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Rigormortis

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So how exactly does this ranking system work?

I was looking through the top players and I can't figure this out..

This is a link to some guy in the top10~

http://stats.lotusclan.com/X/hlstats.php?mode=playerinfo&player=1938#

This is my link (ranked around 250~)

http://stats.lotusclan.com/X/hlstats.php?mode=playerinfo&player=991#

Now I have more team points, a better KDR, more awards, etc.

Why is it that this guy is ranked so high and I'm so low?

Edit: I was looking at my weapon stats, but they arent correct. Says I only have 1700~ kills with sticky bombs when I have to have at least 3500+

Could that be it?

Edited by Rigormortis

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Edit: I was looking at my weapon stats, but they arent correct. Says I only have 1700~ kills with sticky bombs when I have to have at least 3500+

Could that be it?

No because that's how HLStatsX works. The weapon kill counters get reset once every ~28 days, but you get to keep your points.

So for all you know that guy could of had 2000 flare reflect kills in the 29 days ago and as such got more points than you. Still beats psychostats with its crashing and 2 minute page loads. Better shorter historical stats than slow inaccurate stats eh?

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Eh thats true, though he has no significant awards to show for it.

2009-10-28 	bonesaw 	sawed bones 	2
2009-10-20 	flaregun 	flare gun kills 	1
2009-10-05 	natascha 	Natascha kills 	1
2009-09-30 	revolver 	revolver kills 	1
2009-09-30 	knife 	knifings 	1

He doesnt have many awards for anything with a significant modifier, so something has to be missing.

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Straight from the WIKI:

How is the "points" rating calculated?

A new player has 1000 points. Every time you make a kill, you gain a certain amount of points depending on:

1. the victim's points rating, and

2. the weapon you used.

If you kill someone with a higher points rating than you, then you gain more points than if you kill someone with a lower points rating than you. Therefore, killing newbies will not get you as far as killing the #1 player. And if you kill someone with your knife, you gain more points than if you kill them with a rifle, for example.

When you are killed, you lose a certain amount of points, which again depends on the points rating of your killer and the weapon they used (you don't lose as many points for being killed by the #1 player with a rifle than you do for being killed by a low ranked player with a knife). This makes moving up the rankings easier, but makes staying in the top spots harder.

Specifically, the equations are:

* Killer Points = Killer Points + [(Victim Points / Killer Points)× Weapon Modifier × 5]

* Victim Points = Victim Points - [(Victim Points / Killer Points)× Weapon Modifier × 5]

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hes generally a better player than you? he does more than ragestab one person?

also this

2009-11-03 23:11:50 Team Bonus My team received a points bonus of 10 for triggering "Round Win". LotusClan.com | Arena! | United States arena_nucleus

same reason you get alot of points for sitting on the cart on 24/7 goldrush servers

ranks dont mean anything.

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same reason you get alot of points for sitting on the cart on 24/7 goldrush servers

ranks dont mean anything.

You get points for doing the objective... yes. That is exactly what you should get points for. Kills are just for fun.

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You get points for doing the objective... yes. That is exactly what you should get points for. Kills are just for fun.

i know why they are the way they are, but my point remains valid.

this game isnt some shitty competitive game where stats matter, theyre just there. they mean nothing

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i know why they are the way they are, but my point remains valid.

this game isnt some shitty competitive game where stats matter, theyre just there. they mean nothing

They do mean something. Not in the sense that you get something for having a higher rank but in the sense that you get a general idea of the players skill level.

Yes it can be exploited and manipulated but that goes for most things in games and life. I don't let stats get in the way, but they're fun to follow.

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Sure I could play demo 24/7 and be the top of the stats, but I'd rather not. Rather play punchout, or sneaky engineer, or the cuntsman.

Fun > winning, but the sad part is, even when I'm jerking around doing this, we can still win.

Also: To answer the original question...

