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Tutorial How to Make a mod with Situvn's Br Data Editor

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3rd question: Can I replace the skirmish map critters (such as wolves, shale spiders) to something else, maybe hordeling, zombies, etc? If it is possible, in what way to mod the dat. file then?

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3rd question: Can I replace the skirmish map critters (such as wolves, shale spiders) to something else, maybe hordeling, zombies, etc? If it is possible, in what way to mod the dat. file then?

yes

Edited by Gregor8356

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Can you show us a tutorial as to how to mod the .dat file then? (replace skirmish map critters)

I CAN SOON I WILL UP DATE MAIN PAGE ;)

Edited by Gregor8356

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That's nice, alright!!! :D  :D  :D


to

That's nice, alright!!! :D  :D  :D

Right, I was able to replace some skirmish map critters into hordelings but the hordelings seems passive, doesn't attack units; will only respond to attacks if attacked. Any advice for this?

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That's nice, alright!!! :D  :D  :D

to

Right, I was able to replace some skirmish map critters into hordelings but the hordelings seems passive, doesn't attack units; will only respond to attacks if attacked. Any advice for this?

 

YES, I KNOW THE TRIC TO SWAP  SHALE SPIDERS ID TO YOUR CREATURE : RULE = EG. ID 32 SWAP TO 12 AND 12 TO 32

ALSO LEFT WOLFS OTHER WAY I DONT SEE

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I dun' understand that. . .


Also this statement (a long time ago): "only way till now is  edit the serpent buildings traanings  to make other clan units 

and traning buildinds  can be upgraded  from  upgrade button  that's all"

-->how to edit serpent buildings to make other clan units?

-->how do I make buildings upgradable into another clans' buildings?

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I dun' understand that. . .

 

-->how do I make buildings upgradable into another clans' buildings?

 

Answer :

 

http://www62.zippyshare.com/v/WpcB94oN/file.html

I dun' understand that. . .

Also this statement (a long time ago): "only way till now is  edit the serpent buildings traanings  to make other clan units 

and traning buildinds  can be upgraded  from  upgrade button  that's all"

-->how to edit serpent buildings to make other clan units?

 

 

ANSWER FROM MAIN PAGE   ----> Changing Heroes from keep's also other buildings :

Only in Dragon Clan is dispalyed 6 heroes other Clans 5 but in memory can be use 6 so:

go to Data_Buildings.UnitIn1 to any training building and and simlpy select unit to train

next go toData_Buildings.UnitOut1 to select unit which popup after training next select time to train:Data_Buildings.UnitTrainingTime1 and this is it about seting all next units only will have change numbers like this Data_Buildings.UnitIn2 /Data_Buildings.UnitOut2/Data_Buildings.UnitTrainingTime2  so next will be 3..4..5..6 the same with other buildings.

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Hi! Usually the maximum yin/yang that a clan can acquire are 10 (as of WOTW). By editing the .dat file, can a clan acquire more than the maximum of 10 yin/yang? How?

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This is realy strange bc in old wer. are yin /yan display cout namber but in new wer.like 1.5 and WOTW count is only to 10 even if we add in cheat engine


how to doit with cheat engine recipe
 
open game go to desktop open cheatengine choose br.exe
 
then go playgame colect 2 yin or yang
 
then set find nuber 2 
 
then go back again play and colect 3
 
then back to cheat engine find next 3
 
do it till find only one adress then move it to edition and set the number off your yin/yang
Edited by Gregor8356

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not sure what I did wrong but when I did the buildings to put what units come in/out I start the game and tested it out, and my client closes on me.

Is it possible to do this for example, swordsman->bath house = shinja and cannoneer -> bath house = utara

or can a zen master come out of only one building each?


not sure if i am doing it correctly, but how to figure out the innate ability?

Like having Arah with the Target Range ability to let her shoot further

Was trying it out but couldn't do it or figure out how to give an ability to someone (Not battlegears)..I guess passive?

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For Helth - go toData_Units Column /  Data_Units.MaxHealth choose unit and select needed value

I don't get what you mean by Column, as I cannot find Data_Units Column anywhere and for "choose units and select needed value" as in I put any value I want?

Is there a min and max value, and if so what are they?

Also, I could change any numbers I see in the editor?

