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Mana

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Mana last won the day on April 9 2020

Mana had the most liked content!

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About Mana

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    Necromancer
  • Birthday May 28

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    http://www.lotusclan.com

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20 files

  1. Bridge of Woe (4)

    Bridge Of Woe is a 5 player Hellscape. The eastern players have more of a luxury in deciding to cross the bridges, whereas the closeness of the 3 in the west forces a more immediate series of confrontations. The 3 bridges provide ample strategic routes for attacks. Players in the west are in a more tense situation, but they have the horses. Nobody has an abundance of rice, and the northwestern player with the only profound height advantage is cramped and suffers from the water-is-far-away problem. The northmost bridge is quite architecturally neutral, with a few choke points. The broad central bridge has a raised control position in its middle, valuable fighting terrain to hold or retreat to during an advance. The southern pathway is closest to the sulphurous ash - its surface has crumbled and warped to the point where it is mostly only a chaotic single-file line of death, hanging dramatically from its entranceways. Its dangerous nature means most players need not worry about attacks mounted through there.

    1,310 downloads

       (2 reviews)

    5 comments

    Submitted

  2. Adurant

    The map was designed to discourage turtling. The bases are in the corners of the map on the hills and every base has only two paths into the valley. That seems to encourage turtling, but the low amount of rice to be found on the hill and the distance to the next source of water will force the player to build a well next to his rice field and use a lot of peasants watering or to get control over one of the rice fields down in the valley. However you've got the choice between wasting a lot of units on rice and water or creating outposts.
    I suggest to play the map at slow rice growth rate to encourage expansion.

    511 downloads

       (1 review)

    1 comment

    Submitted

  3. Dragonland

    This is a large 8-player map, usually good for LAN gaming, as playing it on GS would definitely have lag. Each base has three entrances, minimizing the chokepoints; there are a lot of small rice patches scattered throughout to encourage expansion, there is just enough rice for a single player in each base, to discourage double basing and turtling. I have play tested this map on my LANshop and found that most of the players gave encouraging feedback. As far as I have observed, turtling doesn't give good results as base raids can be done with little difficulty.

    1,035 downloads

       (1 review)

    0 comments

    Submitted

  4. Echoside

    A semi-large dense, vegetated map filled with rolling sloping hills and a winding jungle river with several flowing waterfalls flowing out into a delta then the sea. Mysterious stone carvings and statues of past jungle inhabitants riddle the riverside's mud stricken banks. The player can be attacked by an opponent from all sides any time, the heavy vegetation doesn't help you out much, try to set sections of trees on fire to clear a good view on the outskirts of your settlement.

    637 downloads

       (1 review)

    0 comments

    Updated

  5. Eldorado v2

    4 players Map in the lost EL_Dorado.
    Possibily os rush and of more stratagic playing if you chose so. Team work is the key.

    1,052 downloads

       (2 reviews)

    0 comments

    Submitted

  6. Battle Realms Winter of the Wolf User Guide

    A scan of the official WOTW user guide booklet in .pdf form includes new character descriptions as well as abilities and the new building stats.

    1,474 downloads

    4 comments

    Submitted

  7. Battle Pack 3 Comprehensive

    Battle Realms Battle Pack 3 Comprehensive also includes Battle Pack 1 and 2. This updates Battle Realms v1.00/10 to 1.50g.
    Full update notes follow:
    BattlePack 3 Release Notes
    --------------------------------------

