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[ST]KillerKie15

Serpent Units

Whats your favorite serpent unit??  

110 members have voted

  1. 1. Whats your favorite serpent unit??

    • Swordsman
      14
    • Crossbowman
      6
    • Musketeer
      32
    • Bandit
      12
    • Cannoneer
      18
    • Raider
      4
    • Ronin
      15
    • Fan Geisha
      9


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What about Enforcer and Witch? They seemed pretty school for offense. Witches turn into demons, and those enforcers with the super-shoes.

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Guest [LOT]Phate

i would prefer low blow with enforcers the shoes make them go faster but it stopps the regeneration of stamina

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Woot!!! Just got WotW today, those witches are nasty!! :D

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one thing I liked about those witches was that demon witch battlegear thing, when they turned into those demon things they owned

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The thing I hate about that demon witch battle gear is that the witches loses them entirely when drained of stamina and you need to reobtain them. I don't know why Liquid keeps penalizing Serpent units its not really cheap if you need a full yin to activate that BG like the Ronins blood bond BG.

I use swordman before Battle Pack 2, before glass sword disappears and drain stamina and health of swordsman. But when Battle Pack 3 and WoTW they die when using glass sword. Liquid keeps toning down Serpent units but they cant/wont reduce the rate of fire of Warlocks(they shoot 2x faster than archers and have more health), reduce ballista man damage or cut the time druidess holding attack.

Looks like Serpent is Liquids least favored clan in the game.

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Not really, Serpents had almost unlimited amount of units from the Necromancer. Smokebombs, brushfire, mines, caltrops, paralysis and weakness shots, mugging, snipers, mass attacks and healings from razor fans, dark pacts. I think Serpents are strong.

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Yes all clan has their own BG(I don't need to list them all) what I'm saying is they heavily toned down the Serpent Clan from the original game. Compared to other clans. Every battle pack has something that toned the Serpent clan, while other clans are mostly improved(dark canopy can now defend against snipers, etc). But still Serpent is my favorite clan. But I really wished they fixed other clans to keep up with serpent instead of toning them down, this isn't Street Fighter or any other fighting game that keeps getting toned down so weaker characters can keep up.

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Yeah, they do. Lower almost everything for the Serpent in the Battle Packs, but Serpent can still be a fiercing clan. I don't think there's going to be a 4th BP though.

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Besides from the new Witch unit and Taro what other Serpent unit inflicts magic damage?

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urggg omg u dont no wat u talking about DDD... serpent is strong and need to be weaken with the smoke bomb how it make other unit also weaker and make it resistent higher.. u notice after u hit smoke bomb on archer and sniper they do less damage.

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Hey guys, i discovered that Blast Shot battlegear for muskets is very effective on werewolves :P

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About the Witches. Witches has the Dark Amulet that transforms them into Demoness, melee units comparable to a swordsman in battle, continuously drain stamina and will revert back to Witches when drained, of course effective when other melee units gets too close to the Witches, but can only be used once because the battle gear will disappear once the effect wears off.

I forgot the name of the other battle gear it is similar to the Dragon's Battle Maidens BG. You need to put the Witch next to an enemy watchtower to activate, once activated it will slowly drains the watch towers charge and transforms it to a healing aura gradually healing nearby allies. Pretty Dumb in my opinion since before a witch can get in range of the WT your enemy is very likely activate the Watch Towers charged attack.

Witches does incredible damage on buildings and has excellent range(comparable to an upgraded dragons archer) and they only have one upgrade that only cost 1 yin point.

A weird thing about the Witches is their range is better than their field of vision(similar to a range upgraded cannoneer) they won't attack automatically if the target is not within their field of view.

Though Taro can enhance their damage against other units by decreasing their magic defense, the effect is not really that great. Crossbow man weakness bolts are still better if you want to improve their damage.

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I like the witches and demoness too. I put them in my towers to guard entrances to my base.

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dont be so sad budy ...... why dont you download it........... if you cant, one of my employees is a computer freek ill just ask him to rip my wotw cd and ill make a copy for you........

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I have been using witches more often this days, they are very good support unit and demolition unit. They can destroy a well in seconds, cans and raiders takes too much time destroying structures particularly wells.

Btw, what's the Enforcers innate ability? Tried using this unit but I really can't see any use for them.

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I think there is no innate ability for any of the new units and zen masters. :(

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