I want to make a map in which the AI is in a "pit" and has to follow a little path to reach 2 other players. The main point is to make a really cheap, rigged map so that the real players can attack the AI below without really worrying about a major attack. The problem is that when I try to flatten or smooth the path transition from low to high altitude, the program still thinks that the slope is impassable, no matter what I do. It's hard to explain so I added a map download link. To test the map, just add a player start position to the lower pit area.
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I want to make a map in which the AI is in a "pit" and has to follow a little path to reach 2 other players. The main point is to make a really cheap, rigged map so that the real players can attack the AI below without really worrying about a major attack. The problem is that when I try to flatten or smooth the path transition from low to high altitude, the program still thinks that the slope is impassable, no matter what I do. It's hard to explain so I added a map download link. To test the map, just add a player start position to the lower pit area.
Download the map from here.
http://www.uploadhut.com/id201194/000-trapped.bre
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