    Doubled most units' HP to extend battle duration, with exceptions.
    Increased all Missile Damage by 25%.
    Reduced all fire values by 25%.
    Increased Building HP by 25%.
    Increased the cost of Watchtowers for all clans.
    Lowered the cost of the Dragon Dojo by 25 rice.
    Increased the attack power of Spearmen, Werewolves, Chemists, Peasants, Longtooth and Kazan.
    Halved Yin/Yang acquisition rate.
    Reduced Yin/Yang acquisition rate when in your own base.
    Implemented BattleGear priority/breaking system - for example, Druidess Entangle can now stop a Dark Canopy'ing Staff Adept.
    Fixed Brother Sehk's stamina drain rate to be consistent with the other Brothers'.
    Warlock enemy stamina drain ability only affects melee attackers now.
    Changed the Ronin Blood Bond damage distribution - 50% to bonder, 100% to bondee.
    Halved the chance of being thrown from a horse.
    Peasants and cloaked Ninja may no longer push boulders.
    Adjusted duration of all time-based BattleGear to match changes in battle length.
    Adjusted damage of all attack BattleGear, such as Whirling Spear, so as not to ruin the flow of battle.
    Improved Garrin's stamina regeneration rate.
    Reduced damage of Diseased One's Rotting Pool, changed to Magic damage.
    Getting Glass Sword now completely robs the Swordsman of all stamina until it is used.
    Chemist Mandrake Spores now fires off of a Rocket and reduces attack strength instead of armor.
    Cannoneer's Smoke Bomb is no longer stackable.
    Increased the duration of the Samurai's Yang Blade BattleGear.
    Increased the damage and radius of the Dragon Monument.
    Increased the fire value on Lotus Shadow Steeds' Infernal Breath ability.
    Changed Geisha Fire Shield to explosive damage, increased duration.
    Increased the stamina required to heal on all healer units.
    Reduced the benefit of heal-enhancing Techniques, such as Art of Massage.
    Reduced the radius of the Swordsman mugging BattleGear.
    Raised the stamina Cost of the Spearman Whirling Spear BattleGear.
    Increased the duration of the Dragon Warrior's Chi Shield, added health regeneration.
    Increased the effectiveness of Grayback's Wolf Howl BattleGear.
    Gave identifiable weaknesses to most heroes.
    Reduced piercing damage resistance of the Chemist, Fan Geisha, Leaf Disciple and Hurler.
    Musketeers can no longer shoot through Dark Canopy or Dragon Skin, and no longer cause melee-activated abilities, such as Fire Shield, to react.
    Reduced Dark Pact's armor bonus.
    Doubled the rate at which poison damage is meted out.
    Lotus Brothers can no longer enter Watchtowers.
    Adjusted and standardized all units' line of sight.
    Standardized missile unit ranges when in watchtowers.
    Adjusted watchtower attack ranges to give more room to melee attackers.
    Fixed some minor building refund value issues.
    While placing mines, the Cannoneer is more vulnerable to attack.
    Blood Bonded units will no longer be bonded once they enter watchtowers.
    All visible status-affecting objects, such as Wolf Totem and Death Sentry, can now be easily targeted for destruction.
    Adjusted strengths and weaknesses of all Zen Master units to more closely match other units'.

