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Dr. Obvious

New Bloom Festival update

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I'm dreading people picking CM just because they have the arcana, only to go rush midas in the jungle...

 

I'm also dreading people picking Winter Wyvern and freezing the carry in the middle of the teamfight... 

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"-Pausing is no longer allowed in Unranked All Pick if your team is connected and hasn't picked their heroes"

Thank god

"-Dire Ancients spawn box restriction area is now a bit smaller"

Anything that makes my job easier :)

"-Fixed the Hill Troll Priest in the small camp sometimes not moving when the rest of the camp was pulled by taking damage"

Good, that's caught me out and is annoying as hell

"-Pausing In matchmaking games now has a countdown timer before initiating a pause"

I'd have to see it in practice but it sounds like a good idea

Full list of patch 6.83c changes:

- Enabled Phantom Lancer in Captain's Mode

- Juggernaut's agility growth reduced from 2.85 to 2.4

- Juggernaut's Healing Ward manacost rescaled from 80/100/120/140 to 120/125/130/135

- Juggernaut's Bladefury manacost rescaled from 110 to 120/110/100/90

- Axe's Berserker's Call no longer affects invulnerable units (like Cycloned units)

- Axe's Berserker's Call no longer keeps the targets disabled if Axe dies while the targets still have the debuff

- Axe's Culling Blade kill threshold reduced from 250/350/450 to 250/325/400 (Scepter from 300/450/625 to 300/425/550)

- Vengeful Spirit's Wave of Terror duration reduced from 20 to 15 seconds

- Lion's Hex unit movement speed reduced from 100 to 140 (same as Scythe of Vyse)

- Dire Ancients spawn box restriction area is now a bit smaller

GENERAL

- Various Pathing Improvements

- Fixed being unable to play bot games when you are offline

- Buyback readiness UI now takes into account how much gold you will lose when dying

- Pausing is no longer allowed in Unranked All Pick if your team is connected and hasn't picked their heroes

- Pausing In matchmaking games now has a countdown timer before initiating a pause

- Fixed various projectile particle effects being visible in Fog of War

- Moved the kill text lower so it does not get blocked by the "Killed By" screen

- Fixed the courier sometimes failing to deliver items if the deliver key was pressed soon after an item was purchased

- Networth Graph now updates automatically after hero kills instead of with a delay

- Alt clicking now works on enemy buffs

- Replays now start recording only after players have finished loading

- Left clicking actions on the minimap no longer ignores input for the first 0.2 seconds

- Added a new command to help debugging/analysis (dota_show_spectated_unit_orders) by showing player inputs when watching a replay or spectating.

- Fixed the Hill Troll Priest in the small camp sometimes not moving when the rest of the camp was pulled by taking damage

- Fixed an issue with neutral creeps and Roshan becoming idle when silenced.

- Fixed Lone Druid's Bear's Necronomicon Warriors not giving kill credit to Lone Druid

- Added all sound directories to the whitelist for -enable_addons

- Several ability description adjustments and fixes

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So much yes to the pause thing. It's been fecking annoying.

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So much yes to the pause thing. It's been fecking annoying.

 

inb4 first game played where people willingly disconnect to create pause the game

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