Mana 3,867 #1 Posted July 29, 2008 Finally, people won't be able to get into the others teams' spawn during normal gameplay (awesome place for a spy), no more exit crash that creates crash dumps, and no more soldiers/demos killing themselves and no one getting the points! Random killings/team swappings at round start have been also fixed! Good . Complete Update News Follow: Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:Team Fortress 2 * Fixed team switches on Attack/Defense maps spamming the console * Fixed the Kritzkrieg not working on servers with crits turned off * Fixed some clipped localized strings in various in-game dialogs * Fixed several cases where files were synchronously loaded while the game was running * Fixed a shutdown crash in the material system * Cached rendering of item model panels to improve performance, in particular while weapon selection was visible * Added a gear symbol behind the health bar for Engineer buildings, in both target IDs and freeze panels * Players killing themselves will now give a kill credit to the last enemy who damaged them * Fixed grenades, rockets, and flamethrower being able to fire through grates at round starts * Fixed players being killed and creating ragdolls during team switches * Fixed various exploits and performance problems in CP_Badlands, CP_Well, and CP_Fastlane * Removed health bonus from the Backburner Quote Share this post Link to post Share on other sites
Alucard winrar 0 #2 Posted July 29, 2008 Man, now i cant kill newbs with grenade spam in set up. But now pyros wont be as sturdy so they wont seem incapable of dying! WOOT!!!! Quote Share this post Link to post Share on other sites
Nket 16 #3 Posted July 29, 2008 [-]July 29, 2008 - Team Fortress 2 Update Released (7/29/2008) Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2 Fixed team switches on Attack/Defense maps spamming the console Fixed the Kritzkrieg not working on servers with crits turned off Fixed some clipped localized strings in various in-game dialogs Fixed several cases where files were synchronously loaded while the game was running Fixed a shutdown crash in the material system Cached rendering of item model panels to improve performance, in particular while weapon selection was visible Added a gear symbol behind the health bar for Texan with a wrench buildings, in both target IDs and freeze panels Players killing themselves will now give a kill credit to the last enemy who damaged them Fixed grenades, rockets, and flamethrower being able to fire through grates at round starts Fixed players being killed and creating ragdolls during team switches Fixed various exploits and performance problems in CP_Badlands, CP_Well, and CP_Fastlane Removed health bonus from the Backburner YAYYYYYYYYYYYYY, i also believe they sped up the backstab animation Quote Share this post Link to post Share on other sites
coda 1 #4 Posted July 30, 2008 noooooo! they got rid of the gate things? that was a FEATURE not a bug! :'( Quote Share this post Link to post Share on other sites
You suck and have no life 203 #5 Posted July 30, 2008 what is Bb Quote Share this post Link to post Share on other sites
You suck and have no life 203 #6 Posted July 30, 2008 Backburner.... just found out. Also: # Players killing themselves will now give a kill credit to the last enemy who damaged them - Lame # Fixed grenades, rockets, and flamethrower being able to fire through grates at round starts - Nice Quote Share this post Link to post Share on other sites
PriiME 0 #7 Posted July 30, 2008 extra bb health gone sucks ass Quote Share this post Link to post Share on other sites
You suck and have no life 203 #8 Posted July 30, 2008 that +50 hp made all the difference in the world when a crit rocket is coming right at you. Quote Share this post Link to post Share on other sites
Mana 3,867 #9 Posted July 30, 2008 noooooo! they got rid of the gate things? that was a FEATURE not a bug! :'( 8419[/snapback] Yes well... +50 health was a feature too, so were other things. Valve just changes their mind...weekly. Quote Share this post Link to post Share on other sites
Captain Falcon 0 #10 Posted July 30, 2008 Finally i can kill em pyros with only 2 rockets. I hated them living with just a sliver Quote Share this post Link to post Share on other sites
Honky Doomsday 0 #11 Posted July 30, 2008 Awesome, Pyros are back to being damn near completely useless against Soldiers again. Seems like bitching and whining actually CAN change something, pretty fu ck ing stupid if you ask me. Quote Share this post Link to post Share on other sites
DarkClaw 0 #12 Posted July 30, 2008 YES! I GET TO USE COMPRESSION BLAST AGAIN The only reason I was using the backburner in the first place is that it evens the odds with other pyros, that way I don't die against other pyros who have 50 more hp than me Quote Share this post Link to post Share on other sites
Novas 0 #13 Posted July 30, 2008 All the cry babies rejoice Quote Share this post Link to post Share on other sites
FUBAR That CAKE is a spy! 0 #14 Posted July 30, 2008 now you will stop seeing those annoying messages in other servers... "boohoo, i suck, boohoo, shoot through gates and I ban you! boo hoo" Quote Share this post Link to post Share on other sites
Nket 16 #15 Posted July 30, 2008 you can still fire through the top of the gate in the second cap of Goldrush Quote Share this post Link to post Share on other sites
Mr Pain 0 #16 Posted July 30, 2008 i agree with all the upgrades except for gettin a kill when someone commits suicide Quote Share this post Link to post Share on other sites
