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Lotus Arena Question

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Just curious, is there a reason crits are enabled on our Arena server? I play there daily and a majority of the people seem unhappy with the random crits. I'm sure they've complained about it before, but if not, is there a way for us to vote to have it disabled?

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I like Crits.

Try being alone with 3 Heavies. Without the random crits, good luck surviving. Possible feat but not really rewarding.

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Crits are a normal part of the game and other then player count the Lotus servers are pretty much stock. Mana will have to confirm this but disabling crits probably causes the server to be removed from que for people who like to join random servers. Changing other stock settings such as respawn times will cause that to happen.

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Just curious, is there a reason crits are enabled on our Arena server? I play there daily and a majority of the people seem unhappy with the random crits. I'm sure they've complained about it before, but if not, is there a way for us to vote to have it disabled?

There was actually, for a short period of time, a Non-Crit version of Lotus Arena! Chicago. (At least, it seemed like there was.) I remember there being 2 of them for a short period of time. People got confused or nobody played on the other one, and it became a KOTH Stockmap, I think?

I don't mind the random crits on Arena, and the only people I've heard complain about them are the ones who are really terrible, die, then type in chat, "omg i hate random crits."

Most of the time, I've never heard anyone really complain. Maybe we should direct more regulars to this thread and see what they think?

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I don't see many of the regulars on here. That's probably a good idea.

Perhaps a server message broadcasted that if there's feedback or suggestions, to come visit on the forums? Not sure if there is one yet, besides the generic "Visit Us".

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Indeed there were 2 Arena servers. One with crits and one without.

The one without crits died.

And simply being on an Arena map disqualifies the server completely from the Start Playing button. So this is not the reason.

Also it's a no to crits not just because the no crit arena failed (that's reason alone not to do it again) but also because this server has been with crits for years.

It's far too old for such a drastic change that unbalances the game so severely. Especially if damage range (ramp up) is disabled as it usually is with no crits.

Classes such as the scout can lose upto 75% of their damage:

<table cellpadding="2" class="wikitable collapsible dmgtable" id="collapsibleTable0" style="font-size: 12px; color: rgb(0, 0, 0); background-color: rgb(253, 253, 253); margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; border-top-color: rgb(121, 84, 43); border-right-color: rgb(121, 84, 43); border-bottom-color: rgb(121, 84, 43); border-left-color: rgb(121, 84, 43); border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; font-family: sans-serif; line-height: 19px; "> <tbody> <tr> <td style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; padding-top: 0.2em; padding-right: 0.2em; padding-bottom: 0.2em; padding-left: 0.2em; border-width: initial; border-color: initial; background-color: rgb(255, 221, 173); white-space: inherit; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; "> Maximum ramp-up</td> <td style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; padding-top: 0.2em; padding-right: 0.2em; padding-bottom: 0.2em; padding-left: 0.2em; border-width: initial; border-color: initial; background-color: rgb(222, 232, 237); white-space: inherit; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; "> 175%</td> <td style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; padding-top: 0.2em; padding-right: 0.2em; padding-bottom: 0.2em; padding-left: 0.2em; border-width: initial; border-color: initial; background-color: rgb(255, 252, 247); white-space: inherit; text-align: right; "> 10.5 / pellet</td> </tr> <tr> <td style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; padding-top: 0.2em; padding-right: 0.2em; padding-bottom: 0.2em; padding-left: 0.2em; border-width: initial; border-color: initial; background-color: rgb(255, 221, 173); white-space: inherit; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; "> Base damage</td> <td style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; padding-top: 0.2em; padding-right: 0.2em; padding-bottom: 0.2em; padding-left: 0.2em; border-width: initial; border-color: initial; background-color: rgb(222, 232, 237); white-space: inherit; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; "> 100%</td> <td style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; padding-top: 0.2em; padding-right: 0.2em; padding-bottom: 0.2em; padding-left: 0.2em; border-width: initial; border-color: initial; background-color: rgb(255, 252, 247); white-space: inherit; text-align: right; "> 6 / pellet</td> </tr> <tr> <td style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; padding-top: 0.2em; padding-right: 0.2em; padding-bottom: 0.2em; padding-left: 0.2em; border-width: initial; border-color: initial; background-color: rgb(255, 221, 173); white-space: inherit; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; "> Maximum fall-off</td> <td style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; padding-top: 0.2em; padding-right: 0.2em; padding-bottom: 0.2em; padding-left: 0.2em; border-width: initial; border-color: initial; background-color: rgb(222, 232, 237); white-space: inherit; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; "> 50%</td> <td style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; padding-top: 0.2em; padding-right: 0.2em; padding-bottom: 0.2em; padding-left: 0.2em; border-width: initial; border-color: initial; background-color: rgb(255, 252, 247); white-space: inherit; text-align: right; "> 3 / pellet</td> </tr> </tbody></table>