HLStats is based on how much you play, not how well you play. Sure, you might have a 2.5 kdr and your epeen is ginormous, but you have 3d 23:14:15h of playtime. He has 6d 06:12:22h. That's why he's higher ranked.

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Hey man, what can I say? WoW is like crack. I'll do the work tonight.

Fruitcake

______

I think I could easily be top 10 if I cared, I'd just play super cereal all the time.

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Sure I could play demo 24/7 and be the top of the stats, but I'd rather not. Rather play punchout, or sneaky engineer, or the cuntsman.

Fun > winning, but the sad part is, even when I'm jerking around doing this, we can still win.

Also: To answer the original question...

HLStats is based on how much you play, not how well you play. Sure, you might have a 2.5 kdr and your epeen is ginormous, but you have 3d 23:14:15h of playtime. He has 6d 06:12:22h. That's why he's higher ranked.

You're wrong on many levels. Many, Many levels. I'd explain, but I doubt you'd want to hear it seeings as you have preconceived notions of the demo class and hlstatsx.

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You're wrong on many levels. Many, Many levels. I'd explain, but I doubt you'd want to hear it seeings as you have preconceived notions of the demo class and hlstatsx.

No he doesn't. Demo Spam = high rank = very skilled

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No he doesn't. Demo Spam = high rank = very skilled

Spamming only gets you so far. Just like spamming Arrows will get you so far. Or being a Spy who stabs one guy and dies, or Saps the sentry and dies or rushing in as a Pyro waving your flamer around.

There are plenty of aspects to every class which will net you kills, but never get you over the hump. It just so happens that the opposition can't seem to avoid Demospam. That's no one elses fault.

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You're wrong on many levels. Many, Many levels. I'd explain, but I doubt you'd want to hear it seeings as you have preconceived notions of the demo class and hlstatsx.

I really don't think you can explain. >.> The above is usually what someone who knows nothing about what they're talking about says.

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Sure I could play demo 24/7 and be the top of the stats, but I'd rather not. Rather play punchout, or sneaky engineer, or the cuntsman.

Fun > winning, but the sad part is, even when I'm jerking around doing this, we can still win.

I agree. Games are supposed to be fun, and what is fun is mostly up to you to decide. I find just playing with a good team fun and just trying to help out fun. That might not sound too fun to some, but it is for me. Other people might find trying to be competitive and be number one on the servers stats fun, and that's fine too.

It's whatever you find fun in a game that makes it fun.

And to be honest, I think the stats are fine, in my opinion.

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Stats are fine, just not always a reflection of skill.

I think this would be more accurate.

I believe the stats are, most of the time, a good indicator of skill. I say this because (with rare exceptions I'm sure) players that seem good when you come up against them are often ranked well. One thing stats don't always account for is for smart play. (Like a spy who provides info to other team members, or saps a problematic sentry at exactly the right time, etc.)

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There is never "exactly the right time" for a good spy. One can simply make it the right time by backstabbing the engineer first.

Backstab then Sap > Sap then backstab

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There is never "exactly the right time" for a good spy.

Sure there is. Like when co-ordinating with a demoman for example. Picture the courtyard in 2fort with say... 4 sentries - one in each corner. An ubered demo can take out 2 or 3 before the uber wears off, but the fourth could be problematic depending on if there are pyros bouncing the demo around or blowing stickies away, people blocking his movements, etc. If the spy knows when the demo is going in, and which sentry he isn't going to go after, he can sap it at the right time and kill the engineer.

My point is that, to the best of my knowledge, the stats can't account for the increased value of an action because it was the right thing to do at the right time.

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I think this would be more accurate.

I believe the stats are, most of the time, a good indicator of skill. I say this because (with rare exceptions I'm sure) players that seem good when you come up against them are often ranked well. One thing stats don't always account for is for smart play. (Like a spy who provides info to other team members, or saps a problematic sentry at exactly the right time, etc.)

Nope. It was right the first time.

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