Dexter Morgan 1 #1 Posted July 25, 2009 (edited) . Edited October 29, 2014 by Dexter Morgan Quote Share this post Link to post Share on other sites
James Tyrgglidaar Quall 69 0 #2 Posted July 26, 2009 DoD:S rules. Addicting, really fun when everyone works together on my teams. Takes practice but a good strategy and attack plan will help overcome any problems with accuracy and reaction-speed. So it is pretty well balanced. Needs more attention from developers but meh Quote Share this post Link to post Share on other sites
Link2086 5 #3 Posted July 26, 2009 I used to play CSS before TF2, and I found DoD:S to be kind of confusing. Do you think it has a steeper learning curve than CSS? I haven't gone back to it after the first few times I tried it. Quote Share this post Link to post Share on other sites
James Tyrgglidaar Quall 69 0 #4 Posted July 26, 2009 well, i haven't really played much CS:S or ever played TF2, so I can't compare learning curves. However, if you are a decent FPS gamer who can learn maps fairly quickly, it really shouldn't take more than a few hours to really 'get' the game. It's a bit like poker: doesn't take long to learn how to play, but it takes forever to master it. Except it's more like 50-100 hours of game-time to master it. The game seems really chaotic at first, especially in a no FF server since people throw nades like crazy, but once you know what each side is trying to do things become less hectic and it isn't as hard to get a few kills. The game has kind of a low score ratio but basically, if you are getting 1 kill:1 death you aren't horrible 1.5:1 you are above average 2:1 decent 3:1 good 4:1 really good 5:1 reallly good 6:1 probably a sniper camping and no one shooting a rocket or primed nade at them Quote Share this post Link to post Share on other sites