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Necromancer And The Ai

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in mod it's possible what remains is only an entity, it should be replaced

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in mod it's possible what remains is only an entity, it should be replaced

Elaborate, please. :huh:

The question why AI doesn't make Necromancer has been bothering BRJokerz for quite a long time. What do you mean by "entity" and why should it be replaced? Any way to make Necromancer work normally for Serpent AI's?

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Elaborate, please. :huh:

The question why AI doesn't make Necromancer has been bothering BRJokerz for quite a long time. What do you mean by "entity" and why should it be replaced? Any way to make Necromancer work normally for Serpent AI's?

 

So to make work Necromancer  normally you  should  ask programers how to  make it

but here should be aputed a question if older version of a game was created Necro in skirmish if yes the liquid people may mist some thing but if not they also can't figureout how to slove it .

 

my solution is to select already created unit  by ai to swap to necro in keep
 
or make  a bg  that can be created a necro
 
or make new used by AI buildings that can be used like Necro throne
 
but in this I am not sure bc this need a tests
 
other way are multiplied the necro
 
or one way in start point add necro
 
or add to other unit from a keep

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