http://wiki.teamfort.../wiki/Scatergun

Furthermore some weapons' only downsides are "no crits".

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does it hurt to try it and ask for feedback? it doesn't have to be permanent just a 2 week trial there could of been more reasons that server died.About the random crits hurting players like scouts and such the majority of people who play scout on that server are to nasty with how they play to rely on it. It sucks when your holding shit down and a random crit kills you because your surviving with less than max health.</p>

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does it hurt to try it and ask for feedback? it doesn't have to be permanent just a 2 week trial there could of been more reasons that server died.About the random crits hurting players like scouts and such the majority of people who play scout on that server are to nasty with how they play to rely on it. It sucks when your holding shit down and a random crit kills you because your surviving with less than max health.</p>

It was attempted and failed. Re-Read again the post.

I think Feedback comes and goes. If enough demand is made for it, I'm sure something will be done.

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It was attempted and failed. Re-Read again the post.

I think Feedback comes and goes. If enough demand is made for it, I'm sure something will be done.

The attempt and failure of it wasn't even known by most. The reason 1 arena was popular than the other was because of the community 1 arena made. It had nothing to do with no crit, or random crit options or population of the server. It had more to do with who was at the server and when, in fact the Lotus Clan Arena group has less people than the Save Lotus Arena group which is just people who associate with whomever and all for the most part play within the same hours and enjoy each others company while playing on the arena server. Would we have to make a Lotus Arena needs No Crit group just to show you how many people would like to try it? or is it futile because people who don't frequent the server are stuck on a past failure and use other answers for justification all because they don't know why the former failed.

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The attempt and failure of it wasn't even known by most. The reason 1 arena was popular than the other was because of the community 1 arena made. It had nothing to do with no crit, or random crit options or population of the server. It had more to do with who was at the server and when, in fact the Lotus Clan Arena group has less people than the Save Lotus Arena group which is just people who associate with whomever and all for the most part play within the same hours and enjoy each others company while playing on the arena server. Would we have to make a Lotus Arena needs No Crit group just to show you how many people would like to try it? or is it futile because people who don't frequent the server are stuck on a past failure and use other answers for justification all because they don't know why the former failed.

halolz-dot-com-teamfortress2-heavytophatmonocle.jpg

If enough demand is made, I'm certain another attempt will be tried. You're the first to ask again of that server. You don't have to be an ass about it though.

Personally, I'd still play on the current server with the current settings. Change it and I shall burn this place to the ground.

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halolz-dot-com-teamfortress2-heavytophatmonocle.jpg

If enough demand is made, I'm certain another attempt will be tried. You're the first to ask again of that server. You don't have to be an ass about it though.

Personally, I'd still play on the current server with the current settings. Change it and I shall burn this place to the ground.

The reason why I'm being an "ass" is because theres so much input from someone who can't do anything about it. I'm not the first to post about it, I just hijacked syztems post because he thinks his asking was futile because of Mana's post. In all this one post is 2 people asking for it, If it was Mana responding to me best believe I would respond different and in a more persuasive manner just because its Mana and not someone wasting my time with responses. There is a demand for it, just not many of them will take their time to ask for it, and I see why.

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Indeed there were 2 Arena servers. One with crits and one without.

The one without crits died.

And simply being on an Arena map disqualifies the server completely from the Start Playing button. So this is not the reason.

Also it's a no to crits not just because the no crit arena failed (that's reason alone not to do it again) but also because this server has been with crits for years.

It's far too old for such a drastic change that unbalances the game so severely. Especially if damage range (ramp up) is disabled as it usually is with no crits.

