced price of AY-69 from 90 to 50 * Raised price of Shotgun from 50 to 75 * Reduced price of Radar Kit from 100 to 75 * FGL-40 was removed from the normal Weapon Buy Menu Taband was added to the Prototype Buy Menu Tab. It is available as soon as a team reaches 50% energy Quote Share this post Link to post Share on other sites
precurser 0 #31 Posted November 18, 2008 no one cares, L4D is out now. Quote Share this post Link to post Share on other sites
grok23 0 #32 Posted November 19, 2008 You might not, but I do. Personally, I'm already getting bored of L4D. I prefer something with a bit more challenge and variety to it, as might do a fair few of the people who're still regularly filling the LotusClan Wars server.. Quote Share this post Link to post Share on other sites
Mana 3,867 #33 Posted November 21, 2008 You might not, but I do. Personally, I'm already getting bored of L4D. I prefer something with a bit more challenge and variety to it, as might do a fair few of the people who're still regularly filling the LotusClan Wars server.. Yeah I'm getting bored of L4D already. Quote Share this post Link to post Share on other sites