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Mappers Guild Map Pack I

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Mappers' Guild Mappack I Readme

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<img src="images/guildpacktitle.gif" width="700" height="60" border="0" alt="Mappers' Guild Mappack">

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<strong>Overview</strong>

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Thank you for downloading the first release of the Mappers' Guild Mappack.

This package will give you many fun hours of playing Battle Realms with either the AI or your friends.

Enjoy the new maps and keep on playing Battle Realms!

<p>

If you see any problems with the compilation of this package, e-mail me.

</p>

<div align="right">

<a href="mailto:[email protected]">-[Kezzerdrix]</a>    </div>

<br>

<strong>Maps in this release:</strong>

<ul>

<li>

<b>Haunted Forest (4)</b> - Buddy13

</li>

<li>

<b>Adurant (4)</b> - [LoN]Kamikaze

</li>

<li>

<b>Land of Our Fathers (5)</b> - General Tso

</li>

<li>

<b>Stargazer (4)</b> - Kezzerdrix

</li>

<li>

<b>Castle (6)</b> - TrasHMaN

</li>

<li>

<b>Echo Side (7)</b> - DarkLotus

</li>

<li>

<b>Bridge of Woe (5)</b> - WarlokLord

</li>

<li>

<b>Dragonland (8)</b> - LordEric

</li>

</ul>

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<p><a href="http://www.battlerealms.com/msgforum/default.asp" target="_blank">http://www.battlerealms.com/msgforum/default.asp</a></p>'>http://www.battlerealms.com/msgforum/default.asp</a></p>

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<br>

<strong>Maps Description</strong>

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<p></p>

<!--Start of map description, yowtch-->

<table width="100%" border="1" cellpadding="0" cellspacing="0" align="center">

<tr>

<td width="25%" height="20" valign="top"><strong>Name of Map</strong></td>

<td width="25%" valign="top"><strong>Author</strong></td>

<td width="25%" valign="top"><strong>Title</strong></td>

<td width="25%" valign="top"><strong>E-mail</strong></td>

</tr>

<tr>

<td width="25%" height="20" valign="top"><b>Haunted Forest (4)</b></td>

<td width="25%" valign="top"><b>Buddy13</b></td>

<td width="25%" valign="top"><b>GuildMaster</b></td>

<td width="25%" valign="top"><a href="mailto:[email protected]">[email protected]</a></td>

</tr>

<tr>

<td width="100%" colspan="4">

<img border="2" src="images/forest.jpg" align="right" width="300" height="231" alt="Map Screenshot">

 <br><strong>Description</strong><br> <br>

Each base is surrounded by small hills for protection, but not too much.

The map is large, so to get to an enemy base, you must trek through acres

of this haunted forest. You must leave someone behind to protect your base.</td>

</tr>

</table>

<p> </p>

<table width="100%" border="1" cellpadding="0" cellspacing="0" align="center">

<tr>

<td width="25%" height="20" valign="top"><strong>Name of Map</strong></td>

<td width="25%" valign="top"><strong>Author</strong></td>

<td width="25%" valign="top"><strong>Title</strong></td>

<td width="25%" valign="top"><strong>E-mail</strong></td>

</tr>

<tr>

<td width="25%" height="20" valign="top"><b>Adurant (4)</b></td>

<td width="25%" valign="top"><b>[LoN]Kamikaze</b></td>

<td width="25%" valign="top"><b>WoodMaster</b></td>

<td width="25%" valign="top"><a href="mailto:[email protected]">[email protected]</a></td>

</tr>

<tr>

<td width="100%" colspan="4">

<img border="2" src="images/adurant.jpg" align="right" width="300" height="231" alt="Map Screenshot">

 <br><strong>Description</strong><br> <br>

The map was designed to discourage turtling. The bases are in the corners of the map on the hills and every base has only two paths into the valley. That seems to encourage turtling, but the low amount of rice to be found on the hill and the distance to the next source of water will force the player to build a well next to his rice field and use a lot of peasants watering or to get control over one of the rice fields down in the valley. However you've got the choice between wasting a lot of units on rice and water or creating outposts.

<p></p>

I suggest to play the map at slow rice growth rate to encourage expansion.

