Zorglomme 0 #1 Posted December 15, 2008 Hi, i'm new on this forum, but i got battle Realms since "a long time ago" . I've created some maps, but I want create my own campaign , with a story. I've open cinematic files with h2otool, but I see this file got .dll too for running. Can I do my own cinematic ? And how create my own dialog box (this box who are at start of level in the adventure...) Thank you Quote Share this post Link to post Share on other sites
Team_fadel 0 #2 Posted December 16, 2008 i dont know i dont understand what u want Quote Share this post Link to post Share on other sites
MrFish 5 #3 Posted December 17, 2008 Unfortunately, it's impossible to make your own campaigns or cinematics in Battle Realms. There's very little that can actually be modded, sorry. Quote Share this post Link to post Share on other sites
MultiMonst3r 0 #4 Posted December 18, 2008 thats right but we can change one of the campaigns.with other maps and new clan.lotus of course.but the cut scenes are the realm problems.most of the br cut scenes were filmed on other maps.1 player maps for example^^ Quote Share this post Link to post Share on other sites
Asanezz 0 #5 Posted May 16, 2009 thats right but we can change one of the campaigns.with other maps and new clan.lotus of course.but the cut scenes are the realm problems.most of the br cut scenes were filmed on other maps.1 player maps for example^^ How do we do that?? Quote Share this post Link to post Share on other sites
†okyo 4 #6 Posted May 16, 2009 u can't make campaign that easy ull need people to help the cenematic too cuz in BR many people who'd make.. Quote Share this post Link to post Share on other sites
Grayback 14 9 #7 Posted May 25, 2013 Do you know how to make the game cinematic? Quote Share this post Link to post Share on other sites
Gamemakergm 0 #8 Posted July 21, 2013 The first step to making or modifying the campaigns is to fix H2OTool so it saves data compressed with PKWare's Compression Library when creating H2O archives. I am doing that at the moment.Then you have to figure out how the .DLLS are formatted for the cinematics so you can create new ones. Still trying to figure it out.I am not sure what UVAs are used for yet.LTEs store the text of the game. I am currently trying to document the format.More to come...(Still trying to decompile Battle Realm's code. I know assembly and know it was coded in C++) Quote Share this post Link to post Share on other sites
Gregor8356 275 #9 Posted December 20, 2014 The first step to making or modifying the campaigns is to fix H2OTool so it saves data compressed with PKWare's Compression Library when creating H2O archives. I am doing that at the moment. Then you have to figure out how the .DLLS are formatted for the cinematics so you can create new ones. Still trying to figure it out. I am not sure what UVAs are used for yet. LTEs store the text of the game. I am currently trying to document the format. More to come... (Still trying to decompile Battle Realm's code. I know assembly and know it was coded in C++) any people know a good dll decopiler outside hex editors ? Quote Share this post Link to post Share on other sites