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Update 1.56 is live!

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Greetings warriors!

After quite a lengthy period, the team is finally able to release the update everyone's been waiting for. 1.56 marks a new milestone in this Early Access development of the game- the multiplayer has been expanded to allow more than just 2 human players to play.

It's been a rough year so far for everyone, we're hoping to bring some joy to all of you! The team was, is and will be dedicated to bringing the best version of Battle Realms possible.

Thank you to everyone who has been reporting bugs, suggesting amazing ideas, pointing out issues, writing reviews and generally testing the game. It helps us a lot.

Remember that you can always report any issues in this topic.

Alright, now let's see what we've actually brought:

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  • Fixed a CTD (Crash To Desktop) caused by horse mounting & dismounting.

  • The restriction for "2 human players per lobby" has been lifted. You should be able to play up to 4vs4 games now. Woot!


    Synchronization errors will happen from time to time, there's no way to get rid of them completely right now. We've eliminated the most of them, but some polishing still has to be done.
  • Improved unit engagement - the chance for units to around targets without attacking them or stand idle nearby has been greatly reduced.

  • Fixed units not attacking when they had an order set (like guarding or being passive).

  • Unit stacking as well as their default collision radius have been restored due to a number of bugs associated with them. We'll be improving this method later on, and it'll find its way back eventually.

  • Properly fixed Smoke Bomb abuse on Serpent Cannoneer.

  • Properly fixed Totem abuse on Wolf Ballistaman.

  • Fixed Totem "trap" bug on Wolf Ballistaman. Ballistaman with totem spawned can now defend using melee which also fixes units being permanently engaged or Ballistaman standing idle, waiting to be killed.

  • Fixed a bug that allowed peasants to capture horses without stables when queueing the order.

  • Magic objects (Unclean One's Death Sentry as an example) thrown at rice and water can now be destroyed.

  • In-game camera's performance has been improved and will no longer cause significant FPS drops when moving.

  • Added/Restored the new Zoom (Zoom in and out, but no angle changing).

  • You can now see all players that are in a lobby if you select any available game and check the right bottom panel. Showing players joined in a lobby from lobby stage interface

  • Game version changed from 1.55 to 1.56.

  • Game version is now displayed at the left part of the in-game clan UI.

  • All text now has a black outline to improve overall visibility across the game.

  • In-game chat has been fixed and revamped: the messages will now display in the center of the screen, they will also be colored according to the player and will have a transparent black background for improve visibility. The "Team" indicator has also been introduced and will appear next to you or your teammates' nicknames if you send messages to your team.


  • The peasant generation boost will no longer extend beyond 8 huts, this is done to prevent the abuse of the significant peasant generation speedup caused by building many huts. This fix is most likely temporary, and this system will be reworked during the later stages of the project.

  • Newly built peasant huts will not spawn peasants by default.

  • Poison damage has been increased, you will notice a difference.

  • Geisha will always run to heal their allies if their stamina allows them to do so.

  • Geisha will no longer heal zombies (summoned by Necromancer) by default, they can be ordered to do that however.

  • Tamed Wolves will now respond to run orders as well (not only attacking orders) this is done to reduce wolves being easily kited and thus killed.

  • AI will now rely more on protection and amassing their armies as well as working together with each other (attacking with and helping defend their allies).

  • AI will now use Necromancer.


Wolf Clan - Destroyer of the Rendering
There's a glaring issue that has to be addressed in here- Wolf Clan has a major issue in rendering that results in models of buildings and units disappearing from the screen, confusing everyone in the game. It only happens if there's Wolf player in the game (and on screen).


It doesn't happen all the time, but when it does... Working with a vastly outdated D3D7 is quite a ride... We're aware of this and we're trying to eliminate this. For now we would recommend to not play Wolf Clan and stick to Dragon, Serpent and Lotus, the choice is always yours however!

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  • Restored all the maps to their original condition as of 1.50q - Winter Of The Wolf.

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This is it for now, we've come far and hope you're happy with the updates so far. Of course there's more to come! Leaving some links in here that you may find useful:

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Stay tuned for more updates!

- The Battle Realms Team

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