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Heavy Update

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Sudden Death is one of my favorite parts of tugofwar maps like well and badlands. I am gonna love these Arenas.

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same,love when it comes down to sudden death,everyone really plays good when they dont wanna die.

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Vas Dat Long Trip?: Kill 25 Spies attempting to push the cart solo because their team won't push up.

LOL, an achievement dedicated to me! :D Too bad it's not real... I could help a lot of heavies get that achievement easily :lol:

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been reading on steam forums people think there will be a demoman nerf today,probably bs but either way I hope its not true.

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been reading on steam forums people think there will be a demoman nerf today,probably bs but either way I hope its not true.

They scream for that every hour of every day, like a litany for people with obsessive-compulsive disorder. Itll happen because well its happening to everyone technically, ups and down with balance and achievement.

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They scream for that every hour of every day, like a litany for people with obsessive-compulsive disorder. Itll happen because well its happening to everyone technically, ups and down with balance and achievement.

well adjustments either positive or negative to classes keeps the game fresh somewhat.

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Nerf medics IMO, i mean, they can heal themselves over time? whats that crap

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Ppl are always calling for demo nerf, cus they cant understand how 8 stikies around a corner can instantly kill their dumbass that walked by it. I doubt valve is gonna do it again.

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Nerf medics IMO, i mean, they can heal themselves over time? whats that crap

Blutsauger ftw. Hoo hooo! *German accent

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Jason Ruymen

to Half-Life, hlds_linux

hide details 2:31 PM (49 minutes ago)

Reply

And it is going to happen today. Hopefully around 2:30 PM PDT.

Jason

Let's see how late it is :D.

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Man...I gotta work on my sniping. The servers will be full of people trying to get the achievements. I have like a total of 10 mins as sniper. 1 kill iirc.

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Meet the sandvich... LOL

now medics aren't the only ones who can heal themselves

btw, loving the movie. "MY BLOOD! YOU PUNCHED OUT ALL MY BLOOD!"

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haha, meet the sandvich is pretty funny. But damn, sandvich heals 120, replaces the crummy shotgun, has an UNLIMITED SUPPLY, but takes 4 seconds to eat and makes lots of noise. Jesus christ.

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I am puzzled as to why the cheese gives the same amount of health as the meat. Get your priorities straight!

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SANDVICH! Wow, I really didn't think Valve would make a weapon (snack) like that for the heavy :lol: I wonder if Gabe would like a bite?

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Knowing the heavy he'd probably eat the toothpick with olive together. *NOM NOM NOM NOM NOM NOM NOM NOMNOM NOM NOM NOMNOM NOM NOM NOMNOM NOM NOM NOM

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It's out!

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Added 3 Heavy unlockables

* Natascha, The Sandvich, The Killing Gloves of Boxing

* Added 35 new Heavy achievements

Added Arena game mode

* 5 arenas: Lumberyard, Ravine, Well, Granary, Badlands

Added cp_steel, a community map by Jamie "Fishbus" Manson

Changes

* Added server map timeleft to upper right of scoreboard

* Added new firing sounds to The Backburner

* Removed the Custom Tab in the serverbrowser, and added the Tags field to the base Internet Tab

* Increased The Kritzkrieg's uber-charge rate bonus from 10% to 25%

* 32 player servers can now support an extra slot of SourceTV

* Made the freezecam item panel description easier to read

* Players now broadcast whether they chose a team directly or use autoteam

* Added proper handling of cart blocking recognition to Payload maps

Bug fixes

* Fixed bug where switching from flaregun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn

* Fixed Spy watch arm not using team skins

* Fixed weapon switching preventing you from using secondary attacks for a 0.2s window after the primary became available

* Fixed players getting stuck in a bad animation state when class switching while spinning the minigun

* Fixed a loophole that allowed players to pickup weapons of other classes

* Fixed a bug that resulted in players earning more crit chance bonus in large, single damage events than they are supposed to

* Fixed an issue with the floating HUD +X health indicators that resulted in them appearing incorrectly

* Fixed a bug which caused the minigun spinning & firing sounds to occasionally stop while the Heavy was still firing

* Fixes the Loadout player model panel causing the in-game player facial animation to perform incorrectly

* Fixed spectators not having the target ID labels display correctly

* Fixed the cart alarm sound occasionally getting stuck on in Payload maps

BAH what is this? Custom tab removed? It's a miracle?!

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How the new weapons work...

Order that they are gained -

Sandvich, Natascha, Gloves

Natascha

Normal mini-gun, 75% damage compared to original gun, with new spin up and beefy firing sounds. Slow effect is only when being hit, no after effects (ie after being hit your slowed for a period of time before returning to normal or progressively gain speed during that time). Slow rate seems proportionate to the amount of fire being received, so even as a scout if your getting a face full of it your going to be crawling. Did not see its effect on an ubered pair but it stands to reason itd be the same result for the purpose of defense. So in the end my feeling about the gun was wrong though its still going to prove a difficult counter in the right hands. Kill rate is noticeably longer.

(Last two are essentially the same as advertised)

Sandvich

Eat for about 4 seconds and be healthy. Very loud chewing so watch where you eat. Chew with your mouth closed.

The Killing Gloves of Boxing

Kill someone with them on, get 100% crit for five seconds. Crit timer is reset with every kill, and so on. Going to fun watching an ubered heavy run through the other team like that.

And I think the stats are more wonky than ever. Im almost completely positive that I didnt rack up even 200 kills on the 18th (I played a engineer for about an hour, during about two hours total play, with only moderate to light action), and I certainly didnt die 200 times either. :S Stranger and stranger.

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Anyone get to Milestone 3 yet? The achievements were quite easy, but some will take a while :D

I have:

plbadwater0005hl1.jpg

Lotus servers SURE love Mana.

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So many heavies on the server now :mellow:

but at least it's better than the pyro weapons, Achievements are much challenging..

GJ valve.

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I hate valve for the sandwich thing, I seriously almost couldnt take hearing non stop heavies eating those things not to mention half my team or more standing around just doing that.Thinking about not playing for awhile till 80%+ of your team stops playing heavy.

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