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Gregor8356

Tutorial How to Make a mod with Situvn's Br Data Editor

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sorry i not good english. i have some problem:
1) increase max unit of stables and wolves' den
2) increase max rice, water and yang/yin
3) increase range watchtower have unit on it
4) increase range of raise the dead (passive skill of necromancer) and make zombie can alive again by raise the dead (like the normal corpse)
5) i summon trained house and total unit reduced =1 (30/40 -> 29/40) but spirit wolf is not. i want trained house like spirit wolf
6) assign a ability to unit (ex: shinja have battle leader of otomo or zymeth have raise the dead of necromancer)
7) kazan enter dragon monument or dragon royal academy became kenji (one with the dragon) but kazan still cannot summoned again although kenji die or buid keep again. i want summon kazan ignore kenji live or die
or summon kenji and not change hero of keep (add a hero into keep)
guide by image please
thank you very much
 
Hi,
1-in buildings are 6 trainig slot only
2- IN data clans you can set max rice and water cpacity fro buildings and peasents yin yang not suport  
3 range wachtower should be tost in weapon section
4 increase range of rizie of death is in ability section 85 necro rize death you can use second pre made unit of zombie without losing a helth.
5 data clans to set units max and to train horse youcan put your peasentto train to horse 
6.this can only Necro anthis ability only work to 1 unit andi s related to necro ID number
7this problem is not fixed wecan only make more of them by sumonig from BG
 
any question try to answer 
 
I dont heva time for 
uploadig a screeans

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So isn't possible give to another unit the necromancer ability? Because I tried to give it to a unit nut it doesn't work.

Ps. I use ability 85

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So isn't possible give to another unit the necromancer ability? Because I tried to give it to a unit nut it doesn't work.

Ps. I use ability 85

 

ANSWER IS NO YOU CANT GIVE CREATE ZOMBIES TO ANOTHER UNITS ONLY YOU CAN SWAP NECRO TO DIFERENT UNIT

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Mr.Modder :

What can I do to promote superiority of the units that AI used?

e.g. AI usually don't generate reaper  too much, but I want the way to elevate the possibility of AI using that reaper.

thanks in advance.

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Hi, the answer is go to Br editor and find units Reaper column superiority and increase from 13 to 80  or more you can alco manipulate the cost of rice and water when will be cheeper Ai wil use it often

Edited by Gregor8356

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well I try it but it didn't work just like before...

is I miss something or not

and there is another question:

how can I speed up the units attacking speed to make them attack quicker?

tks:)

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did you also try lower the cost of Reaper  when you set minimal value AI should use it more times

 

to speedup attack I use special modificated abilitis implementation on aunit like a inate

so to give you a speed tutorial simply use my to do your modification in Br dat file, other way you will spend  lotsof time to test to make your own speed atack

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Hi, I'm back once again! And I have tons of questions to ask, though. (pardon me for bothering, heheh!)

>How do I make the Necromancer continuously activate his BG? Like after he summons a spirit warrior, he would continuously doing it so until he rans out of stamina or toggle the BG by yourself. I want to make his BG active all the times without stopping (so that he doesn't stop producing spirit warriors), just like Teppo's BG, Yin/Yang blade BG, etc. If this is not possible, how about making the Necromancer create more than 1 spirit wirrior every time he uses his BG, like when I press his BG button and he creates multiple spirit warrior, not just 1?

Edited by A Battle Realms Fan

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Hi,btw  I think the first option you mentioned is impassiblebut the second one is posible you need to

manipulate with the abilities for eg. 

use empty mean -(unused ability)

set create one unit in this case will be ghoust warior in column create magic choose next unusedability number and also in create unit set ghoust make that 3 times to have tree wariors

I forgot last prat to create that bg is go to ability of create ghoust warior in column create magic  and choose number of first maded before ability thasts all

Edited by Gregor8356

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ya I did but AI still make a ton of units instead of reaper. So I change the model type from blade man to reaper so that  AI use it more frequently undoubtedly. BTW, among a battle realms fan's quote, how can I make the AI build ''necermancer throne'' to guide AI spawn the necro ?   cause necro is a deadly weapon and if AI use it, the game will be more interesing. 

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On 15.10.2016 at 8:03 AM, ntudannylee said:

ya I did but AI still make a ton of units instead of reaper. So I change the model type from blade man to reaper so that  AI use it more frequently undoubtedly. BTW, among a battle realms fan's quote, how can I make the AI build ''necermancer throne'' to guide AI spawn the necro ?   cause necro is a deadly weapon and if AI use it, the game will be more interesing. 

Good work also that way can be done. 