</td>

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<p> </p>

<table width="100%" border="1" cellpadding="0" cellspacing="0" align="center">

<tr>

<td width="25%" height="20" valign="top"><strong>Name of Map</strong></td>

<td width="25%" valign="top"><strong>Author</strong></td>

<td width="25%" valign="top"><strong>Title</strong></td>

<td width="25%" valign="top"><strong>E-mail</strong></td>

</tr>

<tr>

<td width="25%" height="20" valign="top"><b>Land of our Fathers (5)</b></td>

<td width="25%" valign="top"><b>General Tso</b></td>

<td width="25%" valign="top"><b>LightMaster</b></td>

<td width="25%" valign="top"><a href="mailto:[email protected]">[email protected]</a></td>

</tr>

<tr>

<td width="100%" colspan="4">

<img border="2" src="images/fathers.jpg" align="right" width="300" height="231" alt="Map Screenshot">

 <br><strong>Description</strong><br> <br>

A medium sized five player map centering around a river that cascades out of a mountain spring. Turtlers

won't have the easiest time because each base has 2 or three entrances, and in bases with 2, one entrance

is very large. Players in the bottom of the map are more cramped, but the two players in the top have to deal

with cliffs and hills that are great to attack from.</td>

</tr>

</table>

<p> </p>

<table width="100%" border="1" cellpadding="0" cellspacing="0" align="center">

<tr>

<td width="25%" height="20" valign="top"><strong>Name of Map</strong></td>

<td width="25%" valign="top"><strong>Author</strong></td>

<td width="25%" valign="top"><strong>Title</strong></td>

<td width="25%" valign="top"><strong>E-mail</strong></td>

</tr>

<tr>

<td width="25%" height="20" valign="top"><b>Stargazer (4)</b></td>

<td width="25%" valign="top"><b>Kezzerdrix</b></td>

<td width="25%" valign="top"><b>RidgeMaster</b></td>

<td width="25%" valign="top"><a href="mailto:[email protected]">[email protected]</a></td>

</tr>

<tr>

<td width="100%" colspan="4">

<img border="2" src="images/stargazer.jpg" align="right" width="300" height="231" alt="Map Screenshot">

 <br><strong>Description</strong><br> <br>

A nice four player map which has three base entrances and high ground.

Great for allied play, this map has lots of resources to consume. Mind

your base and units rather than admiring the landscape as it may lead to

your loss. This map is shaped much like a starfish hence the name "Stargazer".

And as always, control of high ground is essential to achieve victory.</td>

</tr>

</table>

<p> </p>

<table width="100%" border="1" cellpadding="0" cellspacing="0" align="center">

<tr>

<td width="25%" height="20" valign="top"><strong>Name of Map</strong></td>

<td width="25%" valign="top"><strong>Author</strong></td>

<td width="25%" valign="top"><strong>Title</strong></td>

<td width="25%" valign="top"><strong>E-mail</strong></td>

</tr>

<tr>

<td width="25%" height="20" valign="top"><b>Castle (6)</b></td>

<td width="25%" valign="top"><b>TrasHMaN</b></td>

<td width="25%" valign="top"><b>RiverMaster</b></td>

<td width="25%" valign="top"><a href="mailto:[email protected]">[email protected]</a></td>

</tr>

<tr>

<td width="100%" colspan="4">

<img border="2" src="images/castle.jpg" align="right" width="300" height="231" alt="Map Screenshot">

 <br><strong>Description</strong><br> <br>

A fun north vs. South map separated by a river. Plenty of water and rice for

each player. Two cliffs lead into one of three openings into each base shared by

3 allies. Taking these cliffs to defend can stop enemies before they enter your

town.<BR></td>

</tr>

</table>

<p> </p>

<table width="100%" border="1" cellpadding="0" cellspacing="0" align="center">

<tr>

<td width="25%" height="20" valign="top"><strong>Name of Map</strong></td>

<td width="25%" valign="top"><strong>Author</strong></td>

<td width="25%" valign="top"><strong>Title</strong></td>

<td width="25%" valign="top"><strong>E-mail</strong></td>

</tr>

<tr>

<td width="25%" height="20" valign="top"><b>Echo Side (4)</b></td>

<td width="25%" valign="top"><b>DarkLotus</b></td>

<td width="25%" valign="top"><b>LandMaster</b></td>

<td width="25%" valign="top"><a href="mailto:[email protected]">[email protected]</a></td>

</tr>

<tr>

<td width="100%" colspan="4">

<img border="2" src="images/echoside.jpg" align="right" width="300" height="231" alt="Map Screenshot">

 <br><strong>Description</strong><br> <br>

A semi-large dense, vegetated map filled with rolling sloping hills and a winding jungle river with several

flowing waterfalls flowing out into a delta then the sea. Mysterious stone carvings and statues of past jungle

inhabitants riddle the riverside's mud stricken banks. The player can be attacked by an opponent from all sides

any time, the heavy vegetation doesn't help you out much, try to set sections of trees on fire to clear a good

view on the outskirts of your settlement.</td>

</tr>

</table>

<p> </p>

<table width="100%" border="1" cellpadding="0" cellspacing="0" align="center">

<tr>

<td width="25%" height="20" valign="top"><strong>Name of Map</strong></td>

<td width="25%" valign="top"><strong>Author</strong></td>

<td width="25%" valign="top"><strong>Title</strong></td>

<td width="25%" valign="top"><strong>E-mail</strong></td>

</tr>

<tr>

<td width="25%" height="20" valign="top"><b>Bridge of Woe (4)</b></td>

<td width="25%" valign="top"><b>WarlokLord</b></td>

<td width="25%" valign="top"><b>DarkMaster</b></td>

<td width="25%" valign="top"><a href="mailto:[email protected]">[email protected]</a></td>

