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Update 1.57.6 - Little Bag Of Fixes and Advanced Tool Tips!

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Greetings, warriors!

We're releasing a small update that fixes a bunch of issues.... and introduces some neat stuff!

RE: 100% Synchronization Error Rate in Multiplayer games vs AI.

We've received a bunch of reports in regards to 100% sync error rate in Multiplayer games vs AI for certain people, this is now fixed! Thank you everyone for reporting! :lunar2020halodragon:

☯ We hear you... Advanced Tool Tips V1 are here!

This has been requested since a very long time and we're finally able to provide something that we think is very nice. Introducing... Advanced Tool Tips!

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Now you can hover over any unit portrait and, instead of just seeing their name, you will also see their attack type, their weaknesses and their resistances if they have any. The best thing? It works even on enemy units!

We're not stopping here and this is to be further improved as well as certain other aspects of the game.

☯ NETLOGS have been disabled.

We no longer require netlogs to be sent to us, thank you to everyone who sent us their reports, once again.

Please, delete your NetLogs folder located in the core folder of the game, you can get there by following the steps shown on the screenshot below:

e172a5779d3aa3ad8f70fbaf66eac426057655cb.png

1.57.6 Changelog:
Technical: Fixed the countdown timer (popup) when joining a room from the lobby.

Reduced the joining timer from 60 seconds to 30 seconds for steam MP games.

Fixed a bug that made lobbies disappear when joining was failed.

Reduced INFO spam, it won't repeat itself on every player joining.

The game will now show a message when someone is attempting to join (Steam MP).

Fixed the country disappearing when re-ordering lobby list (Steam MP).

Rooms in the lobby are now sorted by closest distance by default (Steam MP).

Gameplay:

Introduced Advanced Tooltips.

Fixed a bug that caused desyncs for some players when playing against AI.

Enemy AI units will be revealed in campaign if they don't have any combat buildings, just like in the 'Survival' game mode!

Fixed the game timer not showing on wolf console.

Made magic objects (Death Sentry, Wolf Totem, Cursed Swords etc.) to be prioritized over combat units, this changes makes those objects easily destroyable as it should've been since the beginning.

Death Sentry will now be able to penetrate Lotus Staff Adept's Dark Canopy and Dragon Samurai's Dragon Skin now.

Fixed Shinja being afk in campaign under certain circumstances.

Improved units re-engaging their enemies when commanded to run away without Ctrl (force move) key. Disengagement process should be easier now.

Fixed a bug on Geishas' healing: they couldn't be stopped if they ran to heal because of the fix we introduced in the previous patch, now players can prevent them from running to heal, but will still be unable to cancel their healing animation.

Improved context for attack cursor: now, when in forced attack mode, if you hover over a boulder it will provide proper visual feedback (yes, you can attack boulders!).

Water spots can no longer be attacked by units.

Fixed a bug that made 'hybrid' units (Kabuki, Dragon Warrior, Samurai, Bandit) "wait" when they were forced to attack in missile.

Fixed a bug that made horses 'aggressive' when attacked by missile weapons.

Fixed the difficulty setting in campaign in regards to AI Profiles, previously all profiles were being always set to "normal".
Miscellaneous info:


  4007a3a4116b8cfb2f7514285bea2ddf790fe256.png[discordapp.com]

Discord has proven to be a very helpful and fun program to use for us, so we're quite keen on maintaining it and have it as a bridge between us and the community. It's already populated by more than 3000 members!

If you're having issues, planning to report a bug or just want to learn something new about the game and communicate with others - we'd like to see you there, come around!

Follow Battle Realms:
Stay tuned for more updates!

- The Battle Realms Team

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