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Gregor8356

Tutorial How to Make a mod with Situvn's Br Data Editor

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I have a question about ApplicationOfEffect

I know that it's impossible to use AbilityTrigger_OnAnimToolsScript without messing with the BattleRealmsF.exe

but the OnDelay, Special and Total Ability trigger, how does those work

I tried using the OnDelay and putting random number on the delay (ex. 5000) but the battle gear doesn't really do anything.

I have a vague idea on Special and Total ability trigger but I still would want to know how they work.

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  1. why does when I try to save my file it says System.Invalid Operation Exception: Collection was modified enumeration operation may not execute then the file will not become that file rather it becomes bak file

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On 12/5/2020 at 1:17 PM, 8manOrsted said:

I have a question about ApplicationOfEffect

I know that it's impossible to use AbilityTrigger_OnAnimToolsScript without messing with the BattleRealmsF.exe

but the OnDelay, Special and Total Ability trigger, how does those work

I tried using the OnDelay and putting random number on the delay (ex. 5000) but the battle gear doesn't really do anything.

I have a vague idea on Special and Total ability trigger but I still would want to know how they work.

wedont know how te trigers work this needto be tested for better understanding them. 

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On 3/26/2021 at 11:25 AM, Greatedge159 said:
  1. why does when I try to save my file it says System.Invalid Operation Exception: Collection was modified enumeration operation may not execute then the file will not become that file rather it becomes bak file

if we change in editor  to somthing else  from things like nubers to leters that will hapen , get new file and open egain and use only options from scroll list don't  put new things.

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On 9/25/2020 at 10:14 AM, skyrim said:

Thanks for the answers.

oh and one more question about necromancer, i see that necromancer have 2 abilities like raise dead and summon spirit warrior, but his raise dead ability is like passive ability. For example, can i set samurai had the passive ability like raise dead??

if you do own passive ability ,yes but may not work exactly like rse dead.

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how to edit hero's image in game; cause when i try to edit it, I try to swap the training of budo to taro in the metal shop by ( first thing I want in the mod then I decided to change it cause Iwant to have unlimited taro) training peasant to metal shop to get budo to be able to get taro rather than budo then as a change it the image of taro in game becomes longtooth in the wotf journey (slave) as well as If i try to build keep and summon taro It is still the same.

the file that I send is the mod that I try to edit

image_2021-04-09_204849.png

Battle Realms.dat

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Posted (edited)
On 4/9/2021 at 2:50 PM, Greatedge159 said:

how to edit hero's image in game; cause when i try to edit it, I try to swap the training of budo to taro in the metal shop by ( first thing I want in the mod then I decided to change it cause Iwant to have unlimited taro) training peasant to metal shop to get budo to be able to get taro rather than budo then as a change it the image of taro in game becomes longtooth in the wotf journey (slave) as well as If i try to build keep and summon taro It is still the same.

the file that I send is the mod that I try to edit

image_2021-04-09_204849.png

Battle Realms.dat 2.38 MB · 0 downloads

hi :) greatings , simply you do mistake put real taro model type 399 and will be fixed

blob.thumb.png.c3dcc53964a3a535058b45773ac28f42.png

Edited by Gregor8356
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On 6/26/2020 at 4:01 PM, Kyros said:

Hi Gregor or anyone who knows, I have some knowledge of what MaxAccumulatedEffects is for in Data_Abilities tab but what is the difference from or what is MaxEffectsPerUnit for?

Thanks

Hi Kyros In my opinion MaxEffectsPerUnit mean how many effects can be applied in one units same or different I am not sure but for sure like all need to be checked/tested

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