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chikencarnage

Question About Some Server Cvars

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I've been trying to find some answers for this but no one really seems to be able to help me out so I was wondering if you knew how to do this zymeth.

So right now I have sv_stalemate_enable set to 1 because we want sudden death to happen. Now it works fine for when the round timer expires, but what the problem is when the game timer expires before the round timer, it ends the map right there. no sudden death, just ends it. I was wondering how to make it play through the rest of the round time and ignore the game timer and at the end, if necessary play a sudden death.

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I've been trying to find some answers for this but no one really seems to be able to help me out so I was wondering if you knew how to do this zymeth.

So right now I have sv_stalemate_enable set to 1 because we want sudden death to happen. Now it works fine for when the round timer expires, but what the problem is when the game timer expires before the round timer, it ends the map right there. no sudden death, just ends it. I was wondering how to make it play through the rest of the round time and ignore the game timer and at the end, if necessary play a sudden death.

Hmm... I'll go test it locally. I don't think I noticed it before.

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I should add one team usually has a lead in the round wins. So say on badlands a team leads 2-1 and the game timer expires with time left on the round timer, it will end the map even with the time remaining in the map and no sudden death. It's really annoying, especially when the team down 2-1 is winning the round.

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Sorry i've been busy lately. Will try looking at it tomorrow though.

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I've been trying to find some answers for this but no one really seems to be able to help me out so I was wondering if you knew how to do this zymeth.

So right now I have sv_stalemate_enable set to 1 because we want sudden death to happen. Now it works fine for when the round timer expires, but what the problem is when the game timer expires before the round timer, it ends the map right there. no sudden death, just ends it. I was wondering how to make it play through the rest of the round time and ignore the game timer and at the end, if necessary play a sudden death.

You probably have a plugin set to end the map on timelimit. I'm using beetlesmod to manage my maps/votes and it waits for the map to actually end before switching maps.

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the only plugin I can think of that would have any effect on it would be mapchooser. I dont know how much sourcemod experience you have but Im using that to enable end of map voting with 7 minutes left. I didn't think that would have any effect on whether it played SD or not but maybe so.

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