Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
New features
Added The Force-A-Nature, The Sandman, and Bonk!
Added 35 new Scout achievements
Added crit boosted on/off sound effects
Added new sounds for upgraded teleporters
Added new sound for a fully charged medic dying
Add bonus points section to scores
Scouts earn a bonus point for killing Medics who are actively healing a target
Added several new speech concepts, mostly hooked up to new Scout lines
Added new "Remember last weapon between lives" option to the Multiplayer Advanced dialog
Spies can now control which weapon the enemy team sees them holding. Hitting the "last disguise" key while disguised updates the disguise to show the Spy's currently held weapon
Added several new Arena mode announcer speech events.
Added "First Blood" to Arena mode
Removed 2x item respawn times in arena
Changed backstab handling to fix facestabs
Spies disguised as enemy team can now see player IDs for enemies
New maps
Added community maps: cp_egypt, arena_watchtower, and cp_junction
Updated cp_fastlane with Arttu's new version
Mapmaker requests
Added new input for forward speed modifier to FuncTrainTrain
Added TeleportToPathTrack input to func_tracktrain
Bugfixes
Fixed a bug where players would sometimes gib from non-gib damage kills
Fixed stat screen showing an entry for a class called "map."
Fixed item model panels not using team skins
- Fixed obscure bug where spectators were able to carry the flag
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Team Fortress 2 Scout Update - February 24th
#1
Posted 25 February 2009 - 04:23 AM
vic_123from Steampowered forums said:
this game have stupid network code.
valve programmer have skill ultralow. lol.
valve programmer have skill ultralow. lol.
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#2
Posted 25 February 2009 - 07:03 AM
The new Kritz noise is a beautiful, beautiful thing. It reminds me of a mad scientist pulling some epic, important lever in his lab. Such a beautiful thing, the Kritzkrieg is.
Also, whoever decided that a dazed, ubered medic should no longer be capable of channeling the uber to his target is retarded because those baseballs are incredibly spammable and it's a bitch to dodge when you're being pushed by 2+ sentries. Also, undocumented but the new sentry image for kills, which reflects level of gun apparently, looks awesome. And as annoying as the whole 'BONK!' daze thing is, the graphic for it does make me giggle and some classes look hilarious in dazed civvy mode.
Also, whoever decided that a dazed, ubered medic should no longer be capable of channeling the uber to his target is retarded because those baseballs are incredibly spammable and it's a bitch to dodge when you're being pushed by 2+ sentries. Also, undocumented but the new sentry image for kills, which reflects level of gun apparently, looks awesome. And as annoying as the whole 'BONK!' daze thing is, the graphic for it does make me giggle and some classes look hilarious in dazed civvy mode.
#3
Posted 25 February 2009 - 06:12 PM
I like the updates so far, especially for the spy.
^^
^^
#4
Posted 26 February 2009 - 12:45 AM
The new Scout weapons all kind of suck.
The Force-A-Gayture (yeah) is ruined by its small ass clip, You should be able to attack while on Bonk, and the Sandman is mediocre at best.
The Force-A-Gayture (yeah) is ruined by its small ass clip, You should be able to attack while on Bonk, and the Sandman is mediocre at best.
#5
Posted 26 February 2009 - 01:18 AM
Agreed with Sodium.
I found myself using the old load out (Scatter, Pistol, Bat) more instead of the new junk. Occasionally I will only use the Force-A-Gayture or Sandman, but the Bonk blows giant nuts.
I found myself using the old load out (Scatter, Pistol, Bat) more instead of the new junk. Occasionally I will only use the Force-A-Gayture or Sandman, but the Bonk blows giant nuts.
#6
Posted 26 February 2009 - 03:05 AM
I have the new bat equipped, but other than that, I dont like anything else.
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