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Gregor8356

Tutorial How to Make a mod with Situvn's Br Data Editor

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On 8/14/2018 at 2:30 PM, ntudannylee said:

Hi guys I finally find out why AI not deploying Necromancer...it take me so may times to try. all you have to do is open data editor and go to Data_UnitToWarPartyEffectiveness

select Type 50, 51, 52 and set value for each columns like assault,raiding,defense..etc

(in this case number means possiblities, if you set higher the unit will be more common AI use it) In doing so, you will find out AI will add Necromancer into their troop.

The reason why AI will not bulid necromancer is because the Type 51(zombie) , 52 (spirit warrior) all the column number are zero, which make AI not deploying..

I'm trying to do this with Kenji in keep, I made use of the reserves in UnitandBattleGear. I want the AI to use Kenji, but as they do, the game crashes, any idea on how can I do it?

Also, I had made Nightvol playable and with BG that can summon Hordelings, is there any way I can make him summon maximum simultaneously? And also, how does abilities like Necromancer Raise Dead works? I want Nightvol converting corpses to Hordelings

Edited by AppleBytes

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On 9/12/2019 at 7:31 AM, AppleBytes said:

I'm trying to do this with Kenji in keep, I made use of the reserves in UnitandBattleGear. I want the AI to use Kenji, but as they do, the game crashes, any idea on how can I do it?

Also, I had made Nightvol playable and with BG that can summon Hordelings, is there any way I can make him summon maximum simultaneously? And also, how does abilities like Necromancer Raise Dead works? I want Nightvol converting corpses to Hordelings

AI can train kenji from keep add pesant inpt unit in bulding section ,kenji can be also summon from bg .

some time units secoontulltip  this is description in game how unit have name shold be set the same then no crash also if bg is made wron please base on wildeye bg copy and fill only how many and nuber of unit in this case nuber ID of kenji.

To sumon more then 1 unit at one time ned yous more reserwed memory  and shoud be conected by ID of reserved memory in CreateMagicAtTarget

for example normal bg at the end is CreateMagicAtTarget number here reserwed shud be 202 for example and all one ability shud normaly creat one unit so it depends how many memory we use that many will be units.

Abitlity of necromancer only work with necromancer number ID only for that ID

to conwert corps necromancer ability corpes to horldnigs can by done by change id of hordlings with zombies and make necro to nightwol chenge model and Voices to nightvol 

 

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Let's Bumping this topic, picures of yours is not available anymore.

can you using new pictures of this dead game? i really love this game since 2008

Edited by Zymethf

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On 10/22/2019 at 8:28 AM, Zymethf said:

Let's Bumping this topic, picures of yours is not available anymore.

can you using new pictures of this dead game? i really love this game since 2008

no all is changed , you want to modify game you havwe questions ?

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Hey do u know how to add effect on units just like zymeth no corruption and kenji one with dragon?

If so please tell me how

 

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On 1/18/2020 at 4:50 AM, NielNel said:

Hey do u know how to add effect on units just like zymeth no corruption and kenji one with dragon?

If so please tell me how

 

Yes by edition the innate effect stay wit unit 

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I hope its not too late to ask but, i tried to make peasant hut trainable to produce a peasant from another faction but with rice and water costs of 1000 because its intended for late game to acquire all factions. But the thing is the training bar wont progress even though i set the training time to 1 instead of 0 and saved it, even the costs of training wont register as 1000 rice and water when i try it on game. Where did i go wrong?

Edited by MartyMarty
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On 1/25/2020 at 5:30 AM, MartyMarty said:

I hope its not too late to ask but, i tried to make peasant hut trainable to produce a peasant from another faction but with rice and water costs of 1000 because its intended for late game to acquire all factions. But the thing is the training bar wont progress even though i set the training time to 1 instead of 0 and saved it, even the costs of training wont register as 1000 rice and water when i try it on game. Where did i go wrong?

Peasant hut have one function to produce peasant  . To have train  is somewhere else code to change that like in exe main game file so for now we are not able to change that 

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5 hours ago, Gregor8356 said:

 

Peasant hut have one function to produce peasant  . To have train  is somewhere else code to change that like in exe main game file so for now we are not able to change that 

Thanks brother ☺️ .. but i also tried to change the outgoing unit (peasant) from the peasant hut into a golem, but why is it that no golem comes out, instead its still the same peasants.. is that unchangeable too?

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On 1/26/2020 at 6:36 PM, MartyMarty said:

Thanks brother ☺️ .. but i also tried to change the outgoing unit (peasant) from the peasant hut into a golem, but why is it that no golem comes out, instead its still the same peasants.. is that unchangeable too?

It's simple just swap units id's

28 on 40 example

Edited by Gregor8356

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