</tr>

<tr>

<td width="100%" colspan="4">

<img border="2" src="images/bridge.jpg" align="right" width="300" height="231" alt="Map Screenshot">

 <br><strong>Description</strong><br> <br>

Bridge Of Woe is a 5 player Hellscape. The eastern players have more of a luxury in

deciding to cross the bridges, whereas the closeness of the 3 in the west forces

a more immediate series of confrontations. The 3 bridges provide ample strategic

routes for attacks. Players in the west are in a more tense situation, but they

have the horses. Nobody has an abundance of rice, and the northwestern player

with the only profound height advantage is cramped and suffers from the

water-is-far-away problem. The northmost bridge is quite architecturally

neutral, with a few choke points. The broad central bridge has a raised control

position in its middle, valuable fighting terrain to hold or retreat to during

an advance. The southern pathway is closest to the sulphurous ash - its surface

has crumbled and warped to the point where it is mostly only a chaotic

single-file line of death, hanging dramatically from its entranceways. Its

dangerous nature means most players need not worry about attacks mounted through

there.</td>

</tr>

</table>

<p> </p>

<table width="100%" border="1" cellpadding="0" cellspacing="0" align="center">

<tr>

<td width="25%" height="20" valign="top"><strong>Name of Map</strong></td>

<td width="25%" valign="top"><strong>Author</strong></td>

<td width="25%" valign="top"><strong>Title</strong></td>

<td width="25%" valign="top"><strong>E-mail</strong></td>

</tr>

<tr>

<td width="25%" height="20" valign="top"><b>Dragonland (8)</b></td>

<td width="25%" valign="top"><b>LordEric</b></td>

<td width="25%" valign="top"><b>TerrainMaster</b></td>

<td width="25%" valign="top"><a href="mailto:[email protected]">[email protected]</a></td>

</tr>

<tr>

<td width="100%" colspan="4">

<img border="2" src="images/dragonland.jpg" align="right" width="300" height="231" alt="Map Screenshot">

 <br><strong>Description</strong><br> <br>

This is a large 8-player map, usually good for LAN gaming, as playing

it on GS would definitely have lag. Each base has three entrances,

minimizing the chokepoints; there are a lot of small rice patches scattered

throughout to encourage expansion, there is just enough rice for a

single player in each base, to discourage double basing and turtling. I

have play tested this map on my LANshop and found that most of the players

gave encouraging feedback. As far as I have observed, turtling doesn't

give good results as base raids can be done with little difficulty.</td>

</tr>

</table>

<br>

<strong>Battle Realms Links</strong>

<hr size="1" color="#ffffff">

<p>

<b>Official Links</b>

</p>

<ul>

<li><a href="http://www.battlerealms.com" target="_blank">

http://www.battlerealms.com</a> - Official Battle Realms Website</li>

<li><a href="http://www.strategyplanet.com/battlerealms/" target="_blank">

http://www.strategyplanet.com/battlerealms/</a> - Exitium's Realms of War</li>

<li><a href="http://www.liquid.to" target="_blank">

http://www.liquid.to</a> - Liquid Entertainment's Official Website</li>

<li><a href="http://www.liquefied.org" target="_blank">

http://www.liquefied.org</a> - Liquid Entertainment's Fansite</li>

<li><a href="http://www.battlerealms.com/msgforum/default.asp" target="_blank">

http://www.battlerealms.com/msgforum/default.asp</a> - Battle Realms Forums</li>

</ul>

<b>Fan Sites</b>

<ul>

<li><a href="http://rvclan.cjb.net/" target="_blank">

http://rvclan.cjb.net/</a> - Zen Accuracy : Kezzerdrix's Site for Tools and Maps</li>

<li><a href="http://thatsalloneword.8m.com/" target="_blank">http://thatsalloneword.8m.com/</a> - Valhalla : Buddy13's Battle Realms Map Site</li>

<li><a href="http://darklotuspod.topcities.com/" target="_blank">

http://darklotuspod.topcities.com/</a> - DarkLotus' Battle Realms Map Site</li>

<li><a href="http://www.8ung.at/lon_kamikaze" target="_blank">http://www.8ung.at/lon_kamikaze</a> - [LoN]Kamikaze's Personal Site</li>

