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Modding Battlereams.dat

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On 5/11/2020 at 10:03 AM, drindc24 said:

Yes that's what I did the first time, but then when I try to control the spider the game crashes. So what I did was what gregor suggested, and i swapped the unit types of spirit warrior and shale spider, and it worked. But then when I control the spider it responds like the spirit warrior (its talking like the spirit warrior when you control it)

in game are types of id lie hero , nature dragon clan etc , if you want to control use id from units not from  nature or creatures 

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I have a question about ApplicationOfEffect.

I know that it's impossible to use AbilityTrigger_OnAnimToolsScript without messing with the BattleRealmsF.exe

but the OnDelay, Special and Total Ability trigger, how does those work?

I tried using the OnDelay and putting random number on the delay (ex. 5000) but the battle gear doesn't really do anything.

I have a vague idea on Special and Total ability trigger but I still would want to know how they work.

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35 minutes ago, 8manOrsted said:

I have a question about ApplicationOfEffect.

I know that it's impossible to use AbilityTrigger_OnAnimToolsScript without messing with the BattleRealmsF.exe

but the OnDelay, Special and Total Ability trigger, how does those work?

I tried using the OnDelay and putting random number on the delay (ex. 5000) but the battle gear doesn't really do anything.

I have a vague idea on Special and Total ability trigger but I still would want to know how they work.

go to SITUVIN EDITOR  go to second tab enum.... first from top ability trigers that is the list of numbers and description what  you can put in ApplicationOfEffect.

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21 hours ago, Gregor8356 said:

go to SITUVIN EDITOR  go to second tab enum.... first from top ability trigers that is the list of numbers and description what  you can put in ApplicationOfEffect.

I think you misunderstood what I meant.

What I was trying to say was how they work, like for example Arah's BG Ability Trigger works by ABILITYTRIGGER_ONPROJECTILELANDS.

In which Arah Fire an  Arrow and when it lands the vision effect happens same as Death Sentry.

ONSOURCEMOVES work when you order your unit to move like the Raiders Caltrop Ability.

The ONDEATH activates when your unit dies.

When I tried the ONDELAY the BG just does nothing is what I meant.

So I was hoping to know if maybe either I was missing something or the AbilityTrigger is just unusable.

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On 12/6/2020 at 1:39 PM, 8manOrsted said:

I think you misunderstood what I meant.

What I was trying to say was how they work, like for example Arah's BG Ability Trigger works by ABILITYTRIGGER_ONPROJECTILELANDS.

In which Arah Fire an  Arrow and when it lands the vision effect happens same as Death Sentry.

ONSOURCEMOVES work when you order your unit to move like the Raiders Caltrop Ability.

The ONDEATH activates when your unit dies.

When I tried the ONDELAY the BG just does nothing is what I meant.

So I was hoping to know if maybe either I was missing something or the AbilityTrigger is just unusable.

it depends what bg we want to do if alerdy is that type of bg in game you should look to that BG ability and try to copy but if you do new bg you need chenge setings and watch results thats needs lots of tests.

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hi everyone,

 

I hope this thread is still alive.

 

this may have been requested already, but i appreciate if someone can re-post a link, or teach me how to code it myself so i wouldn't have to bother anyone:

 

Dragon: 

Samurai->Dojo= Kenji1

Samurai->Target Range= Kenji2

Samurai->Alchemist Hut= Kenji3

Samurai->Bathhouse= Kenji Young

Samurai->Royal Academy= Kenji3 Serpent

Dragon Warrior->Dragon Monument= Kenji one with the Dragon

 

Serpent:

Ronin->Pub= Kenji1 Serpent

Ronin->Target Range= Kenji2 Serpent

Ronin->Alchemist Hut= Kenji3 Serpent

Ronin->Bathhouse= Kenji Young 

Ronin->Thieves' Guild= Kenji3 Dragon

Bandit->Dragon Monument= Kenji3 Serpent (with better attributes, if possible)

 

Wolf:

Berserker->Pit= Slave Grayback

Berserker->Target Range= Slave Longtooth

Berserker->Wolves' Den= Nightvol

Berserker->Forest Temple = White Wolf Grayback

 

Lotus:

Master Warlock->Flesh Crucible= Orb Zymeth

Master Warlock->Warlock's Tower= Nightvol

Master Warlock->Aviary= Corrupted Yvaine

 

Any sort of help would be greatly appreciated.

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On 12/31/2020 at 6:48 PM, badong028 said:

hi everyone,

 

I hope this thread is still alive.

 

this may have been requested already, but i appreciate if someone can re-post a link, or teach me how to code it myself so i wouldn't have to bother anyone:

 

Dragon: 

Samurai->Dojo= Kenji1

Samurai->Target Range= Kenji2

Samurai->Alchemist Hut= Kenji3

Samurai->Bathhouse= Kenji Young

Samurai->Royal Academy= Kenji3 Serpent

Dragon Warrior->Dragon Monument= Kenji one with the Dragon

 

Serpent:

Ronin->Pub= Kenji1 Serpent

Ronin->Target Range= Kenji2 Serpent

Ronin->Alchemist Hut= Kenji3 Serpent

Ronin->Bathhouse= Kenji Young 

Ronin->Thieves' Guild= Kenji3 Dragon

Bandit->Dragon Monument= Kenji3 Serpent (with better attributes, if possible)

 

Wolf:

Berserker->Pit= Slave Grayback

Berserker->Target Range= Slave Longtooth

Berserker->Wolves' Den= Nightvol

Berserker->Forest Temple = White Wolf Grayback

 

Lotus:

Master Warlock->Flesh Crucible= Orb Zymeth

Master Warlock->Warlock's Tower= Nightvol

Master Warlock->Aviary= Corrupted Yvaine

 

Any sort of help would be greatly appreciated.

https://mega.nz/file/qpAQGTzb#9rKFdLUmOGaVBKZrGMENXKzRdRNPRqpT6HaozwC2TjQ

Here I put some extra Battle Gear in it. 

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Posted (edited)

I moded the dat file

AN EXAMPLE: 

Make sure you make a backup of battle realms dat if you want to turn it back to normal

HOW TO INSTALL: like i said above, make a backup of battle realms dat then replace it with the file down below

you need to drag the dat file to your battle realms game files, AND MAKE SURE YOU CREATE A BACKUP OF YOUR ORIGINAL DAT FOLDER and, to create a back up just drag the original dat file to your desktop simple.

THE CHANGES:

DRAGON: DOJO, ALCHEMIST HUT, AND TARGER RANGE: KENJIE( one with the dragon)(train a peasent here then kenji will pop)

SERPENT: TAVERN, ACHEMIST HUT, SHARSHOOOTER RANGE: NECROMANCER(train a peasent here then necromancer will pop)

WOLF: COMBAT PIT, QUARRY, AND THOW ROCKS(i forgot what is the shooting place of the wolf): GRAYBACK(ENDGAME)(train a peasent here then GRAYBACK will pop)

LOTUS: FORGE, BLADE GARDEN, AND THE THIRD TRAING BUILDING: NIGHTVOL (train a peasent here then NIGHTVOL will pop)

ENJOY.

EDIT: RENAME THE FILE TO Battle Realms.dat to make it work

 

Battle Realms.dat

Edited by bigboi365
correction purposes
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