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Fixed weapon spreads

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I think that you should use fixed weapon spreads because it makes the game more fair.

It means that shotguns are more even are easy to use, as the bullet spread is fixed

 

Just a suggestion

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If it affects the quick play availability it won't happen.

 

I've asked many times before.

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You can say that about random crits, etc. too. It just won't happen.

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Volvo loves randomizing shit to make the game unpredictable. Just another way Valve hates the comp tf2 community

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Volvo loves randomizing shit to make the game unpredictable. Just another way Valve hates the comp tf2 community

There's CVars to turn off all the randomness. (At least, now there is. Before you had to use TFTrue or some other plugin to change those.) The reason the randomness isn't turned off for pub servers is only due to quickplay, as it's a seperate setting to show those in quickplay, and like no one uses the settings.

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There's CVars to turn off all the randomness. (At least, now there is. Before you had to use TFTrue or some other plugin to change those.) The reason the randomness isn't turned off for pub servers is only due to quickplay, as it's a seperate setting to show those in quickplay, and like no one uses the settings.

I feel like if valve wanted to, they could change it so the game was built to be more competitive, like turning off random crits and dmg spreads. Community servers have that, but there's only so many of them out there

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If it affects the quick play availability it won't happen.

 

I've asked many times before.

 

It might happen now that Valve has fucked us over with Quick Play and we no longer give a fuck...thats the unofficial version I made up from what Mana told me ;)

 

Dunno, maybe ask Mana again.

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Valve won't turn them off. They give new players a chance and the game isn't meant to be competitive. I know I complain about the randomness but really it's quite interesting. 

 

Valve hates the comp tf2 community

They don't hate the community, they don't hate competitive either. although they do not support competitive, they do provide help for competitive rather than just disregarding it completely. You do see occasional updates which fix the problems occurring in competitive games. 

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And you have to remember it was valve who wanted to help the community by adding a cvar to turn off random crits and bullet spread.

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I feel like if valve wanted to, they could change it so the game was built to be more competitive, like turning off random crits and dmg spreads. Community servers have that, but there's only so many of them out there

 

They could. But they don't want to. Mostly because they didn't make the game with that in mind. It messes with whatever balance they do have. Also probably isn't worth the massive effort it would take to do it properly. It definitely won't lead to an increase in cosmetic items being bought.

 

There's CVars to turn off all the randomness. (At least, now there is. Before you had to use TFTrue or some other plugin to change those.) The reason the randomness isn't turned off for pub servers is only due to quickplay, as it's a seperate setting to show those in quickplay, and like no one uses the settings.

 

And because people complain about us "nerfing the scout" and a bunch of other random bullshit because with random damage off it might actually take 1-2 extra shots before you can kill someone.

 

We had a number of no random damage servers before quickplay. And there were constant complaints by people who didn't understand the concept. We still have one. A 2fort server:

65.60.32.26:27015

 

It's not doing all that well. But its still around.

 

Valve won't turn them off. They give new players a chance and the game isn't meant to be competitive. I know I complain about the randomness but really it's quite interesting. 

 

 

There's just so much randomness in the game. It was made with that in mind. They never really considered the competitive aspect of it until later and at that point it was too late to make it fair.

 

There's damage range, damage spread. weapon spreads (pellet distribution), critical hits (and then the associated things which affect it). And that's not all the randomess there is.

 

And you have to remember it was valve who wanted to help the community by adding a cvar to turn off random crits and bullet spread.

Both of which were in the game the whole time. Except hidden. I'm sure they used them for testing at some point. Allowing themselves to adjust the spread ranges ingame on the fly. Far as I know the only thing they actually added was the fixed pellet spread. But that could also be a public shortcut to some hidden command they had before.

It might happen now that Valve has fucked us over with Quick Play and we no longer give a fuck...thats the unofficial version I made up from what Mana told me ;)

 

Dunno, maybe ask Mana again.

Even before quickplay people much preferred playing on servers with random damage. Our Arena server with random damage was ranked at the very top, Arena with no crits/no random damage did poorly. Same goes for the stock rotation which had the same setup.

 

I think that you should use fixed weapon spreads because it makes the game more fair.

It means that shotguns are more even are easy to use, as the bullet spread is fixed

 

Just a suggestion

Which part of the randomness are we talking about here. I assume its "tf_use_fixed_weaponspreads"? Would that really make a big difference with things like crits and other random damage still on?

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