coyote 2 #1 Posted November 1, 2012 Yup, so there's a lot of complaints about random crits in the arena server. So I suggest if you could possibly turn random crits off from the server? It's pissing people off, including myself. I feel disgusted when I kill someone with a crit. But I'd like to see if you could make it happen. Random smiley face to prove the innocence of unicorns barfing rainbows out of their eyes on the streets. 1 Quote Share this post Link to post Share on other sites
Nano 7,892 #2 Posted November 1, 2012 For some reason I thought Arena was nocrit already? Maybe I'm mis-remembering, but if it was nocrit before it might have just reset during one of the updates. Quote Share this post Link to post Share on other sites
- Mike - 2,728 #3 Posted November 1, 2012 Wait, this is another "can we please change the status of the crits on 'x' server, again." post. 2 Quote Share this post Link to post Share on other sites
Nano 7,892 #4 Posted November 1, 2012 I don't think so. Arena has always been a special case. Quote Share this post Link to post Share on other sites
Mana 3,867 #5 Posted November 1, 2012 Yup, so there's a lot of complaints about random crits in the arena server. So I suggest if you could possibly turn random crits off from the server? It's pissing people off, including myself. I feel disgusted when I kill someone with a crit. But I'd like to see if you could make it happen. Random smiley face to prove the innocence of unicorns barfing rainbows out of their eyes on the streets. This has been discussed many times. We had 2 arena servers carbon copies of each other, except one was no crits. That server died long long ago (back when Arena was far more popular). 4 Quote Share this post Link to post Share on other sites
uq2 0 #7 Posted November 5, 2012 Indeed. Besides being plain fun, the game is balanced around crits and nowhere is this more noticable than in a balanced arena environment. When I feel like playing medic (although rare these days) I actively avoid non-crit arena servers if I can find an alternative with crits enabled. This is how I found the Lotusclan arena server in the first place. What I don't get is why people are so hung up on those infrequent random crits (maybe because they're flashy?) and ignore the mind-boggling random damage spread that makes every single attack you make and receive a roll of the dice. Which I'm pretty sure is enabled (or better said, not disabled) on lotusclan arena. Quote Share this post Link to post Share on other sites
+Dr. Obvious 14,606 #9 Posted November 5, 2012 Hmm... tender meat. Quote Share this post Link to post Share on other sites
uq2 0 #10 Posted November 5, 2012 Hmm... tender meat. Every one of those beatings is doing a randomly different amount of damage. That's just cruel. Quote Share this post Link to post Share on other sites
Climhazzard 654 #11 Posted November 5, 2012 Well, the more damage you do, the more likely you are to get a crit. Which means, the better you are the more you crit. Better players will always beat others, unless they get lucky and get crits as well. I've thought a lot about random crits and they seem pretty balanced. Won't matter who gets random crits, if you're on the better team, you will win... Quote Share this post Link to post Share on other sites
- Mike - 2,728 #12 Posted November 5, 2012 Or if you are like me, you get crits when rocket jumping but not when you bomb in on 2 heavies and 2 medics. 3 Quote Share this post Link to post Share on other sites
Climhazzard 654 #13 Posted November 5, 2012 Or if you are like me, you get crits when rocket jumping but not when you bomb in on 2 heavies and 2 medics. Absolutely! Or when spy checking team mates and they turn out to be legit. Quote Share this post Link to post Share on other sites
Se7en 10,762 #14 Posted November 5, 2012 Embrace the crocket, bitches. Quote Share this post Link to post Share on other sites
+Dr. Obvious 14,606 #15 Posted November 6, 2012 Pff. Soldiers. So much critspam. Quote Share this post Link to post Share on other sites
Wrecking Balls 2,507 #16 Posted November 6, 2012 The damage you take increases the chance of geting crits.So more damage taken,more crit spam. 1 Quote Share this post Link to post Share on other sites
+Dr. Obvious 14,606 #17 Posted November 6, 2012 The damage you take increases the chance of geting crits.So more damage taken,more crit spam. And what kind of imagination created this comment? Is there a base of facts for that, or is it only hearsay? Quote Share this post Link to post Share on other sites
Se7en 10,762 #18 Posted November 6, 2012 Pff. Soldiers. So much critspam. The damage you take increases the chance of geting crits.So more damage taken,more crit spam. I have the weirdest boner right now. mmmm crits. 1 Quote Share this post Link to post Share on other sites
- Mike - 2,728 #19 Posted November 6, 2012 It really seems like it. But then again us top Lotus soldiers are pretty darn good and fight the long battles. Quote Share this post Link to post Share on other sites
Ruby 9,039 #20 Posted November 6, 2012 And what kind of imagination created this comment? Is there a base of facts for that, or is it only hearsay? http://wiki.teamfortress.com/wiki/Crits Standard weapons have a 2% base chance to crit, while melee weapons have a 15% chance.[1] An additional bonus percentage is added based on the total damage done by the player in the last 20 seconds, which scales from 0% at 0 damage to 10% at 800 damage.[1] For example: dealing 200 damage in the past 20 seconds, the additional bonus percentage is 2.5%. 2 Quote Share this post Link to post Share on other sites
+Dr. Obvious 14,606 #21 Posted November 6, 2012 http://wiki.teamfortress.com/wiki/Crits This is so fuvking sick. Rewards for spamming: critspam. Let's just call it Crit Fortress now. •major grieving active Quote Share this post Link to post Share on other sites
- Mike - 2,728 #22 Posted November 6, 2012 SO are you not supposed to be dealing damage now in tf2? 2 Quote Share this post Link to post Share on other sites
Climhazzard 654 #23 Posted November 6, 2012 Yea it goes by damage done, not taken. If that were the case, I know some people that would have a very high crit chance. 1 Quote Share this post Link to post Share on other sites
uq2 0 #24 Posted November 7, 2012 Medics also get an increased chance to crit. I'd always assumed the medic crit chance got upped based on their amount of healing done, recently I read it's based on the amount of damage dealt by the medic's medigun targets, but the net effect is the same. Medics crit a lot, and taking that away from them is a straight nerf (in arena, at least) Quote Share this post Link to post Share on other sites
coyote 2 #25 Posted November 8, 2012 Wait a second, why the fuck can't you remove them then? Quote Share this post Link to post Share on other sites