Classes such as the scout can lose upto 75% of their damage:

<table cellpadding="2" class="wikitable collapsible dmgtable" id="collapsibleTable0" style="font-size: 12px; color: rgb(0, 0, 0); background-color: rgb(253, 253, 253); margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; border-top-color: rgb(121, 84, 43); border-right-color: rgb(121, 84, 43); border-bottom-color: rgb(121, 84, 43); border-left-color: rgb(121, 84, 43); border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; font-family: sans-serif; line-height: 19px; "> <tbody> <tr> <td style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; padding-top: 0.2em; padding-right: 0.2em; padding-bottom: 0.2em; padding-left: 0.2em; border-width: initial; border-color: initial; background-color: rgb(255, 221, 173); white-space: inherit; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; "> Maximum ramp-up</td> <td style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; padding-top: 0.2em; padding-right: 0.2em; padding-bottom: 0.2em; padding-left: 0.2em; border-width: initial; border-color: initial; background-color: rgb(222, 232, 237); white-space: inherit; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; "> 175%</td> <td style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; padding-top: 0.2em; padding-right: 0.2em; padding-bottom: 0.2em; padding-left: 0.2em; border-width: initial; border-color: initial; background-color: rgb(255, 252, 247); white-space: inherit; text-align: right; "> 10.5 / pellet</td> </tr> <tr> <td style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; padding-top: 0.2em; padding-right: 0.2em; padding-bottom: 0.2em; padding-left: 0.2em; border-width: initial; border-color: initial; background-color: rgb(255, 221, 173); white-space: inherit; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; "> Base damage</td> <td style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; padding-top: 0.2em; padding-right: 0.2em; padding-bottom: 0.2em; padding-left: 0.2em; border-width: initial; border-color: initial; background-color: rgb(222, 232, 237); white-space: inherit; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; "> 100%</td> <td style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; padding-top: 0.2em; padding-right: 0.2em; padding-bottom: 0.2em; padding-left: 0.2em; border-width: initial; border-color: initial; background-color: rgb(255, 252, 247); white-space: inherit; text-align: right; "> 6 / pellet</td> </tr> <tr> <td style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; padding-top: 0.2em; padding-right: 0.2em; padding-bottom: 0.2em; padding-left: 0.2em; border-width: initial; border-color: initial; background-color: rgb(255, 221, 173); white-space: inherit; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; "> Maximum fall-off</td> <td style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; padding-top: 0.2em; padding-right: 0.2em; padding-bottom: 0.2em; padding-left: 0.2em; border-width: initial; border-color: initial; background-color: rgb(222, 232, 237); white-space: inherit; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; "> 50%</td> <td style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; padding-top: 0.2em; padding-right: 0.2em; padding-bottom: 0.2em; padding-left: 0.2em; border-width: initial; border-color: initial; background-color: rgb(255, 252, 247); white-space: inherit; text-align: right; "> 3 / pellet</td> </tr> </tbody></table>

http://wiki.teamfort.../wiki/Scatergun

Furthermore some weapons' only downsides are "no crits".

The reason why I'm being an "ass" is because theres so much input from someone who can't do anything about it. I'm not the first to post about it, I just hijacked syztems post because he thinks his asking was futile because of Mana's post. In all this one post is 2 people asking for it, If it was Mana responding to me best believe I would respond different and in a more persuasive manner just because its Mana and not someone wasting my time with responses. There is a demand for it, just not many of them will take their time to ask for it, and I see why.

Read that quote above you. His profile's right there if you want to PM.

Guess I'll have the insensitive bitch. With a side of UP YOURS.

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I've played on Lotus Arena for several, several hours and I'm pretty much one of the most frequent players there (I think). This is basically one of the few arena servers out there that I like because of the community that surrounds it. I would very much like an option to vote away crits and/or damage spread. I've seen a lot of people on the server that has complained about random crits, but at the same time there are also people that probably find them enjoyable. Sometimes I think random crits can be fun, but mostly they are not (even when I get them). Why not add an voting option to remove the random crits? I don't see how a voting option could be bad, because that makes it pretty much fair for everyone on both sides.

Also, as a final note, this server needs more maps. Valve doesn't add new official arena maps for some reason, and playing the same maps over and over again is finally getting pretty stale. Is there ever a chance of getting new arena maps on the server? Even if they aren't official?

edit: btw i'm from the european arena server.

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Read that quote above you. His profile's right there if you want to PM.