Here it is:

2ed31uq.jpg

 

sorry, got more questions, what is melee weapon (Integer) Primary weapon (Integer) MissleWeaponLaunchHeight(Float)  and the ones that says DamageEffectPiercing (Integer) DamageEffectCutting (Integer) etc.. and how do I edit defense?

Melee weapon is weapon of close combats, primary weapon means first of use, MissleWeaponLaunchHeigh - how high is weapon throw, Damage Effect Piercing - means  choose  a effect to the selected damage ,to edit defens find column AM piercing etc.

not sure what I did wrong but when I did the buildings to put what units come in/out I start the game and tested it out, and my client closes on me.

Is it possible to do this for example, swordsman->bath house = shinja and cannoneer -> bath house = utara

or can a zen master come out of only one building each?

not sure if i am doing it correctly, but how to figure out the innate ability?

Like having Arah with the Target Range ability to let her shoot further

Was trying it out but couldn't do it or figure out how to give an ability to someone (Not battlegears)..I guess passive?

(not sure what I did wrong but when I did the buildings to put what units come in/out I start the game and tested it out, and my client closes on me.)

I dont get what you mean ?

 

Yes it's posible but you can do it on the first time so for begin stick to one go to building one pop up from the building ok so go to buldings and find column 1 unit in  and chnge time value to at least 1 and find unit out column select units save done this method , to set units works to all  , innate are in unit section, column innate Ability to know what ability is what go to tab Enum  and find your interested number
 

 

 

Edited by Gregor8356

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gregor how to add effects pls i wanted when kenji hit the human has dragon spirirt with thunder and my save always error when i added damage to kenji in data_weapons :( ppls help

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gregor how to add effects pls i wanted when kenji hit the human has dragon spirirt with thunder and my save always error when i added damage to kenji in data_weapons :( ppls help

 

SO :

 

EVERY UNIT HAS DAMAGE EFFECTS RESPOSIBLE  FOR TYPE  OF WEAPON SELECT EFFECT TO TYPE , HOW ATTACK SHOULDBE STRONG  

 

DAMAGE WORKS LIKE THAT

 

1 TYPE OF WEAPON 

2 HIT POINTS OF THAT WEAPON 

3 DAMAGE TYPE

 

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Edited by Gregor8356

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ty gregor i hope it works

cool

 

Can you help me make HD units?

 

 

go to editor data game load and  set in ModelLodlevel 0 - in (4)very high like on the picture 

 

ofptf.jpg

Edited by Gregor8356

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Hi, I want to ask you help for a problem.

I'm making a mod for the Dragon clans and I replaced some Units and buildings. I replaced the dragon watchtower with the lotus watchtower but there are problems whit some troops. Infact when I try to enter lotus troops (like Warlock, Master warlock ec.) there isn't the same effect whit the original lotus tower and they can't enter. How I can resolve this problem?

If I wasn't clear this is the download link for an .dat that I made to explain the problem. Start a game whit small army and try yourself.

http://www.mediafire.com/download/ba5hhusz5z0jbr0/Battle+Realms.dat

Edited by renato

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Hi, I want to ask you help for a problem.

I'm making a mod for the Dragon clans and I replaced some Units and buildings. I replaced the dragon watchtower with the lotus watchtower but there are problems whit some troops. Infact when I try to enter lotus troops (like Warlock, Master warlock ec.) there isn't the same effect whit the original lotus tower and they can't enter. How I can resolve this problem?

If I wasn't clear this is the download link for an .dat that I made to explain the problem. Start a game whit small army and try yourself.

http://www.mediafire.com/download/ba5hhusz5z0jbr0/Battle+Realms.dat

 

HI,

Iknow what you are mean

 

solution for this problem is use orginal watch tower and upgrade to lotus tower this sould slove the problem

 

here is tutorial how to upgrade building

 

https://www.dropbox.com/s/ru4f23s4pwcvpmt/How%20to%20upgrade%20a%20building%20in%20Battle%20Realms%20with%20only%20dat%20file.rtf?dl=0

 

 

THANKS TO shmouver  THIS TUTORIAL

Edited by Gregor8356

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HI,

Iknow what you are mean

 

solution for this problem is use orginal watch tower and upgrade to lotus tower this sould slove the problem

 

here is tutorial how to upgrade building

 

https://www.dropbox.com/s/ru4f23s4pwcvpmt/How%20to%20upgrade%20a%20building%20in%20Battle%20Realms%20with%20only%20dat%20file.rtf?dl=0

 

 

THANKS TO shmouver  THIS TUTORIAL

Thanks it works very well.

