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    • By Gregor8356
      Hi this is a tutorial of making maps and for those who can make maps should be also good to increase skills
       
      For example I choose 128/128 map size you can se it max to (512/512) Grasslands / Dirt the map will be for two players
       
      to rotate the map use  RIGHT ALT + AROWS â†â†‘↓→ mouse wheel to zoom
      If you want to no lose your work after make changes press
      CTRL+S -quick save -[you can only do that if this gonna be maked: horse spawn point  min. 2players start point on flat terrain not in water and not in rice + water with one water point] and make copy of files sometimes WorldMaster crash and thats bad when youar working by map some houers :'(
       


       
    • By Gregor8356
      For the beginning:
       
      You need to go and download Data Editor
       
       from Here:
       


      http://forums.gamingterritory.com/topic/28424-battle-realms-data-editor-by-situvn/
       
      After download usually files are rar or other compressed files so make sure you have a decompressor program RAR or 7ZIP or familiar
       
      decompress to one folder 
       
      go to exe file and open it
       
      Should look like this :
       


      Basics:
       
       To Change :
      Helth - go to: Data_Units Column /  Data_Units.MaxHealth choose unit and select needed value 
       

       
      Unit Rice,Water,Yin/Yang cost - go to: Data_Units.RiceTrainCost , Data_Units.WaterTrainCost ,
       Data_Units.YinYangTrainCost    and from the Column  choose needed value 

       
      Strength Damage (attack of unit)- go to: Data_Units.PrimaryWeapon  if you want changedamade second weapon choose from column a weapon remember the number and go to Data_Weapons.Type locate your selected weapon /number and change from Data_Weapons.BaseDamage  to needed value 
      and also you can set damage from Yin/Yang points  works only when you have that points ; go to Data_Units.YinYangDamageIncrementor  and set needed value from column
      Stamina  - to change go to data tab select unit and find: Data_Units.InitialFatigue( mean how much) / Data_Units.MaxFatigue (mean maximal) / and/  Data_Units.FatigueRecovery (mean how fast) tihs also is related to Helth the same
      Movement speed of unit - go to unit and selct unit and find column : Data_Units.DirtSpeedMultiplier / Data_Units.ForestSpeedMultiplier / Data_Units.GrassSpeedMultiplier / Data_Units.MudSpeedMultiplier / Data_Units.RiceSpeedMultiplier / Data_Units.RockSpeedMultiplier / Data_Units.SnowSpeedMultiplier / Data_Units.WaterSpeedMultiplier 
       
      These settings correspond to a substrate on which it is running unit ,1 '- by default ,below the slower ,above  faster .
       
      Armor defense of unit - are 6 gropus of the armors  seting value 1 mean susceptible on impacts and 0 not susceptible on impacts when this value is set  to unit can only be killed from poisonous weapons, go to Data_Units.AMCutting / Data_Units.AMPiercing / Data_Units.AMBlunt /  Data_Units.AMFire / Data_Units.AMExplosive  /Data_Units.AMMagical 
      this is related to wepon type and armor can reduce the specific type of wepon hit impact

       
      Changing Heroes from keep's also other buildings :
      Only in Dragon Clan is dispalyed 6 heroes other Clans 5 but in memory can be use 6 so:
      go to Data_Buildings.UnitIn1 to any training building and and simlpy select unit to train
      next go toData_Buildings.UnitOut1 to select unit which popup after training next select time to train:Data_Buildings.UnitTrainingTime1 and this is it about seting all next units only will have change numbers like this Data_Buildings.UnitIn2 /Data_Buildings.UnitOut2/Data_Buildings.UnitTrainingTime2  so next will be 3..4..5..6 the same with other buildings.
       

       
      About summoning  more units from BG(battle gear):
      go to ability  of related BG (for example: 230 - ABILITYTYPE_WILDEYE_WILDRHYTHMS or 87 - ABILITYTYPE_NECROMANCER_SPIRITWARRIOR ) then to set max summoned units
      go Data_Abilities.MaxCreatedUnits   then choose spawn unit type
      Data_Abilities.CreatedUnitType
       