<li><a href="http://www.accessdenied.ca/hunter/" target="_blank">

http://www.accessdenied.ca/hunter/</a> - WarlokLord's Battle Realms Maps and Personal Site</li>

<li><a href="http://playstationdream.freeservers.com/" target="_blank">http://www30.brinkster.com/trashmanmaps/</a> - TrasHMan's TaVerN : Trashman's Battle Realms Maps</li>

<li><a href="http://www.geocities.com/thebattlerealms/" target="_blank">

http://www.geocities.com/thebattlerealms/</a> - TheBattleRealms Map Site</li>

<li><a href="http://croviax.cjb.net/" target="_blank">http://croviax.cjb.net/</a> - Croviax's Battle Realms Fan Site</li>

<li><a href="http://dragonshrine.tripod.com/" target="_blank">http://dragonshrine.tripod.com/</a> - DragonShrine : A Battle Realms Fan Site</li>

<li><a href="http://www.lotusgarden.uni.cc/init/lotusgarden/battle/" target="_blank">

http://www.lotusgarden.uni.cc/init/lotusga...ttle/</a> - The Lotus Garden</li>

<li><a href="http://www.geocities.com/wolflairph/wolflair.html" target="_blank">

http://www.geocities.com/wolflairph/wolflair.html</a> - Wolves' Lair</li>

</ul>

<br>

<strong>Credits to Guild Members</strong>

<hr size="1" color="#ffffff">

<p>

First I would like to thank our Great Creator... <small>(and it ain't ZmoE)</small><br>

Buddy13 for creating the Guild and for being very helpful...<br>

[LoN]Kamikaze for creating the new WorldMaster Logo and wf2, the tool all mappers love...<br>

General Tso, WarlokLord, TrashMan and DarkLotus for supporting me, being good guys and submitting

their descriptions early...<br>

LordEric for being one of the best and caring MODs...<small>(btw, he's a pinoy like me)</small><br>

LiquidTwytch for providing us the tool needed to kill the forest alert bug...<br>

And me, crappy old Kezzerdrix for thinking of this lame mappack idea :)

</p>

If you see any problems with this pack, please e-mail me at <a href="mailto:[email protected]">[email protected]</a>

<p></p>

<hr size="1" color="#ffffff">

<p>

Visit the Battle Realms Forums at <a href="http://www.battlerealms.com/msgforum/default.asp" target="_blank">http://www.battlerealms.com/msgforum/default.asp</a>

</p>

<hr size="1" color="#ffffff">

<p>

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<small>All trademarks used are properties of their respective owners. All Rights Reserved. This page requires the Flash 5 plug-in.

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Guest [LOT]Phate

that bridge of woe map looks pretty cool

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it sucks if you play against ai. :)

Only thing is, I want the maps to become regular; which will never happen. :(

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Guest [LOT]Phate

hey wolfbite can ya send me those maps again in email?

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How do I download them again?

1566[/snapback]

Haha, well I have to upload them still and make a real site for them, not a forum thread :P and bridge of woe pwns :P

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Guest [LOT]Phate

hey i got an idea we can reanact movies by creating maps similar to the battle fields like lord of the rings

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Buddy, your map owns. :P

1590[/snapback]

Thanks. I designed the map in about an hour. Then I spent the next day placing all the trees and rotating them, placing the ghosts and other such stuff. There's only one living tree on the whole map. Took forever.

Glad you like it. :D

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Yes, If you still play BR, I have awesome maps that own; you might want them.

1612[/snapback]

I just got my CD drive working again, and I have the WotW disc, but I can't find the original, so I can't install. It angers me.

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If you know Bong's messanger, he can give it to you. Well thats what he did for us on the match to commemorate Dian and Vader. Or you can just download it. :P

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If you know Bong's messanger, he can give it to you.  Well thats what he did for us on the match to commemorate Dian and Vader.  Or you can just download it. :P

1625[/snapback]

The game or the map? It's the GAME I can't install, and I won't pirate it. :P

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Buddy this thread looks better on the black skin we have. You can choose it at the bottom. And yeah your map is awesome and all the other maps too!

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Hmm...I am having difficulties uploading the maps...wait a minute...I haven't tried that way yet.

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I got them uploaded; I accidentally downloaded them into my levels folder. Then I extracted it to the folder, and I must say...

:lol::lol::lol: CASTLE MAP IS AWESOME!!!!! :lol::lol::lol:

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I got them uploaded; I accidentally downloaded them into my levels folder.  Then I extracted it to the folder, and I must say...

:lol::lol::lol: CASTLE MAP IS AWESOME!!!!! :lol::lol::lol:

1683[/snapback]

They're *supposed* to be in your levels folder. The link I gave is just a program, not a map. You run the program, and it installs the maps for you (and opens up the list of maps).

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does not work for me when i click the link a page comes out that saids page under contrunstion <_<

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