I have another question. I tried to create another units changing the tipe Reserved_00. I copy all the information of the unit that I have to copy changing some things (like the training cost, healt, stamina and battle gear). So I saved the .dat file and I start the game. When I train the new unit the game doesn't crash at the moment but it crash after a while or if they attack someone. I have to change something alse to create other units?

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Thanks it works very well.

I have another question. I tried to create another units changing the tipe Reserved_00. I copy all the information of the unit that I have to copy changing some things (like the training cost, healt, stamina and battle gear). So I saved the .dat file and I start the game. When I train the new unit the game doesn't crash at the moment but it crash after a while or if they attack someone. I have to change something alse to create other units?

 

solution to work your new made unit must be weapon already made correctly placed

 

other words 

 

if you want to make unit that looks like vetkin you should rewrite all stats from orginal vetkin and only change if you want health armors cost innates battle gears weapon choose wisely units like vetkin can only use melee weapon so that kind of units will not use range waepons other words some units can use both weapons and some only one

 

if will miss something it will crash the game

 

also you can go to sound speech section to set your new unit voice

Edited by Gregor8356

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solution to work your new made unit must be weapon already made correctly placed

 

other words 

 

if you want to make unit that looks like vetkin you should rewrite all stats from orginal vetkin and only change if you want health armors cost innates battle gears weapon choose wisely units like vetkin can only use melee weapon so that kind of units will not use range waepons other words some units can use both weapons and some only one

 

if will miss something it will crash the game

 

also you can go to sound speech section to set your new unit voice

I find the problem. When I read "also you can go to sound speech section to set your new unit voice" I remember that I haven't setted a sound speech and the reserved unit type haven't one. So when I gave a comand to the unit and they have to talk the game crashed. Thanks for you help.

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I find the problem. When I read "also you can go to sound speech section to set your new unit voice" I remember that I haven't setted a sound speech and the reserved unit type haven't one. So when I gave a comand to the unit and they have to talk the game crashed. Thanks for you help.

Cool  ;)

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sorry i not good english. i have some problem:

1) increase max unit of stables and wolves' den

2) increase max rice, water and yang/yin

3) increase range watchtower have unit on it

4) increase range of raise the dead (passive skill of necromancer) and make zombie can alive again by raise the dead (like the normal corpse)

5) i summon trained house and total unit reduced =1 (30/40 -> 29/40) but spirit wolf is not. i want trained house like spirit wolf

6) assign a ability to unit (ex: shinja have battle leader of otomo or zymeth have raise the dead of necromancer)

7) kazan enter dragon monument or dragon royal academy became kenji (one with the dragon) but kazan still cannot summoned again although kenji die or buid keep again. i want summon kazan ignore kenji live or die

or summon kenji and not change hero of keep (add a hero into keep)

guide by image please

thank you very much

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sorry i not good english. i have some problem:

1) increase max unit of stables and wolves' den

2) increase max rice, water and yang/yin

3) increase range watchtower have unit on it

4) increase range of raise the dead (passive skill of necromancer) and make zombie can alive again by raise the dead (like the normal corpse)

5) i summon trained house and total unit reduced =1 (30/40 -> 29/40) but spirit wolf is not. i want trained house like spirit wolf

6) assign a ability to unit (ex: shinja have battle leader of otomo or zymeth have raise the dead of necromancer)

7) kazan enter dragon monument or dragon royal academy became kenji (one with the dragon) but kazan still cannot summoned again although kenji die or buid keep again. i want summon kazan ignore kenji live or die

or summon kenji and not change hero of keep (add a hero into keep)

guide by image please

thank you very much

Hi,

1-in buildings are 6 trainig slot only

2- IN data clans you can set max rice and water cpacity fro buildings and peasents yin yang not suport  

3 range wachtower should be tost in weapon section

4 increase range of rizie of death is in ability section 85 necro rize death you can use second pre made unit of zombie without losing a helth.

5 data clans to set units max and to train horse youcan put your peasentto train to horse 

6.this can only Necro anthis ability only work to 1 unit andi s related to necro ID number

7this problem is not fixed wecan only make more of them by sumonig from BG

 

any question try to answer

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