PanDaru 0 #1 Posted September 16, 2008 http://www.sendspace.com/file/yydpqj I wasn't able to grab a SteamID but I have his SteamID Page if it helps at all. http://steamcommunity.com/profiles/76561197988705306 He was blatantly watching people through walls, and pre-firing. Share this post Link to post Share on other sites
Pavement 0 #2 Posted September 16, 2008 There's so much wallhacking going on atm. I guess because its harder to prove... its bullshit tho. Share this post Link to post Share on other sites
silvio 0 #3 Posted September 16, 2008 I def have suspected some people. Share this post Link to post Share on other sites
Jengo 0 #4 Posted September 16, 2008 There's so much wallhacking going on atm.I guess because its harder to prove... its bullshit tho. It isn't that wallhacking is harder to prove. There are more wallhackers because they can do it without getting VAC banned. VAC does not ban for custom skins, and the easiest way for them to wallhack is by using custom skins which are bright and have different rendering properties which allow the player to see them clearly through walls. The only way to atempt to prevent them from entering is to use the sv_pure CVAR on the server. I think it is supposed to be set to 2, but I'm not absolutely certain about that. Share this post Link to post Share on other sites
silvio 0 #5 Posted September 16, 2008 why wouldnt everyone enable that on their servers?Unless it removes all custom skins like our payload horse etc. Share this post Link to post Share on other sites
Jengo 0 #6 Posted September 16, 2008 I'm not sure if it would remove that horse or not. I'm guessing if the map itself has custom content, it would still show up fine. As long as it was edited in the map. Like the entity list. I'm not sure if it would work or not if it was just changed with some sort of plugin. The only problem I could see with using it would be that some players wouldn't want to play on the server since they wouldn't be allowed to use their custom content. Not all custom skins are made for wallhacking. Share this post Link to post Share on other sites
Oww My Nose 19 #7 Posted September 16, 2008 so how would i start wallhacking? Share this post Link to post Share on other sites
Jengo 0 #8 Posted September 16, 2008 lol, you think Mana would approve of one of his recruits asking that? Or are you just looking to see if it is true? Share this post Link to post Share on other sites
Rydawg 14 #9 Posted September 16, 2008 Nose needs all the help he can get Share this post Link to post Share on other sites
Mana 3,867 #10 Posted September 16, 2008 Info on pure: http://developer.valvesoftware.com/wiki/Sv_pure Our servers run sv_pure 1 and load most files from steam cache. Share this post Link to post Share on other sites
Jengo 0 #11 Posted September 16, 2008 Ok, well if I read that right, then with a setting of 1 you still have to define what content you want to keep pure in the whitelist. With a setting of 2, it ignores the whitelist and only allows them to use content in Steam cache. Share this post Link to post Share on other sites
Mana 3,867 #12 Posted September 16, 2008 Ok, well if I read that right, then with a setting of 1 you still have to define what content you want to keep pure in the whitelist. With a setting of 2, it ignores the whitelist and only allows them to use content in Steam cache. Only the servers with the horse use a whitelist, the others have no whitelist Share this post Link to post Share on other sites
Jengo 0 #13 Posted September 16, 2008 Hmm. Well it doesn't specify which content is enforced without a whitelist for a setting of 1. It only says "most". Do you know what content is enforced by default? Also, it says thats basically like having it set to 0 If sv_pure is set to 1, the default attribute for all files is allow_from_disk. So if you had an empty pure_server_whitelist.txt file and you set sv_pure to 1, there would be no difference from sv_pure 0. Note: The default pure_server_whitelist.txt file that ships with the Source Engine does in fact have settings, so even if you don't modify the default pure_server_whitelist.txt file, sv_pure 1 will still enforce most content. Edit: It does show a default whitelist on there, but since you said the other servers don't have one, then they are basically running as sv_pure 0. Share this post Link to post Share on other sites
Oww My Nose 19 #14 Posted September 17, 2008 Nose needs all the help he can get exactly, look at my k:d ratio Share this post Link to post Share on other sites
Corazu 0 #15 Posted September 17, 2008 I'm not quite sure I see the wallhacks...maybe it looked different in game, but I don't think I saw him actually get any kills...and a lot of the shots were either guessed or calculated based on previous sighting. Share this post Link to post Share on other sites
Jengo 0 #16 Posted September 17, 2008 exactly, look at my k:d ratio Have you tried playing with your mouse sensitivity settings to match your style? You might be surprised at how that can do wonders for your aim.. Share this post Link to post Share on other sites
Mana 3,867 #17 Posted September 17, 2008 Edit: It does show a default whitelist on there, but since you said the other servers don't have one, then they are basically running as sv_pure 0. What? No whitelist = load files from steam. Try changing your sounds.. you'll get a nice noise when trying to use them. Whitelist whitelists files. Share this post Link to post Share on other sites
Jengo 0 #18 Posted September 17, 2008 Where did you see that at if I may ask? No whitelist should be the same as having an empty whitelist. Which is the same as sv_pure 0 according to that page. sv_pure 2 = loads all files from Steam. Share this post Link to post Share on other sites
Mana 3,867 #19 Posted September 17, 2008 Where did you see that at if I may ask? No whitelist should be the same as having an empty whitelist. Which is the same as sv_pure 0 according to that page. sv_pure 2 = loads all files from Steam. Try it out yourself. TF2 comes with no whitelist, if sv_pure 1 whitout a whitelist was the same as sv_pure 0 then why would it waste time to caching file CRCS when when its on 1... And above all... why would it disallow the use of custom models and sounds... Share this post Link to post Share on other sites
Jengo 0 #20 Posted September 17, 2008 Unless you have a whitelist that specifies that they load the models from Steam, then it won't with sv_pure 1. But thats if I read that page right. Perhaps I missed it. I can give you the models if you'd like to test it on your server without the whitelist. Perhaps in PM? I just won't post them here, even though anyone can use google to get them. Share this post Link to post Share on other sites
Mana 3,867 #21 Posted September 17, 2008 Unless you have a whitelist that specifies that they load the models from Steam, then it won't with sv_pure 1. But thats if I read that page right. Perhaps I missed it.I can give you the models if you'd like to test it on your server without the whitelist. Perhaps in PM? I just won't post them here, even though anyone can use google to get them. No pure = Seeing medipacks and other things through walls Pure with whitelist or whitout = player materials only. The default whitelist file which can be obtained from the Valve wiki can be used for adding custom models/custommaps. Otherwise it's exactly the same as long as pure is on. Defaults are defaults, otherwise it would not CRC check any files. Share this post Link to post Share on other sites
Oww My Nose 19 #22 Posted September 17, 2008 Have you tried playing with your mouse sensitivity settings to match your style? You might be surprised at how that can do wonders for your aim.. hrm, i'll have to try that tonight (at school right now ) Share this post Link to post Share on other sites