    BattlePack 2 Release Notes
    --------------------------------------

    Shipping the World Editor

    Three new multiplayer maps:
    Four Gods’ Garden (8).
    Rook’s Desolation (7).
    Vetkin’s Redoubt (3).
    Ctrl-Left click a unit or its portrait to select all units of that type on screen (just like double clicking).
    Granting Battle Gear (such as the Brothers or Druidess) can now be cast on units via the unit portrait.
    Ctrl-C selects all combat units on screen.
    Shift-I selects all idle peasants.
    The cursor will now change context when in Force-Attack mode and hovering over Death Sentry, Totems, etc.
    Dragon Geisha heal stamina cost reduced.
    Kabuki Warrior’s Flash Powder BattleGear effect is no longer stackable.
    Unclean One’s innate Darkness death effect was reduced.
    Zombies now talk!
    You can now sort the ingame multiplayer lobby by any column, ascending or descending.
    Fixed a problem with players’ pings spiking while waiting in the multiplayer lobby.
    Fixed a problem with horses becoming invisible.
    Fixed problem with acquiring yin/yang or Lotus Brother stamina when attacking trees or rocks.
    Fixed bug where you could always see enemy Death Sentries, Totems, etc. through fog-of-war.
    Fixed bug with Musketeers sometimes not attacking with Sniper scope enabled.
    Fixed bug with Monk rearing up to the side of his horse.
    Fixed Shrapnel Keg projectile model.
    Fixed bug where peasant hut gather points sometimes showed a gather water cursor when not over water.
    Drag selecting over multiple buildings will now only play the building sound for the one that gets selected.
    Swapped Vital Points and Poisoned Weapons on help screen.
    Chat sound default now works properly.
    Percent symbol always visible in "Getting list of game servers" message.
    Fixed bug with the Necromancer being counted as a Zen Master kill in the stats.
    Invisible units are now revealed on the minimap when the player has lost all of his buildings.
    Fixed bug with the GameSpy lobby not displaying the game setting.
    Fixed bug with horses being blinded (such as by Smoke Bombs).
    Fixed bug where you could not target (force-attack) magic objects if other objects were in the same location (like rice or trees).
    Units that morph (Lycanthropy, Rebirth, Rite of Ascension) will now maintain the group they were part of.
    Fixed bug where players could use Building Destruction hotkey (Ctrl-D) to destroy enemy buildings.
    Difficulty in single player now affects skill level armor multipliers, so easy and normal difficulty levels will now be easier.
    In Multiplayer Lobby, now you cannot select a player color that is already in use.
    Fixed bug involving delays in sending ingame chat messages.
    Fixed bug allowing players to get Zen Arrows to stay around forever.
    Fixed bug where the Leaf Brother could obtain stamina by attacking your own trained horses, wolves, etc.
    Made Serpent Cannoneer mines less useful in melee combat by lengthening the mine-placing animation.
    Various single player-only fixes.

    BattlePack 1 (Fixes Included)
    --------------------------------------

    Fixed some problems with the copy protection's inability to read the CD (Crash to Desktop bug)
    Fixed crash bug with systems that had a firewall disabling network traffic (The DGram::Socket error)
    Fixed crash bug when task-switching (Alt-TAB) out of the game
    Fixed a couple of save game bugs
    Fixed a freeze bug when using the Archer's Zen Arrow
    Fixed a bug in the multiplayer lobby with the Start button sometimes not working
    Brightness setting now gets saved between runs
    Save screen now has a Delete button
    Three new multiplayer/skirmish maps!

    10,404 downloads

    12 comments

    Updated

  8. Battle Realms Fonts

    Dragon and Wolf Clan fonts package.
    Sample:
    http://www.battlerealms.cc/forums/screensh...127%5Dfonts.gif

    843 downloads

    1 comment

    Updated

  9. Seaside Village Test 1 - By Mana

    ----------------------------------------------------
    Seaside Village Test 1 - By Mana:
    ----------------------------------------------------
    This archive contains 2 sets of different files for this map.
    First set is the "Server" set which can be placed into either the
    server or the client version of the game.
    Second set is the 'Web" set which includes a compressed version
    of the map that can be uploaded to a remote web server and used
    for quick map downloads. That way the server will download the
    compressed version of the map (which can sometime be 80% less
    then the original map) and then extract it while the client
    watches the loading bar!
    ----------------------------------------------------
    Installation Instructions for Client/Server version:
    ----------------------------------------------------
    Open the "Server" folder and copy all the files and folders inside
    to your Dark Messiah Might And Magic Multi Player folder.
    (Default location: C:\Program File\Steam\steamapps\your_steam_account_name\dark messiah might and magic multi-player)
    Start the game, load the map and enjoy!

    222 downloads

    0 comments

    Submitted

  10. World Editor Pass Clear

    This tool will open a specified .sam file and clear all user-painted passability
    from it in every pathing category. This should fix maps that were initially saved
    with no start points, resulting in maps being flooded with user-impassability, and
    thus causing certain pathing layers to lag the game extremely.

    1,375 downloads

       (4 reviews)

    0 comments

    Submitted

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