Guess I'll have the insensitive bitch. With a side of UP YOURS.

redundancy is key.

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Hello im Kabuto and this is my first post :D I play in arena alot. Im for having NO CRITS and adding new maps to the roation on chicago aena server. A few reasons why having crits off would be bennificial, for one there is alot of competitive players in the Arena server. Once all the cannon fodder is reduced to zero alot of the better players kinda survive the mass noob spam and the battles can be very intense and amazing to watch for the dead players. More times than not a random crit will ruin a fair fight. I cant speak for other people but I hate getting a kill from a random crit because I feal it takes all of the skill away from my hard work, and it is for nothing with a random crit. I almost feel guilty for having gotten one. It should be more of a skill base game since we have a high level of skilled players in the server. Also alot of people playing are from teams they prolly would like to practice in a stress free zone without having to calculate in random crits and spread to there normal gameplay. Mana said that the scout looses alot of damage well the scatter gun dishes out quite a bit of damage without crits, and if one scout is alive most honorable players will give him the right to melee its not garanteed but like you said its near impossible to take down 3 heavies, but it is possible and it is worth watching at least for all the regulars I know they feal the same way. Also the only maps getting play on the server are lumberyard, neucleus, and granary everything else is getting skipped like crazy would be nice to get some fresh maps. Arena seems to get the short end of the stick when it comes to competitive play.

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Make your own thread and petition for a no crits.

I say the server will die within a few days.

Take it on somewhere separate. If you want to go competitive, why not join a fucking league? UGC, Highlander, that sort of stuff. I don't think the servers were meant to be competitive, but somewhere you can play and have a good time. You're barking up the wrong tree, ladies.

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Make your own thread and petition for a no crits.

I say the server will die within a few days.

Take it on somewhere separate. If you want to go competitive, why not join a fucking league? UGC, Highlander, that sort of stuff. I don't think the servers were meant to be competitive, but somewhere you can play and have a good time. You're barking up the wrong tree, ladies.

From what I have heard, the #1 team on UGC HL Steel Red (WET) is composed of Lotus Arena Chicago (ex)-players.

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Sorry I am new to forums not sure how to work them yet. I can make a new thread sure, but since you brought in some new ideas to the conversation lets look into that. You keep saying the server will die , yet I am positive it wont cause the server is acting like a mad house right now and regulars still play there(by that I mean playing granary constantly, and lumberyard). We play there not really cause we like the current maps and crits, but for social aspects also. When you say people vote for a map because they like it obviously you haven't been there. Votes almost always come up in the middle of combat and when the rounds change you cant even see what your voting for, or you may acidently press the wrong one (like trying to switch to your weapons) and have to re-vote before the vote time ends. I am sorry for getting you so upset over the no crits and no spread thing, but if you say that people wont play there that is not a valid excuse there just is not that many decent pinged arena servers, and not to mention the mass following of people that play arena on that server they just dont have a voice on the forums yet. I must say its kinda annoying to figure out. Plus the only admin I have ever seen playing in that server in the past like 3 years is Charizard. Maybe he has some more valid input on the subject, but ill try to start a new thread. Sorry for continuing on this thread.

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I don't like random crits but as Mana mentioned before one of the major factors towards making a transition to no-crit difficult is that some weapons have No Random Crits as a drawback. We would need to make custom changes to these weapons to balance them out and I highly doubt Mana would want to deviate that much from stock.

It would be nice if we could get a Highland gametype server up though. :)

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having no crits wouldnt effect any weapons i have played where there was none no one ever said anything about that the weapons that have crits and dont are pretty much at random anyways or atleast no thought was put into which should have and which shouldnt new maps are more important than no crits and getting shitty old maps out

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Lol I hate to say somone as lame as Char legion is right, yet I had no idea that many modifications went into non crit gameplay. Sorry for maken a big deal over this, yet if there wasnt so many bullshit posts maybe I coulda read the real reason why it is so difficult to turn crits off. I thought it was a matter of just turning random crits to zero and random spread to zero. Yay bad guys win! Arena gets shit on again, and char go fuck urself although u might be right u still are just being a know it all prick. BAI

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hes not right weapons arent balanced properly to begin with there is no correlation between a weapon that has no crits as its downside it not completely random but there is no correlation what so ever no crits just makes those weapons stronger and the ones with random crits slightly weaker

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