      Make New  Bg:
      You need  to use : Data_Abilities.Type / 
       
      ABILITYTYPE_RESERVED_04 / ABILITYTYPE_RESERVED_05  / ABILITYTYPE_RESERVED_06 / ABILITYTYPE_RESERVED_07 / ABILITYTYPE_RESERVED_08 / ABILITYTYPE_RESERVED_09
       
      and
       
       ZZ_ABILITYTYPE_RESERVE_00 /  ZZ_ABILITYTYPE_RESERVE_01 / ZZ_ABILITYTYPE_RESERVE_02 /    
       ZZ_ABILITYTYPE_RESERVE_03 /  ZZ_ABILITYTYPE_RESERVE_04 / ZZ_ABILITYTYPE_RESERVE_05 /
       ZZ_ABILITYTYPE_RESERVE_06 /  ZZ_ABILITYTYPE_RESERVE_07 / ZZ_ABILITYTYPE_RESERVE_08 /
       ZZ_ABILITYTYPE_RESERVE_09
       
      and do exactly the same as the existing ones
      and then go to:Data_BattleGear.Type / choose one of this
       
       BATTLE_GEAR_RESERVED_00 /  BATTLE_GEAR_RESERVED_01 /  BATTLE_GEAR_RESERVED_02
       BATTLE_GEAR_RESERVED_03 /  BATTLE_GEAR_RESERVED_04 /  BATTLE_GEAR_RESERVED_05
       BATTLE_GEAR_RESERVED_06 /  BATTLE_GEAR_RESERVED_07 /  BATTLE_GEAR_RESERVED_08
       BATTLE_GEAR_RESERVED_09 / ZZ_BATTLE_GEAR_RESERVE_00 / ZZ_BATTLE_GEAR_RESERVE_01
       ZZ_BATTLE_GEAR_RESERVE_02 / ZZ_BATTLE_GEAR_RESERVE_03 /  ZZ_BATTLE_GEAR_RESERVE_04
       ZZ_BATTLE_GEAR_RESERVE_05 / ZZ_BATTLE_GEAR_RESERVE_06 / ZZ_BATTLE_GEAR_RESERVE_07
       ZZ_BATTLE_GEAR_RESERVE_08 / ZZ_BATTLE_GEAR_RESERVE_09
       
      go to Data_BattleGear.AbilityType set
      and set your maded ability and then goto: Data_Units choose unit you want to add your new bg and go to that unit to section: Data_Units.DefaultBattleGear  and set your choosed BG from (  BATTLE_GEAR_RESERVED_00 / BATTLE_GEAR_RESERVED_01/
      BATTLE_GEAR_RESERVED_02 /etc. )
       
      Seting population low ,noraml ,high :
       
      LOW:
       
      Data_Clans.LowUnitCap
       
      NORMAL:
       
      Data_Clans.NormalUnitCap
       
      HIGH:
       
      Data_Clans.HighUnitCap
       
      Accordingly:
       
      1LINE DRAGON CLAN
      2LINE HERO CLAN
      3LINE LOTUS CLAN
      4LINE SEPENT CLAN
      5LINE UNALIGNED mean animals and other units like Nightvol,shale spiders monks,ninja
      6LINE WOLF CLAN
       
      PEASANT SPAWN RATE:
       
      Depends on three coefficients:
       
      1.Data_Clans.MinTimeToCreatePeasant   - mean when peasants number is smal they pop up quick
       
      2.Data_Clans.MaxTimeToCreatePeasant - mean when peasants number is big they pop up slow
       
      and
      3.Data_Clans.FastUnitPercent  - and this is percent off first and last unit speed value
       
       
      Visible range of unit :
       
      Go to  Data_Units  select unit and go to Data_Units.LOS and set 1-30 max. 
       
      this gonna be continued ...
       
      Any questions simply ask, I try to answer of course if I know the answer

      make a colors :

      need:
      - any program with color editor RGB
      like on a pictuere I use photoshop cs
      also calculator
      inpicture i show how to make a DARK TURQUOISE

      this color have value OF RED,GREN,BLUE

      R 41
      G 153
      B 153
       


      to calculate right number to put in editor need to do this

      R 41/255=0,160~
      G 153/255=0,6
      B 153/255=0,6

      next go to editor end put to team colors 1 team 2 team etc.

      in R 0,160
      G 0,6
      B 0,6
      to get DARK TURQUOISE AND SAVE DONE
       
      MAKING AN CREATURES ON A MAP :
    • By teddthebucfan1
      OK, I'm new to this forum but I've been playing on LotusClan servers for about a week now and I have a couple of questions.
      1. Why is the server is listed as Replay capable, but when ever I try to record it says they are disabled? Is this a donator-only option?
      2. Why is the Stock Maps Chicago (65.60.32.28:27015) not on the website's list of servers? I spend mosdt of my time on that server, yet none of my actions are on my profile.
      3. Do all of the servers have mods disabled? None of my soundpacks work.
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