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JonasV

Suggestion - Latency Cap

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I don't know about anyone else, but I am really getting tired of playing with/against people who have 300+ ping. I just left one of the arena servers and there were 5 people with 250-400 ping. It really becomes a problem when they are playing fast runspeed classes (ie Pyro, scout) and warping all over the map, similarly getting backstabbed by a laggy spy who is 5 feet in front of you is highly irritating.

So I would like to suggest that a max ping cap be put on the servers of approximately 250 (I would like to see lower, but that may not be possible), typically you see votekicking of people when they reach this limit anyway. I have played on servers before where the console will kick someone when they are above a certain ping and it seems to work out very well. Anyway I would just like to throw this suggestion out and see what people think.

Edited by JonasV

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I've noticed the lag kicking on the console is only a filler message given when someone uses connect ip in the console and it kicks someone who doesn't have a reserved slot. Because it's kicked me when a recruit joined (before I donated) and I had a small amount of latency (26).

The problem I have with this is I get random lag spikes especially now that Cox is upgrading all of their stuff around my neighborhood. The lag spikes only last for 5 seconds and I'd be highly annoyed of being auto-removed consistently due to a 5 second spike on my latency. On a good day I only have 5-60 Latency, depending on the server. The East coast it lingers anywhere around 80 to 120. The west coast servers, are obviously the lowest for me. The lag spikes, I've seen bring me up to as high as 600 latency on WC, and eventually they even out within a quick minute.

If a timer on play of the person in question is workable, I'd suggest that. Since I know I'm not the only one who gets random lag spikes in TF2, however rare or frequent.

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Yeah, I'm not talking about the people who get random lag spikes due to their ISP or simply live update or windows update hogging the bandwidth for a few. I am concerned with the people who consistently sit at 250+.

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It IS annoying to be constantly lagsniped by mediocre snipers *coughs, and looks at certain Lotus recruits*

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We do have a ping kicker. It works on average ping. It's less active unless the server is 2/3rds full.

A sustained average ping of 500-999 should get you kicked :P.

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We do have a ping kicker. It works on average ping. It's less active unless the server is 2/3rds full.

A sustained average ping of 500-999 should get you kicked :P .

it clearly works so well, cause i see moleman play with 800 ping 5-10mins at a time

granted he is(was?) a donator, but hes not the only one

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250-300 ms ping cap would be great. There is nothing more annoying than going to a 2fort server for some huntsfagging, only to have to switch to a regular rifle because some faggot of a Ruskie can't stay on servers in his own goddamn country and constantly bodyshots me from behind walls. Then I have to headshot him almost instantaneously, since the game is essentially wound back a quarter of a second for him to line up that shot perfectly and hit me.

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Yeah that's pretty much my whole reasoning for posting this. Sniper is annoying, but what bugs me even more is 300+ ping scouts running around and their latency cause them to appear and disappear 5-10ft away form where they last were. Similarly I'm tired of getting back-stabbed buy a spy facing me 5ft way or freeze-cammed nowhere near where I died.

I am starting to get the impression recently, that people are staring to actively abuse their high latency to use these tactics against other.

Edited by JonasV

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It IS annoying to be constantly lagsniped by mediocre snipers *coughs, and looks at certain Lotus recruits*

Hey! I only average 80ish!

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it clearly works so well, cause i see moleman play with 800 ping 5-10mins at a time

granted he is(was?) a donator, but hes not the only one

Donators do get immunity against it...obviously. Though since we don't have an aggressive ping kicker it's not a listed feature.

Also every kick, ban, autokick, afk kick, whatever other kick makes us lose points with Valve's server ranking system. We have a lot of bans (I banned at least 5 mygot groups, not counting all the other shitty clams and what not). I wanna add more automatic kicks and bans for certain things... Soon enough we'll lose more points than we gain.

Maybe I should move AFK kicker, ping kicker and other stuff to only kick people if they have been online for 16+ minutes. That way we don't lose points :P.

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Negative points, what exactly does that do?

I chased a spy the other day as scout and he was warping all over the place and eventually got the solo cap cause he ran/warped at mach 12.

Just give some of the more known players on each server admin rights, I know i play a ton on stock, as well as phantom n funky.

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Negative points, what exactly does that do?

Gets you de-listed from the server browser.

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Gets you de-listed from the server browser.

So what's to stop a large enough group of people from getting themselves kicked and/or banned from one server en masse in order to make that server's points plummet? The coordination required would make it prohibitive but it's certainly possible. I would hope Valve thought of that.

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So what's to stop a large enough group of people from getting themselves kicked

Nothing. They would just need a big group of people who could offset any positive points gained by the server for a long enough time that it gets de-listed.

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Nothing. They would just need a big group of people who could offset any positive points gained by the server for a long enough time that it gets de-listed.

Hm, okay. Like I said, you would think that Valve would have considered that.

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Well..I play with 100 to 150 ping because the servers are at the United States and I am from Europe..Takes time to reach the destination.

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They did it because players were whining on steam forums about fake player counts. Which Lotus uses if I'm not mistaken, it's not an issue because the servers are normally full.

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They did it because players were whining on steam forums about fake player counts. Which Lotus uses if I'm not mistaken, it's not an issue because the servers are normally full.

It's obviously working perfectly. I see no flaws in their system whatsoever.

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