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Team Fortress 2 Scout Update - February 24th

#1 User is offline   Mana 

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Posted 25 February 2009 - 04:23 AM

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

New features


Added The Force-A-Nature, The Sandman, and Bonk!

Added 35 new Scout achievements

Added crit boosted on/off sound effects

Added new sounds for upgraded teleporters

Added new sound for a fully charged medic dying

Add bonus points section to scores

Scouts earn a bonus point for killing Medics who are actively healing a target

Added several new speech concepts, mostly hooked up to new Scout lines

Added new "Remember last weapon between lives" option to the Multiplayer Advanced dialog

Spies can now control which weapon the enemy team sees them holding. Hitting the "last disguise" key while disguised updates the disguise to show the Spy's currently held weapon

Added several new Arena mode announcer speech events.

Added "First Blood" to Arena mode

Removed 2x item respawn times in arena

Changed backstab handling to fix facestabs

Spies disguised as enemy team can now see player IDs for enemies


New maps

Added community maps: cp_egypt, arena_watchtower, and cp_junction

Updated cp_fastlane with Arttu's new version


Mapmaker requests

Added new input for forward speed modifier to FuncTrainTrain

Added TeleportToPathTrack input to func_tracktrain


Bugfixes

Fixed a bug where players would sometimes gib from non-gib damage kills

Fixed stat screen showing an entry for a class called "map."

Fixed item model panels not using team skins


- Fixed obscure bug where spectators were able to carry the flag

vic_123from Steampowered forums said:

this game have stupid network code.
valve programmer have skill ultralow. lol.

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#2 User is offline   Miyari 

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Posted 25 February 2009 - 07:03 AM

The new Kritz noise is a beautiful, beautiful thing. It reminds me of a mad scientist pulling some epic, important lever in his lab. Such a beautiful thing, the Kritzkrieg is.

Also, whoever decided that a dazed, ubered medic should no longer be capable of channeling the uber to his target is retarded because those baseballs are incredibly spammable and it's a bitch to dodge when you're being pushed by 2+ sentries. Also, undocumented but the new sentry image for kills, which reflects level of gun apparently, looks awesome. And as annoying as the whole 'BONK!' daze thing is, the graphic for it does make me giggle and some classes look hilarious in dazed civvy mode.
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#3 User is offline   Repoman 

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Posted 25 February 2009 - 06:12 PM

I like the updates so far, especially for the spy.
^^
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#4 User is offline   Sodium Bromate 

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Posted 26 February 2009 - 12:45 AM

The new Scout weapons all kind of suck.
The Force-A-Gayture (yeah) is ruined by its small ass clip, You should be able to attack while on Bonk, and the Sandman is mediocre at best.
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#5 User is offline   Luminal 

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Posted 26 February 2009 - 01:18 AM

Agreed with Sodium.

I found myself using the old load out (Scatter, Pistol, Bat) more instead of the new junk. Occasionally I will only use the Force-A-Gayture or Sandman, but the Bonk blows giant nuts.
“Religion is excellent stuff for keeping common people quiet” - Napoleon Bonaparte
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#6 User is offline   Repoman 

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Posted 26 February 2009 - 03:05 AM

I have the new bat equipped, but other than that, I dont like anything else.
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