Alucard winrar 0 #17 Posted July 30, 2008 flames still go through the gates(and ceilings). yay Gabe & Co. glad we no longer die at the switching of rounds. Quote Share this post Link to post Share on other sites
Falkin 0 #18 Posted July 30, 2008 "# Players killing themselves will now give a kill credit to the last enemy who damaged them" They should have limited this to crediting pyros, especially now that the health benefit has been dumped. That was the only class Ive found that suffered (credit wise) from suicides that were about to die from fire. And technically I guess it will help them since often the solider shooting at the advancing pyro thats in their face will often kill themselves while killing the pyro as well. Otherwise its far too situational to just make a blanket rule. It accounts for nothing but chance as anyone who plays an explosive class will know. Suiciding is admittedly sloppy, and Im guilty of it, but it shouldnt reward everyone, all the time, just because. Its too easy to run into someone at blank range, around a corner or something, and end up killing yourself while having low health. And then to give them credit because they put one bullet into you... Perhaps if there is a percentage rule, ie they take half of your life before you suicide then that might be reasonable. If its just a nick from a shotgun then no, thats absurd. Guess we'll see how it works out. :\ Quote Share this post Link to post Share on other sites
DarkClaw 0 #19 Posted July 30, 2008 Hey! Pyros are good at taking out soldiers, just not head on. You need to flank them... Pyros are for ambushing, not head on attacking :S Quote Share this post Link to post Share on other sites
SoWz 0 #20 Posted July 30, 2008 * Removed health bonus from the Backburner They always change their minds! Its fine for me though, I don't play pyro. Quote Share this post Link to post Share on other sites
Jengo 0 #21 Posted July 30, 2008 That suicide fix is just silly. Why don't they just make it subtract more points from the one killing themselves instead? I know I've killed myself with my own rockets plenty of times, but it wasn't on purpose. It was because I was retarded and not paying attention to my health or where I was aiming. So now, if I get shot once or twice by that pea shooter the scout has, then I rocket myself to death failing a rocket jump...The scout gets a kill?? wtf is that? It should take away from me instead of giving to someone else. Quote Share this post Link to post Share on other sites
Honky Doomsday 0 #22 Posted July 30, 2008 I can't believe people actually think the suicide points thing is stupid. Who an act of sexual intercourseing cares if it gives the attacker points? God forbid you will actually have to learn how to fu ck ing play without killing yourself! Atleast now pyro fights can go back to the civilized 1v1 shotgun wars of old and I dont have to worry about some noob killing me with backburner because he has 50 extra HP and has no idea how to play pyro. After thinking about it a bit, I am kind of glad they took it away, with pyro on the bottom of the pile again, I can be proud of doing well with it again. As for you whiny demomen and soldiers, l2p, that is all. Quote Share this post Link to post Share on other sites
Jengo 0 #23 Posted July 30, 2008 Well obviously somebody cared if it gives the attackers points or they would not have made this so-called "fix". It should take more points away from the one who suicides rather than giving them to someone who didn't do anything for them besides shoot a round or two. Edit: What about giving points to an attacker when the chickenturd sniper, or engy run and hide in the respawn. Quote Share this post Link to post Share on other sites
Falkin 0 #24 Posted July 30, 2008 "As for you whiny demomen and soldiers, l2p, that is all." The blanket response for every occasion. Nobodies immune to suicide, except maybe pyros and heavies in this case. And when the snit hits the fan and your crit rocket lands just a tad too close for comfort despite your best effort and the other person, who very well may not know h2p, hits you with a stray bullet (which may not have even been aimed at you) gets a kill credit. That doesnt make much sense does it. Its not a huge issue by any means but its certainly not a very well thought out answer. Theres already been some reasonable alternatives suggested but Gabe & Co seems intent on half-assed fixes to larger issues. Edit: And apparently V a l v e is officially known as Gabe & Co. on here (since it auto-formats one for the other). GG Quote Share this post Link to post Share on other sites
Honky Doomsday 0 #25 Posted July 30, 2008 So you dont think if a soldier launches someone 100ft in the air and they have 20HP and they fall to their death, the soldier/demoman should get points for it? You dont think a pyro that succesfully gets behind a soldier/demo and almost kills them only to have them turn around and insta-gib them with a crit rocket/grenade and also kills themselves deserves a kill point? Of course we would all like to punish those who kill themselves because they are stupid or on purpose because they are stat whores, by taking away points when they suicide but could you imagine the uproar that would cause in the soldier and demo community, because we know they are all whiny enough as is, no one wants that. And dont get angry at me with my "blanket response" just because you know your main class is #1 on the lame list. Quote Share this post Link to post Share on other sites