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Favorite Maps

  

38 members have voted

  1. 1. What are your favorite Team Fortress 2 maps?



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The outcome of this poll might be used to change the Stock Map server rotation order.

*This poll was painful to make.*

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I voted,

Dustbowl is the biggest POS map ever, people dont even play to win anymore they just lose till last point and slaughter with demo krits. I would love to see this removed from the game completely! ( haha)

I think Granary is one of my favorite maps but rarely gets played on Stock 1, so many diff ways to play this map

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I'm starting to get really tired of Steel... Loving Viaduct though!

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I voted and will help relieve your pain. Personally I would take out pipeline and hoodoo. Both are horrible to me anyway.

Edited by podsaurus

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For original maps I am partial to badwater and cp_well, and despise granary with the heat of a thousand suns... In terms of newer stuff I am a a fan of egypt (heh, I like to snipe) and yukon.

I am really starting to like the KotH mode in general and would love to see the lower pop arena server switched to KotH.

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Four votes each for Pipeline and Hoodoo? The server-clearing maps? Really? You voted for the map that twice got at least two of our servers stuck on that map. Good job. Pat yourself on the back.

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Bitch bitch bitch.

It's a great map, even if needs a time limit.

How is pipeline a great map? You have to push the cart PAST THEIR SPAWN! More often than not you end up with a stalemate or one team ceding the point so they can get to the next part of the map. Pipeline's horrible.

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I am going to have to agree on the Pipeline flaws. It is one of my least liked maps out there. Whoever thought up the idea of pushing the carts past eachother and towards the enemy's spawn was hopefully hammered when they came up with the idea.

Some maps I don't see enough though are Hydro and Viaduct. Looking back up, Hydro isn't doing all that well, so I could be an outlier. Viaduct looks to be pulling in a shared 2nd place though.

Something that has really driven me crazy though, has been the ctf_maps. I won't go into the horrorshow that is 2fort, but the others are mostly stalemates. More fluid capture point maps are desirable. Fluid being 5 points, unlock capturable points as you capture the one preceding it.

Just my 2c.

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It's a great map because it has multiple ways of attacking the enemy, and a variety of terrain both horizontal and vertical.

Teams on stock maps need to coordinate more.

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It's a great map because it has multiple ways of attacking the enemy, and a variety of terrain both horizontal and vertical.

Teams on stock maps need to coordinate more.

If by multiple you mean two paths that go through chokepoints, okay, it has "multiple ways of attacking the enemy." And by "variety of terrain both horizontal and vertical" I think you mean it has to levels, which just about every map has.

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It's a vote for map rotation. Which the only thing I would change right now is having Egypt after Steel. Put Grush after Steel and we're good.

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I personally enjoy hydro a bit now, because it's never played, so it's not like the endless loops of badwater and steel.

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