The  Necro ai this is an old bug.I use  In my mod to bulid necrothrone symply increase resourses of clan 

but to force Ai  to do necro will not help so only thing what left  is make necro from  Bg one of heroes

or simply add to one use to starting army

Edited by Gregor8356

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2 hours ago, A Battle Realms Fan said:

Do you have some step-by-step photos?

sory no, to many explenation read a first peage from this topic 

I think I explain it how to make a unit 

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4 hours ago, Gregor8356 said:

sory no, to many explenation read a first peage from this topic 

I think I explain it how to make a unit 

I think, you are talking about how to break the limit of units that a unit can create? (Like the Necromancer only 3 spirit warriors can exist then change the limit from 3 to whatever you desire, right?)

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11 hours ago, A Battle Realms Fan said:

I think, you are talking about how to break the limit of units that a unit can create? (Like the Necromancer only 3 spirit warriors can exist then change the limit from 3 to whatever you desire, right?)

no , I am talking about multiply wariors how to do from one press of bg

so to do it you have to read first page of this topic about makingmore units from bg and making new Bg

then use my instructions those    

 

after you make it you can check if all is right with my mod :

I also use that posibility from description batttle realms file only check in Br editor my file unit column for eg. geisha bg then se used ability in Bg left siede of editor then if you find my ability used in geisha bg go to abilities to that what ai used and there wil be  a secvence of used abilities to create bg one press of peasents in my case but remembr in set max created units set only one spirit warior and make new ability like Isaid before to work properly 

 

 

 

Edited by Gregor8356

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Gee,  I expand this statement about the exact details soon as  can

 

so  to make necro bg that can create in one press  more then one spirit worrior

1 step to do is:

open editor load Br.dat file

then

find in the left corner of editor Abilities

then

find  87 ability necromancer spirit warrior

tehn find

Data_Abilities.MaxCreatedUnits   column

set 1

then choose one of the empty abilities (I write about those in first page of ths topic in make new Bg)

I choose that one 217 ability reserved 00

then 

go to  87 abilitie necromancer spirit warrior and 

find column Data_Abilities.CreateMagicAtTarget here set 217

2 next  step is to full fill our ability

so

go to abilities to our 217 ability reserved 00

first column Data_Abilities.UsageType set 0 (also you can compare from my mod Bg of geisha used ability 86)

then find column Data_Abilities.UseEvenIfNoAffectableItems and set to 1

then find column Data_Abilities.CreateUnit set 1

then find column Data_Abilities.CreatedUnitType  set 27 to your spirit warrior

then find column Data_Abilities.CreatedUnitCountsTowardCap set 1

then go to Data_Abilities.CreateMagicAtTarget and set next  ability unit to create next unit (thts mean here reapeat 2 step from begining eg chose next free ability 218  ability reserved 01 etc ), the units are limited by unused ability slots. 

almoust forgot last ability slot ends without puting number of  Data_Abilities.CreateMagicAtTarget column there should stay -1

3 step if spirit warrior will not create I sugest to 87 ability of necro set those switch

Data_Abilities.AutoToggleOffAfterFirstUse set 1

Data_Abilities.LimitedCharges set  2

Data_Abilities.ApplicationOfEffect 0

NOW I THINK IS MORE CLEAR IF YOU STILL CAN' DO IT  YOU HAVE TO PRACTICE 

 

Edited by Gregor8356

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On 16.10.2016 at 9:51 AM, Gregor8356 said:

 

Hi, I have another question: If there is a trick in to making more units from BG (like the Necro. spirit warrior from 3 to whatever number you want), how about making more BG objects from BG's? (such as the Crossbowman's phosphorus bolts only 9 can be active at a time and modify it to make more phosphorus bolts active at a time rather than 9)

Oh, sorry, I could not delete the quoted text, heheh!

Edited by Gregor8356
Ok I FIX IT REASON change quote no sense

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1 hour ago, A Battle Realms Fan said:

Hi, I have another question: If there is a trick in to making more units from BG (like the Necro. spirit warrior from 3 to whatever number you want), how about making more BG objects from BG's? (such as the Crossbowman's phosphorus bolts only 9 can be active at a time and modify it to make more phosphorus bolts active at a time rather than 9)

Oh, sorry, I could not delete the quoted text, heheh!

Really, I never try this out and don't know answer for that question this need tests and try with different settings sorry I don't have so much time to try it, if you want try your own and what I can give you a tip hm...

 

Ok my sugestion is try to do the same like with the spirit wariors 

other words to normal phosphorus bolt BG ,with create magic column set an next one bolts and to get no crash games must to be try it all possible settings to exclude it is even possible to do

Edited by Gregor8356

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personaly I dont know that posibility and I think that will slow down the game

Edited by Gregor8356

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Hi! I tried your method of exchanging zen masters/heroes from keep. Now when I attempted to replace a hero from serpent keep (I replaced Vetkin with The Necromancer), the game only caused some serious crash. Any advice for this?

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...egh.. Necro is realy crash unit ,hmm what I can sugest ... I make those  test wery long time ago but maybe this help

 

give a necro 2 tooltips and if this wont help swap id of units necro number to vetkin and vetkin numer to necro 

use his name twice in units tooltip column

Edited by Gregor8356

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